That might not work to well with horde night if you have bigger area's-> it's a timed event after all.I see no need to include pathfinding in the logic that CC is proposing. As long as the zombies remain out of sight to players, it doesn't matter how they get from point A to point B.
For argument sake, let's say players put up a giant border wall, with automated turrets along it. Again, as long as no one is watching, the system could determine the results of a zombie breakthrough or wipe out at it's leisure. It wouldn't have to be completed in real-time since no one is observing it.
How do you prevent zombies from spawning inside a base when the base covers all the active chunks? As I suggested previously, have them spawn in the radiation zone outside the playable area. Once a sleeper cell has been cleared, it stays cleared.
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If you'd want to compensate then the horde would start assembling later or earlier based on your map size and then we have time sensitive zombies with GPS that know how to time their arrival with the night that allows them endless rage. (and theoretically one could drive toward them and kill them before they ever become the horde - cant do that if they dead.)
Might work for other things, but the horde night thing is a big thing.
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Lol, that actually manages to look somewhat threathening. Not bad for a smiley.Is good to see that a boss smiley face bug has not shown up.
Or "The Duke" Bug!
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