Armstrrong
New member
Then why do you even play on this server?Not if you are currently alone in the server..
Then why do you even play on this server?Not if you are currently alone in the server..
Just my personal opinion and how I look at it:@ The GronkTo edit xml files is not how an usual player roll. We want to check the settings and turn unliked things simply off. That's all.
Cuz friends play there, and sometimes we meet, sometimes we don'tThen why do you even play on this server?
Loot Incentive for fighting hoards confirmed for A17!"Punishing" players for being naughty and playing the game effectively is kinda like admitting that we suck.![]()
Incentivising playing the game (aka the carrot) inevitably leads to more players enjoying the game and it should not be overlooked that this is the whole dang point of a game.
Adjusting loot quality up/down is super easy at this point so that was simply the first thing that came to mind.
Killing those horde zombies could also lower your gamestage while leaving the loot quality the same. So if you go out looting afterwards, you'll have an easier time because you "thinned out the zombie population". How cool is that?
Right now those hordes are a complete result of what you did the rest of the week. But what you do the rest of the week could also be affected by whether or not you were killing all those zombies...
A lot of these approaches were simply not feasible pre-A17 (without lots of hacky workarounds) because the game data was littered over so many places. That "useless" overhaul and consolidation of game systems is what allows us to do things like the above in a matter of hours.
Let's do that with the Open World. I think there was a misunderstanding right from the start and since my English is not the best, it's also hard to unravel. It's not really important either.Your post didn't indicate that you do know what "open world" means, especially not the phrases "I want to allow certain game mechanics in MY game world" and "An OPEN WORLD should be a big playground."
If there are certain mechanics that you don't want in the game, then find a different game or mod it out. I know that you don't like either of those suggestions, but this is a situation in which the phrase "you can't have your cake and eat it too" applies. Sorry.
Finally, TFP (or any game company) is not making a game that will suit everybody. That's an impossibility. Some might try to target as broad a segment as possible, but they still will leave some out. In fact, consider that Fortnite claims to have 125 million players worldwide. In terms of the overall gamer market, that still leaves out hundreds of millions of players, including me. Should they throw in more options like a minigame mode for unlocking the chests which contain the weapons? Should they add an idle mechanic for those people who like to feel like they are accomplishing something while doing nothing? Wouldn't that improve the game and bring in more players? No.
I would be building both, I love how the underground looks and the vibe it gives. Then I would be building an above ground structure on top and use the underground as a rabbit hole. If the above ground got out of hand for some reason or another. I'd go in the rabbit hole in hopes it slowed down the chaos to the point I could make a come back.The only thing I wonder about that is do they really want to go underground. Is that the reason they don't build underground.If the game came out tomorrow and there was a major threat to build underground would they do it or would they still build their base on the surface. It only an opinion but I think that even with a threat down there a lot, if not most, players who build those really nice looking bases on the surface will continue to build nice looking bases on the surface.
Threats, above or below ground need some way to have a chance to be counter acted on. Other wise zombies will be able to kill you 100% and then it is not a survival game.
Everything needs to be thunk and rethunk about![]()
But there are more questions that have to be asked by the designers:Folks concentrate so hard about one feature that they completely ignore how design works. =)
Why are you avoiding the horde?
Because you see no benefit in it?
A benefit can be be created.
If there is a benefit to fighting it, where are you doing it?
Many will want to use static defenses.
Your base looks like a good spot, right? There are likely traps and sturdy walls.
So what could the incentive be?
Zombies in 7 day hordes can drop better loot. Bosses can spawn and drop more loot.
Zombies that die near you (including to traps) can grant you a cumulative bonus to loot quality to start the next week with.
But we could ask the question why do you need to incentivize players to come out of the underground if they already have fun with the underground as it is? No need to answer this one, more carrots for those players is a good thing, I know. But you must realize that the underground is two problems combined into one and I would say the slightly bigger problem is about the players who don't have much fun in the underground at the moment.Incentivising playing the game (aka the carrot) inevitably leads to more players enjoying the game and it should not be overlooked that this is the whole dang point of a game.
I 100% agree with that. Having the option to check/uncheck biomes in RWG would be awesome. In reality, you couldn't drive from mid-desert to snow in AZ in just a couple hours on a mini bike. I get why they do that in a the game though... diversity in environments being easily accessible. I would play an all desert map for the realism of being stranded in the heat with no escape so you are forced to adapt instead of running for 5 minutes to a forest with ideal temps. Once you have a poncho most of the desert hazards are gone with a buffet of food at your feet though. It becomes a fairly easy biome to live in at that point.Well like you were saying it would be nice if the biomes were determined by the elevation. There's a mod that does that, GNA Mod? Can't remember the name, but it would make more sense and it would get rid of the desert bordering the snow issue. I wouldn't mind seeing a biome selection choice when generating a new random gen map. It would be kind of a fun challenge to have a map only desert or only snow.
The bugs are dead, but they have not yet found peace in the afterlife. They must move on for us to continue our journey.@Purg, at this point, I do think that Roland is just trying to stretch your storytelling skills. Don't let him best you!
or christmas release?What do you say friday release? Or is this going to be a Halloween release?
It's probably Monday release on 1st October.What do you say friday release? Or is this going to be a Halloween release?
I really hope not im not getting any younger my kids are getting to an age they can almost play with me. By the time 7d2d releases my kids will be in college.or christmas release?
Im hoping to still be alive when it comes out!I really hope not im not getting any younger my kids are getting to an age they can almost play with me. By the time 7d2d releases my kids will be in college.