PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It would be cool to be able to give basic commands to nearby zombies.
Fetch, catch and piss off :)

Btw I hope that you know that the croco that will be the last one alive among the smilies could live for millions of years. They are dinosours you know ?

 
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I didn't on a day-to-day basis, no. I had wanderers, they got chewed up by spikes before they could do any serious wall damage. I didn't have a blood moon night inside the walls, however. We chose an independent horde base 50 blocks away or so, and we were still somewhat concerned about hordes spawning inside the compound, and beating their way out. (this didn't happen, but may have just been luck spawning in other directions).
This sounds good. Maybe i'll work the same way you did. Seperate horde base and then my 'community base'. Guess 80-100 blocks from eachother will be fine.

However, it's just me and a friend so maybe we'll be fine with a 50x50 base or something. I just like some buildings, ponds, garden etc.

 
I didn't read all the backlog yet, but I believe the only thing not going smoothly is neither the quality of the current game, nor the actual release date, but plain and simple bad public relations. People have no trouble with waiting and enduring, if they have a reason, a worthy cause.

A part time dude in the area, visiting the team for an hour a week, getting short updates and relaying those to us, the mostly faithful gamers and zombie aficionados.

I am happy that we won't get a too early released mess that needs two months until we can set up a long term server.

I have always thought EA is for people who don't only want the product, but also the chance to contribute and help in any way possible. There needs to be a hell of a lot of information what EA really is and what it means. Steam / Valve is pretty much neglecting this area, which is strange, since so many epic games are in the makings there.

Most people confuse the real EA, which is happening here, with the strategic EA that many other companies do, which are more like Beta release candidates with 90% finished work. Of course they go final after a year. With 7dtd, you got to experience the whole journey from idea to the unique gamestage setting game that it is. You can subtract the time until a14/15 when you want to compare this to other, strategic EA titles, seriously.

This editor sucks on firefox mobile, jumping around all the time. Is that only me? :-)

 
I have never made a huge base like the ones you all have been talking about. They are fun to imagine though! It seems the size of the spawn free zone will be how many people you have and therefore bedrolls.

If you have 2 people then you can have a 62 x 31 rectangle as safe, if you place them exactly.

For the 150 x 150 base you would need to mod the sleeping bag spawn free zone or have 25 people's sleeping bags to cover that space.

If I had 2 people and wanted to build a huge area, like we are talking about then I would just make sure all the most valuable/ important items are in a structure within the 62 x 31 zone.

 
You figured wrong. :)
He really won't want to do any more Q&A sessions but he likes making gameplay videos and plans to make another. Q&A takes a lot more time and almost always gravitates towards future features which I can just tell you right now Joel will just say, "Maybe after gold..." to everything. They are on top of issues surrounding reduced Zombie loot drops. It's only a new issue to you guys. They've had weeks and weeks to discuss balancing.
Oh well, I thought it would make it easier on Joel, get some questions answered, "What are we going to do for glue? ! ? ! " (asked in quavering voices by players) and let him play for fun not for people to pick on. But, what makes him happiest, he find more enjoyable is what counts.

 
I have never made a huge base like the ones you all have been talking about. They are fun to imagine though! It seems the size of the spawn free zone will be how many people you have and therefore bedrolls.
If you have 2 people then you can have a 62 x 31 rectangle as safe, if you place them exactly.

For the 150 x 150 base you would need to mod the sleeping bag spawn free zone or have 25 people's sleeping bags to cover that space.

If I had 2 people and wanted to build a huge area, like we are talking about then I would just make sure all the most valuable/ important items are in a structure within the 62 x 31 zone.
Thanks for the valuable info. So the 62 x 31 zone is completely free from zombie spawns inside the walls if I understand correctly?

So we have to place the bedrolls down on a specific block then, right?

 
Also wanted to throw in my $0.02 about the delay.

I have no issue at all with it taking the time it is taking. I thank Roland and the Dev team for giving us the information they have. Especially in the face of the vitriol that in rampant on this thread. I took some time away from this and recently came back to see how everything was going and over the 100 pages I read it really was jarring to see the amount of negative, passive aggressive, nonconstructive, hateful and not to mention the off topic 'filler' that fills this thread.

There are a lot of great things that we could be talking about. So many features or ideas that we have for the new content. We are getting almost an entirely new game! And I think that is fantastic. I can not wait to play it and will wait another year if I have to. I have 1000s of hours in and have EASILY gotten my $8 dollars worth. #Steamsale :)

Sorry for the rant/ soap box, but after reading all the things I have read over the last 120 pages to catch up, I had to say something.

*Steps down off soap box*

Have a wonderful day everyone!

 
Thanks for the valuable info. So the 62 x 31 zone is completely free from zombie spawns inside the walls if I understand correctly? So we have to place the bedrolls down on a specific block then, right?
Bedrolls only prevent POI re-spawns, from what I aware of. Claim block has no effect on zombie spawns at all currently. The dimensions mentioned are related to the default 30x30 "dead-zone" that prevents sleeper spawns when your bedroll is placed. (so, placing them side by side carefully would have a 60x30 dead zone. I used my claim block as a basis for compound borders so it allows me to move around base defenses if need be.

 
I have never made a huge base like the ones you all have been talking about. They are fun to imagine though! It seems the size of the spawn free zone will be how many people you have and therefore bedrolls.
If you have 2 people then you can have a 62 x 31 rectangle as safe, if you place them exactly.

For the 150 x 150 base you would need to mod the sleeping bag spawn free zone or have 25 people's sleeping bags to cover that space.

If I had 2 people and wanted to build a huge area, like we are talking about then I would just make sure all the most valuable/ important items are in a structure within the 62 x 31 zone.
Essentially a medieval walled city? A strong fortification in the middle surrounded by habitation which in turn surrounded by a defensive wall.

I generally do that myself but the habitation is replaced by farmland. I developed the habit when there was a bug which meant that crops didn't grow unless the chunk they were on was already spawned. I think the bug was fixed but I like being able to wander out in the middle of the night to do some gardening.

 
Thanks for the valuable info. So the 62 x 31 zone is completely free from zombie spawns inside the walls if I understand correctly? So we have to place the bedrolls down on a specific block then, right?
My understanding is that from the pillow of the bedroll (the bedroll takes up two blocks total) you get 15 blocks in each direction of a Zombie Spawn Free Zone. This creates a 31 x 31 square.

I am a draftsman so please excuse the x, y and z usage, but hopefully it is clear enough.

The pillows need to be on the same X or Y. - Depending on the orientation of the rectangle's long edge. N/S or E/W

On the other axis they need to be 30 apart. - Because you do not count the sleeping bag in this case.

So if one pillow was at (1, 20) then the other one would be at either (1, 51) or (32, 20)

Not sure if this makes sense. Sorry if it does not. Hope it helps though.

 
Sounds like a lot of fun! I would like to build a castle sometime. And was in Valmod, but now A17 is coming :) I tend to put a farm near my base or make a rooftop farm ontop of it.
I used to do the rooftop gardening thing but had one too many base collapses that left me cold and hungry.

 
My understanding is that from the pillow of the bedroll (the bedroll takes up two blocks total) you get 15 blocks in each direction of a Zombie Spawn Free Zone. This creates a 31 x 31 square.
I am a draftsman so please excuse the x, y and z usage, but hopefully it is clear enough.

The pillows need to be on the same X or Y. - Depending on the orientation of the rectangle's long edge. N/S or E/W

On the other axis they need to be 30 apart. - Because you do not count the sleeping bag in this case.

So if one pillow was at (1, 20) then the other one would be at either (1, 51) or (32, 20)

Not sure if this makes sense. Sorry if it does not. Hope it helps though.
The problem is as soon as you sign off the bedroll block is gone. So unless you are signed on 24/7....zombies will spawn inside of the POI that you have taken over. I had said previously to make the bedroll like the land claim and have a 20x20x20 blocked area or an adjustable area while placed and have a decay time in case the person leaves the server or doesn't sign on for awhile.....Just like the server.xml for land claim.

Regards

Ouch

- - - Updated - - -

Bedrolls only prevent POI re-spawns, from what I aware of. Claim block has no effect on zombie spawns at all currently. The dimensions mentioned are related to the default 30x30 "dead-zone" that prevents sleeper spawns when your bedroll is placed. (so, placing them side by side carefully would have a 60x30 dead zone. I used my claim block as a basis for compound borders so it allows me to move around base defenses if need be.
see above explanation^^

 
Bedrolls only prevent POI re-spawns, from what I aware of. Claim block has no effect on zombie spawns at all currently. The dimensions mentioned are related to the default 30x30 "dead-zone" that prevents sleeper spawns when your bedroll is placed. (so, placing them side by side carefully would have a 60x30 dead zone. I used my claim block as a basis for compound borders so it allows me to move around base defenses if need be.
Totally forgot about the Land Claim Block! It all makes sense now! So if I put the LCB, that are related to the 30x30 blocks, on the corner and go 29 blocks diagonal, my friend can put his down so we could have a 60x60 land to build in? Am I right?

 
My understanding is that from the pillow of the bedroll (the bedroll takes up two blocks total) you get 15 blocks in each direction of a Zombie Spawn Free Zone. This creates a 31 x 31 square.
I am a draftsman so please excuse the x, y and z usage, but hopefully it is clear enough.

The pillows need to be on the same X or Y. - Depending on the orientation of the rectangle's long edge. N/S or E/W

On the other axis they need to be 30 apart. - Because you do not count the sleeping bag in this case.

So if one pillow was at (1, 20) then the other one would be at either (1, 51) or (32, 20)

Not sure if this makes sense. Sorry if it does not. Hope it helps though.
I totally understand, thanks a lot for the clarification!

 
The problem is as soon as you sign off the bedroll block is gone. So unless you are signed on 24/7....zombies will spawn inside of the POI that you have taken over. I had said previously to make the bedroll like the land claim and have a 20x20x20 blocked area or an adjustable area while placed and have a decay time in case the person leaves the server or doesn't sign on for awhile.....Just like the server.xml for land claim.
Regards

Ouch

- - - Updated - - -

see above explanation^^
Excellent point! I totally forgot to say that. Thank you for adding it!

 
I've done the italian translation for this game modifing the localization file but there is two problem:

1. You can only overwrite a language because you can't add a new one.

2. If the developers don't use a file that they keep updated (like for ex. Excel) you would find it ruined with every the updates because they add new strings without deleting the old ones, so basically you find a file full of caos.

I've made also the italian translation for empyrion and the developers every new update send me the updated excel file with the new strings to translate. They use a very good system.

If you want to take a look to the italian translation of 7 days to day take a look here:

https://7daystodie.com/forums/showthread.php?80372-Italian-translation!

 
Ignoring the rest of the post because I'm not sure where you are getting your information on "were ready to release to the streamers". I think it was more close to "hey, let switch to that, it offers benefits that outweigh any problems that might crop up"
It wasn't meant as a literal quote, although I used quotation marks, they are for emphasis, or used for a imaginary statement to separate it from the sentence. From what I read here on the forum TFPs didn't think that switching to Unity 2018 would cause a lot of problems, that the delay would be minor and to some extent, the end justifies the means concept. Unfortunately, it created some major problems.

Was it intentional on their part? No, if they knew it would cause a snowball of problems they would have, I think, released the alpha after some more testing and worked on Unity 2018 while we were playing. How many times have any and all of us done that? "Well, I thought it would make it better if I tried it this way" one person states to another "Well, stupid, It Didn't! " the other person responds, angrily. I've lost count of how many times I pulled that type of stunt. Anyone who says they never have are liars. Everyone at least once in their life goofs up in thinking something will work and make the job easier when all it does is mess things up and makes more work.

"Any small problems we will get will be worth the benefits" is just another example of well intentions but the outcome was the opposite of what was wanted and expected; the usage of quotations represent the imaginary thought, remark, and keeps it part of but separate from the sentence. Correct grammar? I don't know, didn't do very well in English class, still can't figure out what a prepositional phrase is or subject, verb or other. Noun is a person, place or thing is the only one I am sure of. I Hate English, almost as much as I Hate Math. Flunked basic algebra twice. Neither one makes sense.

 
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