onSelfBuffStart,
onSelfBuffUpdate,
onSelfBuffFinish,
onSelfBuffRemove,
onOtherDamagedSelf,
onOtherAttackedSelf,
onOtherHealedSelf,
onSelfDamagedOther,
onSelfAttackedOther,
onSelfHealedOther,
onSelfDamagedSelf,
onSelfHealedSelf,
onSelfKilledOther,
onOtherKilledSelf,
onBlockKilledSelf,
onSelfKilledSelf,
onSelfPrimaryActionStart,
onSelfPrimaryActionRayHit,
onSelfPrimaryActionEnd,
onSelfSecondaryActionStart,
onSelfSecondaryActionRayHit,
onSelfSecondaryActionEnd,
onSelfRepairBlock,
onSelfPlaceBlock,
onSelfUpgradedBlock,
onSelfDamagedBlock,
onSelfDestroyedBlock,
onSelfHarvestBlock,
onSelfHarvestOther,
onOtherEnteredRange,
onOtherLeftRange,
onSelfEquipStart,
onSelfEquipStop,
onReloadStart,
onReloadUpdate,
onReloadStop,
onSelfFirstSpawn,
onSelfRespawn,
onSelfLeaveGame,
onSelfEnteredGame,
onSelfTeleported,
onSelfJump,
onSelfLandJump,
onSelfRun,
onSelfWalk,
onSelfCrouch,
onSelfStand,
onSelfAimingGunStart,
onSelfAimingGunStop,
onSelfCrouchRun,
onSelfCrouchWalk,
onSelfSwimStart,
onSelfSwimStop,
onSelfSwimRun,
onSelfSwimIdle,
onSelfHoldingItemCreated,
onSelfItemCrafted,
onSelfItemRepaired,
onSelfItemLooted,
onSelfItemLost,
onSelfItemGained,
onSelfItemSold,
onSelfItemBought,
onPerkLevelChanged,