PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Nope. You're forcing it to be a problem. Dont build in a POI.. adapt.
Haha Adapt. That's a word that 70 percent of the 7 days fanbase fears more than SOON.

I'm truly curious how this problem has been solved. I can see a lot of butthurt if someone loses an entire satellite base through the actions of another players quest.
And Gronk, your fears were already addressed.

Hey everyone, just wanted to calm everyone down about this. The quests will not reset occupied POIs (bedroll-ed/land claimed/player inside). I'll try to post some more info when the last few details are finalized.
 
You can only have a single active bedroll and the land-claim system can exploited for griefing.

There's no better solution?

 
Satellite base? 7 days to space? Oh man... that's gonna be sooo sweet. Like 007 Moonraker and all the good vs bad guy hordes going pew pew pew with their laser guns. Such good sport.

 
You can only have a single active bedroll and the land-claim system can exploited for griefing.
There's no better solution?
There may be but its not my game to develop. No one promised you the ability to take over 20 pois, have bedrolls and claims everywhere.

On SP you can claim as many pois as you wish. That will solve that problem. If you are talking griefing? Well what do you propose? You're already taking over a lootable POI which in MP is griefing on most servers ANYWAY. You're preventing loot spawns, so why not claim it? If you are living in it you have already devalued it.

As for bedrolls, they only work once now, so that doesn't change with 17 at all. Im still not sure what youre asking for as a compromise.

 
There was talk before a16 regarding an overhaul of the land claim systems, let's trust that the devs are already aware of potential issues and have implemented the solutions for us...

😁

 
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Yes, a state of flux. The point at which things can still change instead of when mistakes are written in stone.
For example; I'm walking down the street and I see a quest marker appear in front of a building, can I then camp out in the building to prevent you from starting the quest?
Single Player: Not an issue

PVE Co-op: Why are you playing with this person?

PVP: New objective...kill the squatter. Still fun?

 
Personally I plan to wait and see how things go, before I adjust to the new ways of things.

We have all be asking for more content for a long time now, more things to do, quests in my opinion will give more things for players to 'do'. I think it will be a great addition to the game, and if we have to limit building in those poi's so be it. I rather that for sure.

While I know every server is different, We will just adapt around the changes and simply say no claiming or making POI's as your base. We basically had this rule anyhow, pve server, we reset all towns every two weeks back to new, so It wont make a lot of difference to us. We are a large oz.nz based community that often has a full server day and night, (obviously not atm, its like the zombies won the apocalypse due to waiting for a17, but we know its the calm before the storm.) So we had to reset towns to keep things fresh for player turn over, by the end of the two weeks there is hardly a car in site. Our players name the reset day to "Car Day' where all the cars come back.. :)

I know some love building in pre-made buildings, but you can still do that for one base as prime said, and in time I am sure you'll be able to figure out what buildings are used for the quests and what are not. My guess would be, most of the older POI's from a16 wont be quest buildings, probably all new buildings will be. Thats just a guess tho. None of this is worth getting fired up over until we know for sure all details.

I think we just hang on evry tiny little bit of information, all hanging out for that next little scrap thats handed to us, that we over analyze it, hehe

Meanwhile YAY another new emoticon to add to the storyline. Is this a clue???

 
You can only have a single active bedroll and the land-claim system can exploited for griefing.
There's no better solution?
Maybe...just maybe.... "I'll try to post some more info when the last few details are finalized." wait for the darn details to be revealed as they are not even finalized yet.

Cheers

 
Maybe...just maybe.... "I'll try to post some more info when the last few details are finalized." wait for the darn details to be revealed as they are not even finalized yet.
Cheers
Speaking of which... What topic/post is the best source for details regarding A17? This topic first page?

 
I don't consider most POI's good bases for more than the first week and that's only if things start going bad.

Now the gas station is a good solid POI starter base IMO (or was in A16). I might look for one my first play-thru of A17 and toss the bedroll and claim block on the roof.

*** The most fun POI was Jack's (Ravenhurst) cheap, dark hotel with narrow hallways! That is fun as hell. Feels like I'm in a scary movie!

 
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I can confirm, at least for me and my friends who play on our private server, this is correct.
Once we have our perimeter wall built, we dig out every floor block and replace. Either with a block of some type or with "ground" (grassy ground etc.).

We don't get Zeds spawning in our base - well, except sleepers sometimes do but really not that often but have a feeling that may be the "sleepers bug".
This is not korrekt.

Changing world spawned blocks with user placed blocks, does absolutely nothing to the zombie spawns.

Only the bedroll does that.

 
I never take over a POI as a satellite base, personally.

I just carry wood and wood frames with me, slap down a quick 5x5 base which is enough for some chests and a campfire and use that if I -really- need to.

Otherwise, drop chests.

 
Hey everyone, just wanted to calm everyone down about this. The quests will not reset occupied POIs (bedroll-ed/land claimed/player inside). I'll try to post some more info when the last few details are finalized.
Ahh yes. Glad to hear Roland was simply guessing and guessing wrong. Thx Prime for the info!

- - - Updated - - -

Is it not better to get these things sorted before experimental is released to the public and code has to be rewritten?
If I hide close to a quest marker can I join your party without your knowledge and get free xp for you completing the quest? Does that put a dent in the amount of xp you earn?
No, you can't without the party knowing because as shown by Prime you can see the members of the party when they are in range to share xp.

 
I never take over a POI as a satellite base, personally.
I just carry wood and wood frames with me, slap down a quick 5x5 base which is enough for some chests and a campfire and use that if I -really- need to.

Otherwise, drop chests.
I play like that a lot, I call it Nomad Mode where I do not have a base but drop boxes in key locations as I explore the RGW.

 
I never take over a POI as a satellite base, personally.
I just carry wood and wood frames with me, slap down a quick 5x5 base which is enough for some chests and a campfire and use that if I -really- need to.

Otherwise, drop chests.
hollow out the white water towers. pop in a few windows.. great temp base. wood frame up to it ...no prob. bonus in a16 is that you are high enough the zombies dont notice you.

 
Hey everyone, just wanted to calm everyone down about this. The quests will not reset occupied POIs (bedroll-ed/land claimed/player inside). I'll try to post some more info when the last few details are finalized.
This is a reminder that everyone should trust them with their own game :p . They created the game you all enjoy so much, or you wouldn't be here "supervising" (sarcasm quotes here) the development. I am more deeply invested in 7D2D than anything I have been for years, and I too am keenly interested in it's success. We started on this in mid-development; it's barely out of diapers, and we've all seen it sh*t itself now and then, which is understandable at this stage.

In terms of the POI concerns, it sounds like they are deeply considering the solutions and the one they settle on will likely be the best that can be reasonably done. I suspect the solution will be something among the lines of a "protected POI" such as the traders are immune to damage. Perhaps something "instanced", which may be unlikely considering it would be a vastly different methodology than anything else in the game and would be technically complicated. It's not an easy hurdle to overcome, considering the dynamic nature of the game world where nearly everything can be broken down.

 
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