See, listen Madmole.
What you're not getting is that you've already made a good PvP game, you just don't realize it.
This game's PvP is fun because it's 7 Days and I can PvP. Rust is not the same. Ark is not the same. I hate those games. I do like the freedom of having a Minecraft style game where I have to actively fight both AI and other players. I play PUBG. I don't play Fortnite but I'm familiar with it. I'm still here waiting to play A17 PvP. There's something so uniquely magical about the way 7 Days PvP plays that other games simply don't or can't do.
The complexity of base design required against other human players makes planning and building bases more fun and meaningful for me compared to just designing a zombie slaughterhouse. Knowing I can rig up a trap and find the backpack to prove that someone fell for it (quite literally) is a type of fun I can't have anywhere else. Being able to stalk a trail of empty containers to get an idea for where someone traveled and if a base might be in the area is an unmatched feeling. I have in some cases invested 6 to 10 hours just searching for a particular player's base, and the payoff when you finally find it is something you just don't get in other games. Not to mention you have to plan a method of assault and you get to explore the mind of another architect. There is no depth in the building system in Rust or Ark. You either have really good stuff or you don't. Design just doesn't matter as much with stupid prefab sections. And I love to work on community projects - yes in PvP - and have people find them and get inspired and maybe talk about them in chat. It's like a microcosm of an MMORPG every time I log in for 7 Days PvP.
If you tried to be PUBG or Fortnite or Rust, you're right, you'd be a worse version of an already good game. But that's the beauty of it - you don't have to! You fill a very specific PvP niche already and you need to make almost no significant changes to the game for the PvPers to be happy. In fact, if you tried too hard the PvPers might not even like your new implementation! It's like unboxing a cat toy and the cat just plays with the box. PvPers are cats. We play with what we have, even if it's simple.
The game is good. There is a great thread outlining the main desires of PvP players.
https://7daystodie.com/forums/showthread.php?59401-quot-The-PvP-Update-quot Most of the things are very minor changes. I would even simplify the list to a few very simple points:
-Add more functionality / options to land claim blocks
-Increase sound radii to encourage players to hunt each other
-Smaller maps to encourage conflict
-Reduce weapon damage significantly to prevent random one-shot kills
-Add hacking prevention measures, hackers pinpointing your location, your bedroll, or flying and teleporting around with infinite rapid dynamite hands instantly destroying weeks of hard work is not fun
-Add a way either for new players to catch up to some sort of "server average" or set some sort of ultimate goal that a single player (or group) can achieve that would result in a win, a wipe, and a reset. Maybe that wouldn't be the right implementation but there needs to be a way to breathe new life into PvP constantly. Co-op can live forever by its very nature, but PvP is like a blossoming cherry tree - very ephemeral. It needs help to stop one player or group from establishing such dominance that it destroys a server. That or admins will just have to take matters into their own hands and wipe after every 500-1000 days or so.
Honestly other than that, PvP is fine as it is. I don't even ask anything to be changed to benefit PvP at the detriment of PvE. I just ask that the PvP community not be lumped in with bloom when you guys are having a disrespect war with each other.