wildaxeman1
New member
i slightly disagree. on the surface you kick boulders until none left and specific ressources are limited. underground you gather ressources more effectively. i do not mind to get some dangers underground as long it does not make mining too costly.The problem is more that a lot of people don't go underground not because they don't want to do so, they're not "ground dwellers". They don't go underground because there's no interest in doing so. No threats, nothing to be found besides resources that can also be found without digging. Yet, the world does go way deeper than the surface, so it makes sense that they'd want TFP to add *something* to it to make it both challenging and rewarding, to put it in line with the rest of the game.
but i'm sick and tired of people who are sick and tired of something, what no one makes them do. you want danger, go to game options and make it harder. do not go underground, if you so sick and tired of being safe. surviving is avoiding life threatening situations. that's why we make bases not walking around with bare hands and punching z-s.
i personally live on both levels. i have above ground base and i make deep mines. i do not complain game being too easy or too dangerous. i make my own z world and my rules to survive. it is the best part TFP did: let the people play as they want.