PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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He also stated that ziplines were in the game, and behemoths were coming soon... he also said that he was thinking about a July release
And all of those statements have had an announcement canceling them. As yet, we haven't had that with the underground biomes.

Can it change? Sure - but until we hear otherwise, there's no reason to assume it will change.

-A

 
i know... all the ghosts are a hint to a halloween party... :peace:
I think a Halloween release would be cool, though it's not on a Monday so it probably won't happen (Roland said before that TFP would prefer to release on a Monday or Tuesday)

 
I think a Halloween release would be cool, though it's not on a Monday so it probably won't happen (Roland said before that TFP would prefer to release on a Monday or Tuesday)
Maybe they will surprise us and release it yesterday!!

Im beginning to think that there isnt even an update!!

COUGHS * VIDEO * COUGHS

 
And all of those statements have had an announcement canceling them. As yet, we haven't had that with the underground biomes.
Can it change? Sure - but until we hear otherwise, there's no reason to assume it will change.

-A
I kinda feel like they may not be fully cancelled, just not going to be put in right now until they get other stuff figured out which would then make those features easier or better to include. Or well, I know a modder will probably figure it out, I know there are behemoths in Ravenhearst, lol. I could see some modder adding ziplines in A17 once stable with the big modding changes

 
Fires in general (and other disasters) would be awesome to see in 7dtd, although I suspect it would be very taxing performance-wise, so not sure if we'll ever see them.
A little video if you haven't seen it you might be interested in...

 
are we there yet ? where we suppose to be going somewhere and we haven't arrived yet?


i demand where are we going.
joel are we getting even close i don t see any signs in the road

- - - Updated - - -

tenor.gif


 
That's really awesome :D
yeah, he had an earlier video where he burned down one of the larger buildings. He also has a Halicopter video. He has done some great mods in the game. I don't think he released the fire one though sadly.

 
I just hope if they are changing a bunch of stuff they also make carrying items more realistic as well. Hopefully they do away with stacks of items and base everything on item weight or size. That way you could only carry one or two rebar frames on you and nothing else. This would prevent people from hauling around unrealistic amounts or weights of items as they can now. Also the more weight should slow your movement speed down also. This also applies to minibke inventories. Just my thoughts if we want to be more realistic.
Go play Conan Exiles and get back to me. The first mod everyone I know adds is one to get rid of the realistic weight carry and slowdown system.

 
I think it would be much easier to just make the temperature increase as you get lower than to go into the complicated oxygen calculations.

Does anyone have reason why it would be less fun?

 
Go play Conan Exiles and get back to me. The first mod everyone I know adds is one to get rid of the realistic weight carry and slowdown system.
You don't want changes to the weight system, I don't want changes to the Underground system. You said they used mods in Exiles to change the vanilla weight setting, that is exactly what I proposed for people wanting tougher underground. I respect that you don't want weight and size to change your gameplay. Just respect my wish for no underground hazards. Don't tell me to go play another game. You can disagree with me without telling me to get lost to another game. Iv'e played 2534 hoiurs and I've enjoyed every minute and I will keep enjoying it. I may be disappointed in some of the changes but I will roll with the punches before I ever go play Exiles.

 
I think it would be much easier to just make the temperature increase as you get lower than to go into the complicated oxygen calculations.Does anyone have reason why it would be less fun?
Except you would have to go really damn deep or be approaching a geothermal pocket for that to happen. On average, the temperature increases by about 25 degrees C for every kilometer of depth (1000 m) The maximum depth in the game is nowhere near even one kilometer in depth.

 
hey devs, about those trees. you know, the little dead ones that while on the mini bike dont render until you hit it, stoping you dead in your tracks 500,000 times on every trip? could you remove the collision on those? that would be great.
must be something with your game or pc settings/hardware. i see those trees and have enough time to drive around.

 
That concept is easy enough, but you could just make it a % chance with each rock block, then no data is stored. Maybe add a count or timer, so you don't get them back to back.

Yea with all your buff and cooldowns that have been introduced you could have "bad luck roll" it then could give you a 30 second to X min guarantee of it not happening.

These mobs don't have to be dog level enemies just something to make mining down long shafts with no weapons and no armor not completely risk free.

Just a thought it will make undergound bases atleast as challenging as chopping wood for raised bases.

 
<snip about making crafting bases dangerous>
I'm fine with the idea behind this; but I think that the limitation of such a base being in a chunk which is not active will make this a no-go. Unless TFP decides to simulate something that happened in an inactive chunk, I don't see a way to do what you say.

 
Am I suppose to have batman + underwear in my profile pic until A17 drops or something.....batman underwear is everywhere... Does it drop when A17 drops?

 
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