PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Labor Day is a holiday in most of the world, and will be celebrated in the US & Canada tomorrow.
You mean "International workers day"?

I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.

 
You mean "International workers day"?
I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.
Never heard it called that ever. Its still referred to as Labour Day in AUS.

When you catching up with the rest of the world and switching to metric?

 
Never heard it called that ever. Its still referred to as Labour Day in AUS. When you catching up with the rest of the world and switching to metric?
It's never been either in old blighty. I think we've had that weekend off since before France was a republic, something to do with the timing of the crop harvest. Our version does have some "unique" features such as Morris Dancers which is probably why the idea didn't travel too well. :-)

 
Here it's called worker's day :p

and metric ofc

--

Back to the topic, I wanted to say that I consider myself quite patient, but I got frustrated recently with the talks about "it could be october, it could be later..". I don't want to sound like another annoying guy in these forums, I think it should take another year if necessary, but boy I want to put my hands on this alpha..

 
Here it's called worker's day :p
and metric ofc

--

Back to the topic, I wanted to say that I consider myself quite patient, but I got frustrated recently with the talks about "it could be october, it could be later..". I don't want to sound like another annoying guy in these forums, I think it should take another year if necessary, but boy I want to put my hands on this alpha..
Wow! A topic!

If I'm deciphering the pictograms correctly in the header it's likely to hit the streamers this Friday, barring unforeseen circumstances.

The last few bugs are dead or seriously ill and Poseidon is pregnant with the Kraken. Okay, that metaphor went a little weird at the end but you know what I mean :-)

 
Not really. The simulated zombies wouldn't be stopped by a wall or traps or terrain obstacles. Simulating that would mean you really need to spawn the zombies instead of just adjusting a vector. And that is resource-heavy again.

A steep cliff in an inactive chunk would stop a horde... unless the virtual zombies just float up so it would require pathing to make sense.
As soon as players learn that far out defenses do stop zombies... will zombies be able to destroy them?

Or is a base with a long wall in inactive chunks a perfect defense because zombies cannot properly act and destroy it?

How do you prevent zombies from spawning inside a base when the base covers all the active chunks?

That's a pretty big can of worms there and nothing substantial will change in A17.
I see no need to include pathfinding in the logic that CC is proposing. As long as the zombies remain out of sight to players, it doesn't matter how they get from point A to point B.

For argument sake, let's say players put up a giant border wall, with automated turrets along it. Again, as long as no one is watching, the system could determine the results of a zombie breakthrough or wipe out at it's leisure. It wouldn't have to be completed in real-time since no one is observing it.

How do you prevent zombies from spawning inside a base when the base covers all the active chunks? As I suggested previously, have them spawn in the radiation zone outside the playable area. Once a sleeper cell has been cleared, it stays cleared.

-A

 
Do you want me to give my thought process on why I ruled that out, or do you just want your cheap snipe?
Please, do fulfill your visceral need to establish dominance via poasting.

At any rate, I'm sorry that logic is such a burden that so many here can't be bothered with it.
Physician, heal thyself.

-A

 
You mean "International workers day"?
I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.
Actually, Labour Day is the more international version. The first result is the page for Labor Day which, not surprisingly, is even more US-centric. :)

 
Thanks to solving our texture memory problems we can finally go HD and pbr on the textures. The difference is incredible. Labor day weekend means work all weekend right? I'm confused...
I'd be curious to know whether this will represent the quality of the average block texture on high settings, or whether only a select few will warrant this resolution. Who knows, maybe this game will be GPU-bound instead of CPU-bound after all. ;)

 
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I'd be curious to know whether this will represent the quality of the average block texture on high settings, or whether only a select few will warrant this resolution. Who knows, maybe this game will be GPU-bound instead of CPU-bound after all. ;)
Hopfully MM will continue to replace all of the SD quality textures with HD ones even after A17 drops.

 
I'd be curious to know whether this will represent the quality of the average block texture on high settings, or whether only a select few will warrant this resolution. Who knows, maybe this game will be GPU-bound instead of CPU-bound after all. ;)
That particular texture in the last screen posted by MM was 128x128 in A16.

Im going to guess its probably 512x512 A17.

I believe MM said the texel density was increased to 512px a face now.

 
Actually, Labour Day is the more international version. The first result is the page for Labor Day which, not surprisingly, is even more US-centric. :)
You're asking an American Company about the correct term for MayDay?

"The date was chosen by a pan-national organization of socialist and communist political parties to commemorate the Haymarket affair, which occurred in Chicago on 3-4 May 1886."

https://en.wikipedia.org/wiki/International_Workers%27_Day

https://en.wikipedia.org/wiki/Haymarket_affair

Shouldn't it be Laborers day anyway? Labor day makes it sound like it's a day for work, not the workers.

 
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You mean "International workers day"?
I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.
Actually is called "day of work / labor / the working masses" here, depending on how you'd ethymologize the word.

mmm Wikipedia is wrong I see. We get written down as no labour day - we have labour day...but we labour on that day :p . It's not a holiday.

But if you wanna go "the rest/most of the world" (as per earlier post) you should celebrate it at May 1st :)

Why did it get moved to september in America btw?

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Never heard it called that ever. Its still referred to as Labour Day in AUS. When you catching up with the rest of the world and switching to metric?
Never obviously. England already caved partially, using km etc. - but maybe they'll revert after they finally Brexit (that as close as i'm gonna go to politics - its meant funny not as the start of a discussion :) )

 
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