PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Give me a boss zombie like halfway through the night that always drops a treasure map and I'll be 100% satisfied
I’m pretty sure someone TFP related mentioned boss Zeds at the end of horde (not

hoard) night. And Roland is avoiding discussing them like the plague so I’ll wager they have some good loot!

Like most people, I’m a little concerned re loot but happy to see how all the changes holistically impact game play.

Edit: holy cow guys, I was on page 909! I gotta read faster!!

 
Really because they are one of my favorite zombies, I love the difficulty and I wish their were more zombies with interesting abilities like this, more difficulty not less I say!
I would say, add bandits with all kinds of gear, weapons and intelligence! That would be difficult.

Delete the cop zombies that break any hope of being believable.

 
Also sorry I was at work and missed like 8 hours of posts, but regarding the percentage of PvP players to total players. Right now we're at the very tail section of an alpha lifecycle. PvP in this game is at its peak during the experimental phase and right after stable drops. This is because it's an almost ritualistic coming together of everyone who plays 7 Days, all coming back at the same time to witness the new update. PvP in this game is at its best when everyone starts within a few days of each other, and only really lasts reasonably about 2-4 weeks before it gets kind of ridiculous. Big dogs establish themselves, the worse players quit or give up, and eventually the big dogs chase each other out and the winner is so far ahead at that point that nobody new wants to join the server. The server is effectively dead at that point unless the admin religiously wipes the map every month or two and continues to work to bring new players in. What I'm getting at is that PvP is always going to be at its peak right when a new version drops, and it's going to trail off as the alpha version gets older and older since the ideal conditions for PvP have passed. Meanwhile coop games will continue to thrive basically infinitely. If you want to get an idea of how popular PvP is, let's take some snapshots of the active PvP playerbase during the first 2 months of A17.

 
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I thought bedrolls already did a no spawn area around them.
Mostly.. For example, you take over a POI and place your bedroll. No more sleepers will spawn when YOU go in and out of your base. Have someone else walk in though (like if you are giving someone a tour of the awesome base you made) and BAM! sleeper zombies will spawn.

 
Where?
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It always makes me uncomfortable when men in ponytails look at me through binoculars.

Guppy really ruined that for me.

 
There may be some antagonism on the part of the community who likes the current priorities of the development team and who have seen game after game after game become all about PvP and don't want that to happen to this one....but there is no antagonism by TFP. They don't know you or any other player who enjoys PvP and they don't wish you any ill will. They don't even hate PvP itself.
They have priorities. It is how they create their to do list. It doesn't matter whether something takes 15 minutes. There are 1000 things they could do that just take 15 minutes. So they don't do those things that aren't aligned with their priorities.

Without any antagonism they made the design choice a long time ago to focus on single player and small group Co-op PVE. It's not that YOU don't matter. It's that some things that are important to PvP quality of life are not important on their list of priorities. It doesn't mean they won't ever get to it. As Bloom pointed out some things could benefit both playstyles--but...not a priority right now.
Example of pvp ruining a game would be Just Survive. Dropped the whole pve game and left me with nothing for my money. Can’t even play it solo.

I for one am very glad that my favorite game is pve focused.

 
See, listen Madmole.
What you're not getting is that you've already made a good PvP game, you just don't realize it.

This game's PvP is fun because it's 7 Days and I can PvP. Rust is not the same. Ark is not the same. I hate those games. I do like the freedom of having a Minecraft style game where I have to actively fight both AI and other players. I play PUBG. I don't play Fortnite but I'm familiar with it. I'm still here waiting to play A17 PvP. There's something so uniquely magical about the way 7 Days PvP plays that other games simply don't or can't do.

The complexity of base design required against other human players makes planning and building bases more fun and meaningful for me compared to just designing a zombie slaughterhouse. Knowing I can rig up a trap and find the backpack to prove that someone fell for it (quite literally) is a type of fun I can't have anywhere else. Being able to stalk a trail of empty containers to get an idea for where someone traveled and if a base might be in the area is an unmatched feeling. I have in some cases invested 6 to 10 hours just searching for a particular player's base, and the payoff when you finally find it is something you just don't get in other games. Not to mention you have to plan a method of assault and you get to explore the mind of another architect. There is no depth in the building system in Rust or Ark. You either have really good stuff or you don't. Design just doesn't matter as much with stupid prefab sections. And I love to work on community projects - yes in PvP - and have people find them and get inspired and maybe talk about them in chat. It's like a microcosm of an MMORPG every time I log in for 7 Days PvP.

If you tried to be PUBG or Fortnite or Rust, you're right, you'd be a worse version of an already good game. But that's the beauty of it - you don't have to! You fill a very specific PvP niche already and you need to make almost no significant changes to the game for the PvPers to be happy. In fact, if you tried too hard the PvPers might not even like your new implementation! It's like unboxing a cat toy and the cat just plays with the box. PvPers are cats. We play with what we have, even if it's simple.

The game is good. There is a great thread outlining the main desires of PvP players. https://7daystodie.com/forums/showthread.php?59401-quot-The-PvP-Update-quot Most of the things are very minor changes. I would even simplify the list to a few very simple points:

-Add more functionality / options to land claim blocks

-Increase sound radii to encourage players to hunt each other

-Smaller maps to encourage conflict

-Reduce weapon damage significantly to prevent random one-shot kills

-Add hacking prevention measures, hackers pinpointing your location, your bedroll, or flying and teleporting around with infinite rapid dynamite hands instantly destroying weeks of hard work is not fun

-Add a way either for new players to catch up to some sort of "server average" or set some sort of ultimate goal that a single player (or group) can achieve that would result in a win, a wipe, and a reset. Maybe that wouldn't be the right implementation but there needs to be a way to breathe new life into PvP constantly. Co-op can live forever by its very nature, but PvP is like a blossoming cherry tree - very ephemeral. It needs help to stop one player or group from establishing such dominance that it destroys a server. That or admins will just have to take matters into their own hands and wipe after every 500-1000 days or so.

Honestly other than that, PvP is fine as it is. I don't even ask anything to be changed to benefit PvP at the detriment of PvE. I just ask that the PvP community not be lumped in with bloom when you guys are having a disrespect war with each other.
I like a lot of this post because it is very close to what drew me into 7 days in the first place. I never played on a pve server, because i did some single player first and decided i needed more challenge without simply cranking the zombies all the way up because that sucks (always run zombies scare me). For me pvp has essentially taken the place of bandits, and once bandits are in i will probably be perfectly ok with pve. I remember one alpha where sounds carried for like 2 km and it was one of the best alphas ever imo for pvp, because doing ANYTHING could draw people (or when it gets there, bandits) to you. You think screamers are bad, pvp players are worse, because unlike screamers they remeber where you are. Its either your defenses are good enough, or you have to move on for sure (just like a bad 7 day horde can do). I also like following the trail of other players looted stuff (although i personally feel 30 days is way too high to respawn, bring back old respawn by default! Especially if we have shorter maps and less zombie loots!), one of my favorite memories in this game was spending 3 days following some looted stuff down the road. I very quickly realized whoever was going this direction thought exactly like i did (ie id cut across the valley and over that mountain here) and i did end up finding their base. Raiding it was once of the most rewarding things i did in the game. I dont find this fun anymore personally though, nothing sucks worse than coming online to find you have been offline raided. I may take a look again in the future when you dont have to destroy everything to get at the loot (dont forget to add relocking the doors!). I cannot play ark or rust pvp personally because there is no point to it. You cant control how thick your walls are, you can barely control what they are made out of, and good luck placing extra doors! Not to mention ineffective turrets (7 days really nailed the punch of being shot by 3 sawed off shotguns, as i found out when i set my targeting wrong, and i also learned not to put my bed in their aim zone while testing). 7 days has and always will be a survival game in my book, one done right at that, but part of the survival to me is interacting with other people. Are they someone not mature enough to understand not shooting everyone on sight? Are they worth jumping for gear? Are they stealing my loot by looting a town before me? All stuff i try to figure out before i make my presence known, be it by the gun or the voice chat (which actually isnt horrible compared to some games).

I dont think pvp needs to be changed much if at all. Maybe we could get more advanced landclaims that let us determine whats affected more (IE you have 30 points spend them how you want, so i make my walls a 10x mult and my doors 20x, and leave none to make my chests stronger, or i set only my chests to 30). Better net code so you can hit them would be great. Player model bugs being fixed would also help a lot, idk about other people but i get one where they turn all shiney and hard to see, like a knockoff predator. I also get one where if they died in my presence, they visually are lying on their side while running around, and thats hard to see in the grass. I also really enjoyed the patch where you could fit through one block gaps, it really stepped up the base building game. Basically it wouldnt take much to encourage even more pvp, and doing too much might actually ruin it.

 
Lets make it like No mans sky.

Split our stuff on 15+ Inventorys you need to slide through every time you want to interact with anything.

Further disable the playercontrols every time a player open a chest.

Yeaaa, 7D2D is really really bad to the masochistical players.

(Really people, i spend my time in a few other games since i stopped playnig A16, and sure has 7D2D a few issues and flaws, but thats like the color of the Cherry on the topping of a delicious cake. Other games (sold as AAA) we talk about the pound salt as main ingredient)

 
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Bicycle, minibike, motorcycle and 4x4 truck all have recipes to make them and function well. They need some damaging adjustments and storage is not done yet. Should all be in A17.
Should all be in? Like gyro too even if no recipe? Like you find it only in game but it's not craftable? Or the ones with recipes are the only things in the game

 
Lets make it like No mans sky.Split our stuff on 15+ Inventorys you need to slide through every time you want to interact with anything.

Further disable the playercontrols every time a player open a chest.

Yeaaa, 7D2D is really really bad to the masochistical players.

(Really people, i spend my time in a few other games since i stopped playnig A16, and sure has 7D2D a few issues and flaws, but thats like the color of the Cherry on the topping of a delicious cake. Other games (sold as AAA) we talk about the pound salt as main ingredient)
Holy COW! I think I broke my eyebrow that puzzled me so much!

 
And gyro is not confirmed as a dropped feature for a17. So I'm thinking it's a possible surprise then? Also am I reading it correctly that 2 person 4x4 is actually going to be enabled for a17?

 
And gyro is not confirmed as a dropped feature for a17. So I'm thinking it's a possible surprise then? Also am I reading it correctly that 2 person 4x4 is actually going to be enabled for a17?
I don't think 2 person 4x4 will be available for a17. They can always surprise me, but I don't see it coming.

 
Mostly.. For example, you take over a POI and place your bedroll. No more sleepers will spawn when YOU go in and out of your base. Have someone else walk in though (like if you are giving someone a tour of the awesome base you made) and BAM! sleeper zombies will spawn.
Hmm, I don't think that is how it supposed to work and personally I have never seen that happen in game. I have had a number of friends (we play co-op) go into my base to get something out of one of my chests and they never had any zeds spawn in on them. Yes, it was a POI and I was the only one with a bedroll down in that POI and I was nowhere near the POI at the time. Now I have seen zeds spawn in when someone goes into a POI base of another player when that player (whose base and bedroll it was) was not online at the time.

 
Gryo is not a feature for A17. It is not done, but you can make one from the debug menu.
The 4x4 is in A17, but it is a single person vehicle until the network sync issues are fixed.
That is what I thought. Just the way I read some posts kinda sounded like it may make it in

 
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