PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Blood moon and wandering hordes don't reliably path to the player, since they spawn too far away, off the path grid and the grid can't get bigger, and I don't think you want them appearing near you, so I'm working on giving them their own grid.
faatal how big is the grid currently?

 
I stand corrected - just a few minutes of research and sure enough... there are Joshua trees in Arizona, but only in a couple very small regions, one being between Phoenix and Vegas. They only grow between elevations of 2,000 - 6,000 ft. above sea level in the high desert and the vast majority of Arizona is far below that (Phoenix hovering around 1,000). Joshua trees are more of a Nevada/California thing.
To your argument the Joshua trees make more sense than snow and forest biomes, I would definitely have to disagree. Arizona is home to the largest Pondarosa pine forest in the world. I watched a lot of it burn in the Rodeo/Chediski fire in 2002. Most of Arizona North and East of the Phoenix valley gets snow in the winter, a lot of southern Arizona as well. In fact, I have seen snowcap mountains within eyeshot of the outskirts of the Phoenix valley on several occasions AND snow in the desert around Florence/Coolage area.

I'm not against Joshua trees being added - hell, they are a type of yucca! But let's not kid ourselves at what types of vegitation/climate Arizona is mostly made up of. This is definitely an area I have to give TFP props for.

One thing I would suggest would be to make biomes elevation specific. Desert in the low country leading to grasslands in higher elevations before reaching forests and eventually snow biomes.

I'm not trying to ruffle any feathers and I have been known to be annoyingly factual at times so don't mind me. :smile-new:
Oh yeah I've seen the pine forest up north, but where are the maple forest at in AZ? I didn't say Joshua trees make more sense, i said or meant I'd rather see them than snow biomes bordering the desert and maple forest. I think many other people would too.

 
YES! dirt blocks flush with normal blocks pls!
Both are QOL issues... Would be nice to have different, but in no way game breaking or immersion breaking.

Remember all the massive changes coming in A17... Rejoice forum rejoice :)

 
A suggestion for semirealism in subterranean gameplay.

I use this on my desert shrubs <property name="ActiveRadiusEffects" value="+heatSource(1)"/> Also in weathersurvival xml

just do the reverse of going to the mountains, and add a positive temp per negative height.

 
Another example: Blood moon and wandering hordes don't reliably path to the player, since they spawn too far away, off the path grid and the grid can't get bigger, and I don't think you want them appearing near you, so I'm working on giving them their own grid.
Yeah, way beyond my understanding of how to programme. :-)

 
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