PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Er meinte VERSION ... Das sollte dir auch klar sein, war es sicher auch. aber deine Antwort ist ein Inbegriff / Typisch für die Umgehensweise mit Kritikern hier im Forum. Bei anderen Entwicklern (Fataal...) kommt ja wenigstens auch mal eine Information. Bist du überhaupt im Entwicklerteam oder warum ist das von dir nicht zu erwarten ?
If the guy meant version, then maybe he should have said version.

 
You do realize that outside of this forum people are starting to call this game 7 years to release and different variations of that.And honestly I don't blame them it's only a bit over two more years and that will be the actual truth.

I would have personally jumped ship a long time ago if it were not for the completely superior building system in this game when compared to it's competitors.

To me A17 with it's additions and engine improvements is looking good and I have no other big complains about it other than the removal of backwards running because I like to kite dogs doing so but that is a personal preference.

More building options and more traps is what I personally desire because my games are always about building that impenetrable fortress.
So, which do you want? The superior game or a faster release schedule? Because you can't have both.

 
Your location says "Ireland." You mean that Gaelic is still a first language for some people? If not that, then what? (I've known a fair amount of Irish people, but aside from having incredibly thick accents, they still spoke what would pass as English.)
"

Just because location says Ireland doesn't mean they are Irish. I know of a member of the forum who is working in China but is from Germany. One of the most popular content creators (there should be a better title, they don't create content) is living in Ireland but is from Germany.

In other worlds, location doesn't mean place of origin.

 
So, which do you want? The superior game or a faster release schedule? Because you can't have both.
I think many people would prefer a more iterative approach; a major feature is developed, tested, released as a new version. Move onto the next feature. Have a bug fix build for a minor version, release a new feature for the next build, etc. Some changes require longer phases, such as the Unity migration, and that's OK too. There are likely more factors than we realize that may explain their current approach, but that is their business.

This next update will be jarring, a lot is packed in all at once. Also, being an alpha stage game, sweeping changes are expected and I feel not many factor that in. The reasonable among us will realize that you can't have 12+ months of work any faster than the time it takes.

I will hope, along with most others, that updates are more frequent in the future, without sacrificing the overall quality of the game as the end result.

 
If the guy meant version, then maybe he should have said version.
I'm as pedantic as the next code-monkey but even I can see that it was obvious he meant the unity version. It's called extrapolating data from the available information.

For example; it's pretty obvious you meant "person" when you said "guy" but you could have also meant an effigy of Guy Fawkes traditionally burned annually by the British, the Americanism "that guy!", a badly dressed person, to evade somebody, or a rope used to secure a structure or craft.

Of course by "craft" I mean a vehicle of some kind.

By "kind" I mean "type".

By "type" I mean "version of"

By "version" I mean...

 
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What as a mod creator I would love though if experimental became available earlier for modding purposes so that SDX could be updated and mod authors including myself could start working on porting the mods over to A17 before the public launch of A17 Experimental.
As cool as that would be for the modder, I see zero net gain in the idea from tfp's point of view.

In fact, I see a huge backlash as tfp decides WHICH modders get access.

...no, I think a better solution would be to enlist specific modders, ones who could help tfp design their future of modding (workshop support), but who wouldn't spend the access getting a head start on their own mods.

Luckily, gazz and alloc were pulled from the modding community, and the devs themselves were all game modders at some point (madmole is skyrim-mod famous), so I'm not at all concerned.

 
Ninja_Freak said, "Near enough 12 months for a game update." For the record, Ninja_Freak is closer to the actual figure. 16.0 through 16.4 were all game updates, the last of which was released over 10 months ago on 10/26/18.


You think so? Just how high do you want to set that bar for a satisfied customer? 100 hours? 1000 hours? How does that compare to the playtime of a typical Steam game? Or even a typical highly-rated Steam game?

And here on the other side...

You purport to know how most of these players feel? How do you justify such a broad-reaching claim?

And I will add my two cents to it.

I had a computer break down a couple years ago, so was a few months without a computer. That would affect my being able to get online and play a game. Had surgery over a year ago, it was nine months before I could play games and almost a year before I could play 7 days, that is a year of not being counted as a player, but I was miserable during that time I couldn't play. Watching others play was what helped me survive it. For some it would have made it worse, for me, it helped.

I don't know how many games my son has, a Lot, but he plays them, gets to the end then sets it aside for a while, then replays it. He was playing Skyrim until some game was released this morning.

 
Just because location says Ireland doesn't mean they are Irish. I know of a member of the forum who is working in China but is from Germany. One of the most popular content creators (there should be a better title, they don't create content) is living in Ireland but is from Germany. In other worlds, location doesn't mean place of origin.
Another forum member already has browbeaten me like this, but thanks for doing it again. Do you want to hear why I dismissed an immigrant in Ireland as a possibility, or just leave this where it is? (Ultimately, I was incorrect, but either way involved assumptions.)

 
I think many people would prefer a more iterative approach; a major feature is developed, tested, released as a new version. Move onto the next feature. Have a bug fix build for a minor version, release a new feature for the next build, etc. Some changes require longer phases, such as the Unity migration, and that's OK too. There are likely more factors than we realize that may explain their current approach, but that is their business.
This next update will be jarring, a lot is packed in all at once. Also, being an alpha stage game, sweeping changes are expected and I feel not many factor that in. The reasonable among us will realize that you can't have 12+ months of work any faster than the time it takes.

I will hope, along with most others, that updates are more frequent in the future, without sacrificing the overall quality of the game as the end result.
7D2D between A16 and A17

lexus-ct-200h-disassembled-after-100000km-german-endurance-test-79389_2.jpg


I would pay money see you try to drive it

 
See purses and bag win you the zombie apocalypse preparedness badge. Congrats!
But do you carry it round the house or just outside? When i leave the house my backpack goes with me -> more stuff in there.

between me and wife....she is the light traveler :p
It is on the floor beside me unless I am leaving the house. Then it is with me, it's like a watch, feels strange without it on my shoulder although now I have the strap lengthened to carry it differently, safer anyhow, a thief tries to grab it, he will be pulling me along with my purse.

If there was a zombie apocalypse, I'd be adding a long kitchen knife, long handled screwdriver, grab more medical supplies to carry with me, we have a couple bags of jerky and we keep it on hand for snacking, along with a bag of fried fruit and containers of nuts for snacking. It's not planned for such a event, we just enjoy eating dried fruit, nuts are healthy for you, jerky for snacking, trying to cut out candy, jerky is better for us. We have in the trunk medical kit, blankets and flashlights; house has six guns, three handguns and we have ammo for them. Our son keeps a loaded gun in his room and he collect swords, several are sharpened. Also several daggers, I could add one of those to my purse.

We are somewhat prepared, need to do more, but not that worried that we are stocked, but have basics.

There will be lots who will have more, many who will have less, we're not over confident, just going we have some stuff to get by on, but need more.

 
I think many people would prefer a more iterative approach; a major feature is developed, tested, released as a new version. Move onto the next feature. Have a bug fix build for a minor version, release a new feature for the next build, etc. Some changes require longer phases, such as the Unity migration, and that's OK too. There are likely more factors than we realize that may explain their current approach, but that is their business.
This next update will be jarring, a lot is packed in all at once. Also, being an alpha stage game, sweeping changes are expected and I feel not many factor that in. The reasonable among us will realize that you can't have 12+ months of work any faster than the time it takes.

I will hope, along with most others, that updates are more frequent in the future, without sacrificing the overall quality of the game as the end result.
i'm not a developer but also i understand that a similar approach would slow down terribly the release of the final product

every thing you add have the potential of breaking other aspect of the game, therefore every time they should have to rewrite or correct the same things over and over

 
Its a joke, like someone build you free a Swimming pool in the basement and you encumber that you cant use the finished 1/8 of it before its finished.

Really, go out, take a breath fresh air.

And when you come back give one of the 6000+ Games on market a try

If you come to the conclusion that there is no decend game next to 7D2D this statement here is only more important

 
7D2D between A16 and A17I would pay money see you try to drive it
I appreciate the analogy, and it is apt for the most part. A17 is the sum of its parts in a way. Some systems are intertwined with others, one thing changed cascades to others. I have been a programmer most of my life, I get it. The tools and features developed on top of an updated framework are dependent on one another, and much of what we are getting in this update exemplifies that.

My point was a mere hope that future updates would be more iterative. Now the monstrosity has been assembled into a well oiled machine (an exaggeration obviously! Software can only reach for perfection), perhaps a tire change, swapping the audio system, adding a new trim, is all possible without keeping it into the shop for another year while it is torn down to the nuts and bolts.

That said, I appreciate the work done thus far and I look forward to whatever they have next. Whenever that may be :p

 
I think many people would prefer a more iterative approach; a major feature is developed, tested, released as a new version. Move onto the next feature. Have a bug fix build for a minor version, release a new feature for the next build, etc. Some changes require longer phases, such as the Unity migration, and that's OK too. There are likely more factors than we realize that may explain their current approach, but that is their business.
Yep, I fully agree with this post.
I do realize that there's a lot of features still missing that TFP want to add, maybe that's why they are using this kind of strategy to put a lot of content in per update.

But it is also the reason why some people are getting frustrated. I just checked the recent Steam reviews, and most of the negative stuff are related to development, bugginess and/or gameplay performance/smoothness.

It's true that it's been almost a year since 16.4 was released. It's more than enough time to play multiple different map seeds and characters through and to get to know the latest game content. In other words, it's enough time to get bored of the game when there's nothing new and exciting for a long time, for me atleast.

I don't blame TFP for their development strategies or schedules, after all it's a video game. I have other things in life during the "downtime". It just makes me think that there's room for improvement by tuning the "amount of content vs. time spent between releases" parameter. :smile-new: Right now it feels like TFP is a racing team with an awesome car but they are falling behind in the competition due to other issues. But of course fans want to see them succeed!

EDIT: And no, I didnt mean this to be a rant, think of it as a "my thoughts currently". I rarely play any video games nowadays but 7DTD is an exception - it always seems to bring me back. :smile-new:

 
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I love this forum... Every 2 weeks a developer says no estimates will be given, its done when it's done and then 2 weeks later an estimate is given... and not delivered.... then rinse and repeat. Sometimes I think this forum is a game itself as well XD
Can you quote the post with an estimate?

- - - Updated - - -

I'm as pedantic as the next code-monkey but even I can see that it was obvious he meant the unity version. It's called extrapolating data from the available information.
For example; it's pretty obvious you meant "person" when you said "guy" but you could have also meant an effigy of Guy Fawkes traditionally burned annually by the British, the Americanism "that guy!", a badly dressed person, to evade somebody, or a rope used to secure a structure or craft.

Of course by "craft" I mean a vehicle of some kind.

By "kind" I mean "type".

By "type" I mean "version of"

By "version" I mean...
Your point?

 
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Yep, I fully agree with this post.
I do realize that there's a lot of features still missing that TFP want to add, maybe that's why they are using this kind of strategy to put a lot of content in per update.

But it is also the reason why some people are getting frustrated. I just checked the recent Steam reviews, and most of the negative stuff are related to development, bugginess and/or gameplay performance/smoothness.

It's true that it's been almost a year since 16.4 was released. It's more than enough time to play multiple different map seeds and characters through and to get to know the latest game content. In other words, it's enough time to get bored of the game when there's nothing new and exciting for a long time, for me atleast.

I don't blame TFP for their development strategies or schedules, after all it's a video game. I have other things in life during the "downtime". It just makes me think that there's room for improvement by tuning the "amount of content vs. time spent between releases" parameter. :smile-new: Right now it feels like TFP is a racing team with an awesome car but they are falling behind in the competition due to other issues. But of course fans want to see them succeed!

EDIT: And no, I didnt mean this to be a rant, think of it as a "my thoughts currently". I rarely play any video games nowadays but 7DTD is an exception - it always seems to bring me back. :smile-new:
I concur; I have obsessed about the game since I heard about it earlier this year, sitting at a (measly for some) 1100 hours of play time. The moment I saw Joel/MadMole's A17 video, I put the game down and currently going between Two Point Hospital (loved Theme hospital back in the day) and finally starting The Witcher 3 this week. That should keep me plenty busy until the next alpha drops, and will renew my interest all bright eyed and bushy tailed (well, as much as a few cups of coffee will get me) for the new content.

That aside, I am not criticizing TFP's processes; this is their baby, who else has the right to dictate how they are raising it? Faster, more incremental updates would be great, if it can be done without greatly impacting the end result/excessive delays. And if it takes another year for Beta/A18, so be it. I am sure the next alpha will be plenty for me to chew on in the mean time.

 
Can you quote the post with an estimate?
We're currently on version 3 of the "expected release date" polls. The latest date it could be released is implied by the last date you can vote on.

There was also the estimated release date in the header bar until recently.

 
I think many people would prefer a more iterative approach; a major feature is developed, tested, released as a new version. Move onto the next feature. Have a bug fix build for a minor version, release a new feature for the next build, etc. Some changes require longer phases, such as the Unity migration, and that's OK too. There are likely more factors than we realize that may explain their current approach, but that is their business.
This next update will be jarring, a lot is packed in all at once. Also, being an alpha stage game, sweeping changes are expected and I feel not many factor that in. The reasonable among us will realize that you can't have 12+ months of work any faster than the time it takes.

I will hope, along with most others, that updates are more frequent in the future, without sacrificing the overall quality of the game as the end result.
Then use that approach when you start your development studio. But how are you going to handle features that tie into each other? I'll tell you. You will waste time completely finishing a feature and debugging it and then when you add the next feature and find out it won't interface with your previous feature the way you need it to you will rewrite part of that feature. So, you will have wasted all that time polishing a feature that ends up having to be changed anyway. But, if you want to develop that way then by all means do so.

 
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