you're almost there...but I think everyone else is just using pics they found online, not the actual ones they wear.Am I doing this right?
Considering how plentiful water is, I'm of the opinion that if they revisit the old recipes at all they ought to take out the water ingredient. I'd rather they didn't revisit the old recipes at all, but if they go there...- Glass Jars no longer consumed in recipes that take water.
What kinds of bases does everyone make?
That's right! Everyone works 9 days a week 36 hours a day and at 500% of their maximum capacity.I've been known to strap on the rose-tinted glasses when coding, I always try to thank anybody who points out a flaw in my reasoning. It's easy to take criticism badly but the mark of a mature person to be able to admit that you're not perfect.
Unfortunately with modern business culture being what it is nobody likes to be seen as weak, and failure is often seen as weakness instead of the learning experience it should be.
Yes, please. I dont know why our characters like to "eat the glass cup". They should not do it..Couple questions here for anyone hopefully including devs.
- Glass Jars no longer consumed in recipes that take water. (Like in Valmod)
Very cool. Sounds like something like a pillar base, but with blocks instead.snip
Old Dutch Cheese?!?!There is a hilarious recipe for a particular food item. Maybe it's not new? But A17 was the first time I noticed it.
Like I said "at least for me"....This is not korrekt.
Changing world spawned blocks with user placed blocks, does absolutely nothing to the zombie spawns.
Only the bedroll does that.
From al the corrections, which I appreciate, by the way, what I have read in a few remarks in other areas was that they were close to release, maybe a week, two at most, for releasing for the streamers. Adding Unity 2018 threw a monkey wrench that messed up a lot of the work and it had to be redone. Good intent to make it more optimized, but didn't know it would create such a mess. For me, it goes that they were and are doing their best.No, the Unity update really just effected art and 1-2 programmers. The tasks designers and several other programmers were and are doing were not effected by the Unity update. There is simply a lot to finish, test, tweak and fix.
That's okay, appreciate being set straight.Um, no. They were not ready to release. They had not done what they are doing now, fixing all the bugs and finishing all the new features.
edit: oops, posted before seeing Faatal's.
What I did on the last update, probably overkill; was wipe everything, delete the game, wiped from my files on my computer and started it totally fresh. Will probably do the same for this update when I go to play it. I will give it a month, maybe more to get most of the bugs out. They can't get them all, that is too much to expect.Thank you for that information. Though I have been playing a long time I have never taken part in an experimental and intend to this time.
Could they mark the building in a obvious way so that you know it will be used for a quest and reset, all your work and loot will be destroyed? A sign that hangs out front, a special paint that can't be replicated or painted over with a note when you start the game that that POI with that sign or paint can't be used as a base? Don't know enough about coding/developing to know if that would be too much of a pain in the rear to add to the game.As The Gronk says, the trader would give you a quest, which spawns a quest marker, which you activate when you go to the POI. At least that's as much as we can understand so far with the information given.
Fair point, that's still an issue. I don't know if they'd be able to avoid resetting a POI at all, though. Seems like a can of worms to code quests accounting for whether a POI is intact or damaged. If they can do it, I'm all for it, but it's not simple.
EDIT: Perhaps POIs that can be quest holders could spawn with a special land claim block somewhere inside it, which would allow quests to happen in it as long as it hasn't been destroyed, although this leads back to the initial issue of griefers destroying all possible quest POIs.
Which is why I had asked about a possible Q & A, but Joel prefers to do videos, which is understandable. Why not have Prime do it, we give questions, he picks out what is important and send in answers, he doesn't have to do a video, just responses to chosen questions pinned on the first page, like they do the videos that have been made.This is what happens when people aren't given enough data to work from. This is the first we've heard that there may be some kind of limit on which POI's can be quest points.
I'm still not sure how secondary bases are going to be handled since you can only have a single bedroll active at any one time.
This is why community communication is important, insufficient data leads to flawed logic and misunderstandings.
Disagree, there are issues, problems that would help keep people calm instead of getting stressed over what they see as important. To you it may not, to others it will be. I wanted to know the answer to that question. To the one of how long do we have to wait for the loot bag to show up after a zombie is killed? Are all the houses going to have dungeons or just some?There is no point to doing what you're doing.
You're trying to draw solutions, from a problem that you've assumed, based on the limited information from whatever/where-ever.
You cant make any solution to anything nor speak for or against any mechanic because its all incomplete.
All it does is fuel speculation about speculation.
And just like that, prime comes along and says there is no issue.
What a waste of energy. Do something productive.