PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Definitely just in the game; I'm Canadian, so the closest we'd get in RL is :
*pulls up in minivan*

"Quick! Get in please! We're about to go hunting for Timbits and see how many friendly people we can wave at on the way! Let's gooooo!"

*drives away, saying sorry to everyone in earshot for all the ruckus*
*sniff* I want some good donuts here.

 
... but now I'm working on using offline player bedrolls and land claim blocks for disabling cleared sleeper volumes, which is a fair bit of code changes. Just part of the A17 process to make this stuff clean and working well.
Another fine example of the devs actioning feedback received in the forums - thanks faatal, much appreciated!

 
I know water stops a bloodmoon spawn in a16, have tested this accross many servers, but that's been reported and reproduced. We have our players build 200 blocks from any water, but this is an interesting thing we haven't tried, The bedroll having an impact.
Mite have to do some testing with that one. We always assumed it was players having their base to close to the water, as in the spawn points being around 80 or so blocks away from a player on bloodmoon, if that happened to land in water, no zombies would spawn for horde night. Much testing on our server for that issue, but the idea of a bedroll also stopping bloodmoon spawn is something Ill be testing for sure.

It could be blocking blood moons, since they spawn at a fairly specific range and direction and if that code is checking the bedroll, then no zombies. I'm slowing getting to that code, since I think I will be the one maintaining it now. 100 blocks is far where zombie pathing is concerned. Was hoping to look at that stuff this week, but now I'm working on using offline player bedrolls and land claim blocks for disabling cleared sleeper volumes, which is a fair bit of code changes. Just part of the A17 process to make this stuff clean and working well.
Maybe give hordes an exception to the rule. Seems like even at default you could block the horde with enough players with beds and just stand in the centre.

 
That's all I'm saying. We aren't getting a whole lot of "new" things, and I really don't see the casual player even really noticing much.
But again, that's not a bad thing, this has long been coming...

(sticky arrows are cool though)
Oh, I do enjoy the conversations of the... A17 uninitiated.

Here is my uninitiated view:

-Many people will die in a special POI even before they can die in the first 7 day horde (yes, dead twice by day 7).

-Our few "elite" players (I believe we have a few) will be hard pressed to not die, but will finally die once before 100 days pass.

-Our average forum player (better than average players IMO), myself included, will die by day 28.

Not the same game, just a similar look.

 
When is there going to be an update?
There's an update, but it's hiding from you and your terrible manners. Whenever you're not looking at the forums, we're secretly discussing how much fun we're having with it :)

 
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but now I'm working on using offline player bedrolls and land claim blocks for disabling cleared sleeper volumes
Glad to hear something being done about that, but we won't be able to step in the house, clear the first room, put a bedroll down, and just walk through the rest of the house though, right?

 
So about those diggers. Jus how deep do they dig?
I've been kinda wondering along the same lines. I understand they only dig if they detect you right? So theoretically they could dig as far down as they like, but it really depends on how loud you're being down there. I just wonder what level of seismic activity at bedrock grabs the attention of a z on the surface.

 
ya know what would be great. Crypts. Deep ones. Yer mining along at bedrock level and suddenly you break through a wall to find a crypt full of zombies.

 
I have read the post - wow, I am sorry if I offended anyone in here. I am a person to question the obvious when things look bad. Communication is the key and when the communication stops - there is an underlying reason. I love this game as much as the next player. How long do we have to wait for a promise for a product we "ALL" purchased? I do believe one year is excessive to wait but that is my opinion. In my opinion - if you buy a product and have a group of peers - asking questions should not be offensive - unless there is something to hide.

@roland sorry I caused so much anger and confusion. That was not my intent.

 
You can not run 7 Days to Die unless you are logged in to steam. Trust me I know i've accidentally done it several times so yes, if they wanted they could pull access to the game if they wanted to, but i do NOT know if Steam would have to block it from starting up. As of now you can not play SP unless you are logged into the steam client.
I have more than a few games that disappeared from my list when their EA failed. Dead Linger most notable for me.
I'm fairly certain that when I started my Day 25 of Ravenhearst 4.3 this afternoon, with Steam not 'open', I got a dialog with "Retry", "Offline", and "Cancel". I chose "Offline" and it worked fine... And I have seen that dialog previously - but without the "Offline" choice. (I'm not home currently so I can't retry...)

 
I have read the post - wow, I am sorry if I offended anyone in here. I am a person to question the obvious when things look bad. Communication is the key and when the communication stops - there is an underlying reason. I love this game as much as the next player. How long do we have to wait for a promise for a product we "ALL" purchased? I do believe one year is excessive to wait but that is my opinion. In my opinion - if you buy a product and have a group of peers - asking questions should not be offensive - unless there is something to hide.
@roland sorry I caused so much anger and confusion. That was not my intent.
Or could it be possible that you worded the questions in an offensive way?

Is it also possible you don't know how much effort has been put into A17?

 
Or could it be possible that you worded the questions in an offensive way?Is it also possible you don't know how much effort has been put into A17?
No, I am very comfortable with what I stated - views and opinions can be defined/interpreted differently. But the end goal should be the same. And the question now is "WHY".

 
I have read the post - wow, I am sorry if I offended anyone in here. I am a person to question the obvious when things look bad. Communication is the key and when the communication stops - there is an underlying reason. I love this game as much as the next player. How long do we have to wait for a promise for a product we "ALL" purchased? I do believe one year is excessive to wait but that is my opinion. In my opinion - if you buy a product and have a group of peers - asking questions should not be offensive - unless there is something to hide.
@roland sorry I caused so much anger and confusion. That was not my intent.
Mate, if you mean when 7DTD is release to public in full and not alpha/beta version. it is not 1 yr wait, it is 5 yrs wait and I won't give a number but still take few years from how they are developing and how much effort they are putting. But if you mean another milestone release for what we call a17, it is still at least a month away, less likely it will be sooner, and more likely it might delay further. it is still work in progress. So, just enjoy technical discuss in this thread and move on :) . I see some non fun pimp staff has good ideas and it is good read to see what is possible and what is not with game.

 
Glad to hear something being done about that, but we won't be able to step in the house, clear the first room, put a bedroll down, and just walk through the rest of the house though, right?
Not if it only keeps cleared sleeper volumes cleared. If the sleeper volume doesn't have a flag set to cleared the bedrolls would have no effects (for example).

 
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