PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Am I suppose to have batman + underwear in my profile pic until A17 drops or something.....batman underwear is everywhere... Does it drop when A17 drops?
Yer asking questions about dropping underwear. I’m not sure where you are going with this.

 
So does that mean you only drop them while standing on roof while brooding over the city?
Holy underwear around your ankles Batman!

Seriously Bruce, come down now, we're getting worried about you.

 
Am I suppose to have batman + underwear in my profile pic until A17 drops or something.....batman underwear is everywhere... Does it drop when A17 drops?
dropping underwear may offend or attract some people. better keep them on, until you are alone with zombies

 
I didn't really mean "prevent" bad choice of words on my part. I meant to say make underground life more difficult. I know they don't want to eliminate underground activity, just make it more dangerous/difficult. My bad choice of words.
Those chicks are wearing Batman underwear?

 
Faatal,Gazz Hypothetical modding ai pathing question

@Faatal,Gazz

I know that you normally do not look at the modder's section,

or at least that is what was posted; real or not doesn't matter.

Can this possibly help with the pathing. From a modders point of

view. First (at the moment) I have no clue how much coding it will

take. That's why im asking. It is simply a thought, if only a bandaid

then, ok. No harm No foul. If not it may resolve some binding issues,

presented to my modding idea, thought,code, gamewise.

:Binary:

Pathing plane has fixed distance.

Spawning distance is out of sensor range of BMHorde AI.

Horde spawn Hard Target is param1="EntityPlayer"

Presently referred to multiple times as GPS Horde.

Players are mobile; Base,storage,Cubbyhole Is relatively stationary.

Single hardtarget moves and has single "Beacon".

The game has a grid available now, the p_storm emitters. "Battleship"

Fully interactive grid sensors, al ready in plce not used in that fashion.

Gnamod primary target "Beacon"

Then incorporate a secondary target, to say a stationary base.

Could code conceptually tie vector3 position from param1="EntityPlayer" to

p_storm emitter. Creating a virtual, adaptive, fully interactive path, to

param1="EntityPlayer". no matter where they are on the map. high or low.

creating a 2d precursor to Legacy pathing plane. And assigning Mobiles, and

{stationaries "lot,building,rocks,trees 0} {pathable area 1}.

Hypothetically it would throw a monkey wrench into decoy bases, Since the

deployed ai entities would split between mobile and base destruction. This

is purely a modding question. :smile-new: Is\will the code be available to do

something like this or is it too far fetched.

Qs0DYh4.jpg


 
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I was told the new update would be out by now? What's up with that?
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The game is broken until they fix this. The game should be a challenge, not something where you have to deliberately create the challenge. A good game forces the challenge upon you. Right now, uou can literally live in safety without ever dealing with zombies. The game needs to provide an actual reason to leave your base outside of sheer boredom. Agriculture, mining, construction, and industry all need a nerf. Those things would be nigh impossible in a real life survival situation, but they are ludicrously easy within this game. Cobblestone wall should be endgame technology, and steel walls are simply OP absurdity. The game should encourage exploration and scavenging as THE means of survival, rather than something you do because you are handicapping yourself.

Honestly, in a real zombie apocalypse, you'd be an IDIOT to go dig a hole and live in it. You'd probably die even without any zombies. The game designers need to make that equally true within this game.

The game designers also need to get away from trying to make super mutant zombies, and just focus on the fact that normal zombies should be terrifying. Just nerf the construction and let the normal zombies become a perpetual threat. Don't make us mod the game to enjoy it.
If they do what you want then they are making someone else mod the game so THEY can enjoy it. Who should the mods cater to?

 
You couldn't be more wrong about it being nothing more than we have now, right now people can build a base down at bedrock and completely avoid zombies all together which ruins the gaming experience period there are no if's and's or buts about it.
If there is a block level floor set for building bunkers you can still do everything you want to do and accomplish everything you want to but you just wouldn't be able to avoid zombies because they could find you.

You wrote this response without thinking, rebelling against the idea that underground bunkers should be limited in some way, you can say I'm a terrible person for suggesting such a thing all you want but it doesn't change the facts.
I agree this will all change with A17 (hopefully), when the zombies will be able to dig to the player, and you won't be able to hide anywhere on blood moon. I'm just wishing for the underground to become more investing, which managing air supply and the likes would bring.

Unfortunately, for me atleast, what you are suggesting there still won't be anything to do/maintain once you build your underground pit (except repairs if zombies get to you), and I feel it will just be like we have it now (except on blood moon I suppose). Maybe it's because I like micromanagement in games, and there's none of it for the underground dwellers in this game (not yet).

 
The simple fact is that you will likely never see zeds attacking underground bases. The dev has already said that the pathing is very short ranged. Unless they have them spawn inside solid rock or right in your base, I really don’t see it happening. And if they do everyone will complain about the fps when the server tanks trying to calculate the structure integrity of the massive holes the zeds are making trying to get to you

 
Interesting Underground

I think that we can all agree that we would like the underground to be more interesting.

However I think there is a big part of the community, myself included, that wants to have a safe heaven from time to time. Although you can make the underground more dangerous, it shouldn't prevent you to be safe, if you wish so. Having zombies sensing you trough 50 blocks of stone would be very silly and would ruin the game for a lot of players.

What would an interesting underground have?

  • underground POIs, like mines, fallout shelters, nuclear silos, research centers (like the large hadron collider, which is underground).. we kinda have some of these, but we could have a lot more and much deeper into the ground and much bigger
  • underground zombies in said POIs
  • underground caves
  • underground lakes
  • underground lava pockets

 
Im not against making underground more dangerous but the unity engine has limits. Also please stop assuming it is ruining the game for everyone. Some like it the way it is. There is no right way to enjoy the game. If the devs meant you to play it their way we wouldn’t have mods at all

 
The simple fact is that you will likely never see zeds attacking underground bases. The dev has already said that the pathing is very short ranged. Unless they have them spawn inside solid rock or right in your base, I really don’t see it happening. And if they do everyone will complain about the fps when the server tanks trying to calculate the structure integrity of the massive holes the zeds are making trying to get to you

Well, that is the reason I like the idea Tin suggested. If you have some sort of device on the surface that is needed for air suply to your underground base, that you have to maintain/repair every so often, they could make it so zombies attack it if they can't get to you which would, after they damage it enough, cut off air supply and leave you with two choices: go and repair it/fight or die.

Edit: the mentioned device could make a sound while powered on that attracts zombies

 
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I think that we can all agree that we would like the underground to be more interesting.
However I think there is a big part of the community, myself included, that wants to have a safe heaven from time to time. Although you can make the underground more dangerous, it shouldn't prevent you to be safe, if you wish so. Having zombies sensing you trough 50 blocks of stone would be very silly and would ruin the game for a lot of players.

What would an interesting underground have?

  • underground POIs, like mines, fallout shelters, nuclear silos, research centers (like the large hadron collider, which is underground).. we kinda have some of these, but we could have a lot more and much deeper into the ground and much bigger
  • underground zombies in said POIs
  • underground caves
  • underground lakes
  • underground lava pockets
The movie tremors comes to mind

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There is something very wrong with the mobile version of this site

 
How about...

Buff zombies out of sunlight rather than just at night? Would also make some POIs a bit trickier.

Give zombies a real grudge against player placed hatches and a burning desire to see what's below?

Zombie juice buildup in tunnels, risk of mudbutt and infection while underground? Perhaps combined with a debuff against antibiotic overuse.

A subterranean bunker should be pretty secure but also present the significant risk of becoming your tomb if you stay put for too long.

 
Well, that is the reason I like the idea Tin suggested. If you have some sort of device on the surface that is needed for air suply to your underground base, that you have to maintain/repair every so often, they could make it so zombies attack it if they can't get to you which would, after they damage it enough, cut off air supply and leave you with two choices: go and repair it/fight or die.
Edit: the mentioned device could make a sound while powered on that attracts zombies
A dev pointed out that it can’t be done without constant recalculation of every air block between player and surface causing a massive load on the server. And would fail all together since some of that volume would be in an unloaded chunk. Keeping those active is more load on the server. Multiply that by x number of players and what you end up with is a server crash

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All this may be possible one day when IBM releases their prototype 100Ghz cpu

 
I think that we can all agree that we would like the underground to be more interesting.
However I think there is a big part of the community, myself included, that wants to have a safe heaven from time to time. Although you can make the underground more dangerous, it shouldn't prevent you to be safe, if you wish so. Having zombies sensing you trough 50 blocks of stone would be very silly and would ruin the game for a lot of players.

What would an interesting underground have?

  • underground POIs, like mines, fallout shelters, nuclear silos, research centers (like the large hadron collider, which is underground).. we kinda have some of these, but we could have a lot more and much deeper into the ground and much bigger
  • underground zombies in said POIs
  • underground caves
  • underground lakes
  • underground lava pockets
I have better idea........ bandits.

 
1. you are a terrible person to suggest such a thing, why shouldn't I be allowed to build my base underground while still fighting the Z's??
2. your suggestion doesn't work *at all* (talking A16 here, no idea what AI-changes will come in A17) in terms of stopping players, that wanna hide from Z's underground to do so if they really want to. no idea where exactly you want to draw your magical "no building beyond this point"-line, but to avoid zombies it is enough to shovel 3 blocks (!) down, 2 to stand and one to block the entrance. I can also build a whole base no more than 5 blocks underground if I wanted to or had to.

3. another problem: when you go down for mining (that would be still allowed, right?) you would have no means of putting some supports/ladders etc. breaking mining completely and thus making the underground absolutely dead. not a smart move imho

conclusion: no...it really wasn't that easy ;) .....but nice try though
First of all you calling me a bad person for a perfectly reasonable suggestion is insulting and makes you a insensitive jerk and you should be ashamed of yourself.

You sir haven't read every thing I have on alpha 17, I had read everything in this thread every single day for the last year and you are making some bad assumptions, the fact is in Alpha 17 they are changing everything about the way zombies sense and attack players, they will dig down to get you, they attack structural points, they are smart as hell, there is no longer stupid zombies that can't get to you BUT they still won't sense a player beyond a certain block distance regardless of the direction.

Furthermore I never said you couldn't use all "structural style blocks" you can specifically ban certain blocks from being used while leaving others available for use.

 
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