Well if they took books out, which is what that conversation is about... there would be no books to sell or get skills from.
So don't take skill books out. Just leave them alone and they will be fine. We don't need any more incentive to go to a store. I mean why do we need to go to some store that we may or may don't want to anyway? Do TFP's get brownie points for how many times players
visit Crack-A-Book? No.
Why do we need to consume a book every single time we make a weapon? Are we making guns out of paper now?
What's next, paper made bullets? Do we need a skill book to make each and every bullet now? Come on people.
What if TFP's made a store that sold socks? Are they going to get together and think. "Gee! We made this really cool sock store but how do we get players to visit?"
"I know" says one of them." We will make it so the player needs them in order to make guns and tools!" Really?
So far I have listened and read these post and haven't found a single reason as to why we need to consume a skill book every time we make a weapon.
Frankly, I don't even understand why it's consumed once you read it. I mean people don't eat books. Well maybe some of TFP's do, but most people don't. They just read them and put them on the shelf or throw them away.
But why consume them at all when you can:
Sell them.
Scrap them for paper which is needed for other things like shotgun shells and TNT.
Share them with other players. That would be nice.
I mean this is a post apoplectic game. Your not going to find a printing press chucking these out.
But if you really wanted to have the skill book consumed and wanted more incentive. You could make it so any new skill books you find add to your skill level.
For example: If you found two skill books on how to make first aid kits. You could use the first one to learn how to make them and the second one to increase your skill in medicine. This was something that we had in the game but did away with for some reason.