PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Dude, the first thing my wife and I saw when getting off the subway was a homeless dude taking a piss in a trashbin. xD
That surprises you? On my first visit to Amsterdam I used a pissoir and then ran to the edge of the canal to watch it trickle in :-)

 
Each quest has a rally marker at the POI that when activated resets that POI to be ready for the quest. So, yes, all player made changes will be erased if that marker is activated.
Obviously not a feature designed for players with bad etiquette playing MP. However, I’m pretty sure all quests are for level designed POIs so just avoid building in those and you should be fine.
So, even destroyed POIs can reset to their original state?

 
Dude, the first thing my wife and I saw when getting off the subway was a homeless dude taking a piss in a trashbin. xD
Don’t draw attention to yourself or they may start throwing feces.

 
Hey DaVegaNL YOur PM storage is full, i cannot send you a PM ^^ Shure we meet when you are back from stalking pissing homeless dudes in NY ^^

 
Can we all just agree that the flashlight and beam were much cooler in A11?
No, we can't. I think the ones I have seen in A17 are much cooler looking. And if you are referring to how far the beams travel, then no, I still don't think A11 flashlight were better. Flashlight beams should not travel for kilometers thru buildings and solid ground.

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Each quest has a rally marker at the POI that when activated resets that POI to be ready for the quest. So, yes, all player made changes will be erased if that marker is activated.
Obviously not a feature designed for players with bad etiquette playing MP. However, I’m pretty sure all quests are for level designed POIs so just avoid building in those and you should be fine.

So what you are saying is take over a POI as a base at your own risk of losing your base if a quest gets activated there.

 
First time I went to New York city...I saw a gargoyle on the side of a building moving...couldn't believe my eyes...

It turned out it was just some gnarly old homeless dude...

 
So what you are saying is take over a POI as a base at your own risk of losing your base if a quest gets activated there.
I think the burning question here is, "What is considered a quest POI?". I don't think that's something that we will know until we get our hands on A17.

 
Each quest has a rally marker at the POI that when activated resets that POI to be ready for the quest. So, yes, all player made changes will be erased if that marker is activated.
Obviously not a feature designed for players with bad etiquette playing MP. However, I’m pretty sure all quests are for level designed POIs so just avoid building in those and you should be fine.
Oh dear lord tell me you're just guessing on that? So in other words don't build in a pre fab as it may get reset randomly? That's broken.....

 
Each quest has a rally marker at the POI that when activated resets that POI to be ready for the quest. So, yes, all player made changes will be erased if that marker is activated.
Obviously not a feature designed for players with bad etiquette playing MP. However, I’m pretty sure all quests are for level designed POIs so just avoid building in those and you should be fine.
Not gunna lie, im baffled that no ones gotten overly enraged about the lack of realism in the resetting of player made changes in a poi

 
Not gunna lie, im baffled that no ones gotten overly enraged about the lack of realism in the resetting of player made changes in a poi
I dont see anything to be outraged over.

I doubt all POI's will have quests attached.

The reset happens if you trigger/activate the associated quest/marker. (atleast how I read it)

Dont build in quest POI's.

See, easy.

 
I dont see anything to be outraged over.
I doubt all POI's will have quests attached.

The reset happens if you trigger/activate the associated quest/marker. (atleast how I read it)

Dont build in quest POI's.

See, easy.
I agree, and in most good mp servers, they have plenty of areas you are not allowed to build... mostly buildings!!! so that everyone has chances to loot. It would be nice to have an idea so everyone knows what kind of building to stay away from if they do decide to allow players to build in possible quest area... but that is also on us. I like to leave most of those alone to loot then build elsewhere or out a little. Still fun to barricade a building and fight.

 
I dont see anything to be outraged over.
I doubt all POI's will have quests attached.

The reset happens if you trigger/activate the associated quest/marker. (atleast how I read it)

Dont build in quest POI's.

See, easy.
Prime was saying there should be an XML flag to denote if a POI is a quest POI or not.

And I -believe- (possibly wrong on this) that we have to place a rally marker when building the POI for that XML flag to actually work.

 
Not gunna lie, im baffled that no ones gotten overly enraged about the lack of realism in the resetting of player made changes in a poi
It is stupid, just dont have enough energy to complain knowing it will change nothing. They love throwing the immersion buzzword around, then.... this. Well maybe I did have just enough energy....

 
Oh dear lord tell me you're just guessing on that? So in other words don't build in a pre fab as it may get reset randomly? That's broken.....
I agree somewhat. Though sleepers already kinda ruined POI basing for me in A16, so no (new) loss imo. (Really hope they give us a proper solution to the respawning issue)

Maybe a solution for locations that are supposed to be played like dungeons/that spawn quests could be to give them the same indestructible claim zone that traders have? Or a light version that at least prevents block placement in the area so a player can notice if a POI is "special" or not?

 
I don’t think it’s a big deal. The dungeon POI’s are really not that conducive to being made into a base and as far as I know those are the locations for the quests rather than the classic buildings. There are so many better more defensible locations for turning a POI into a base if you want to go that route.

But let’s say that you do anyway...

Single Player

It’s a non issue. If you travel to the POi and it’s your base you will just cancel the quest rather than activate the rally marker in front of the POI. Your base will never randomly be destroyed. You wil have total control over it.

Co-op PVE

It’s a non issue as long as you don’t have jerks on your server. It will really be fine if your whole group is basing together because then it will be like SP where people will cancel the quest rather than activate the marker.

PvP

You’d be a fool to set up shop in a quest POI....

Now remember. That is just the CURRENT status. If adjustments are necessary and pandemonium is erupting all over the globe because there’s a new griefing game then I’m sure TFP will donwhatbis necessary.

 
I’m assuming so. That way griefers can’t destroy all the quest locations to spoil the fun.
Well, when you can travel from one map to another (skipping areas with no POI's?) then griefing will have less of an impact.

Didn't someone say that or do I just hope for an infinite map system?

Edit: if there is a problem thinking how to do that, the computer can keep only the seed (and maybe the chunks that are modified) of each map explored so a MP co op could get really fun with out overwhelming the server.

Edit 2: I would also like a system where if you travel north there will be cooler temperatures, so you could end up with an entire map of snow! :)

Edit 3: You could have something for east and west (travel enough east and you hit New York city! West enough and you hit the ocean!)

 
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