PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Alpha 17 Experimental Release Candidate. That is the build that will be deemed good enough and will be given to the streamers on an upcoming Friday and then to everyone three days after that.
is there any news when A17-E RC going to start

 
The jeep can currently carry two people. A driver and a passenger.
However, the passenger will experience horrible de-sync issues and often be in the jeep, next to the jeep, trailing behind the jeep, and it is such a bad buggy jittery mess that after trying it once "just to see" you will just wait until faatal fixes it. He is hoping to fix it by a 17.x update if possible.

So really just a driver for now.
I am taking this as it will be at least 2 person vehicle in future.

How about the others? How are the hog and the bicycle doing? Won't ask about gyrocoptor because I think it was already mentioned it won't be in A17 or did I misread that somewhere.

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I think Roland said not this week, maybe next week (don't qoute me on that.)
Deceiver says not this week but maybe next week...but with that name don't quote me on that. :D

 
Loving the new images. With the jeep image how exactly is PBR changing this? Is it light occlusion on a texture? Seems the entire image has some sort of color correction. The wood looks totally different.

 
Why don't they hang around while I wander around for 10 minutes? Wouldn't it make most of these issues go away if they did stay spawned until some chosen amount of time? I assume it is for performance but are sleepers that have "spawned" but not awake and hunting a player that much of a performance hit? If they currently are too much of a performance hit, is this a place where the new job system could help when it gets fully implemented into 7 Days? Just seems like the spawn/respawn is what causes most of your headaches when dealing with the whole sleeper system and would be easier if you could leave them spawned for as long as possible once they are.
Because when you leave, there may be a bunch of other zombies spawn and we need the cpu for them. When spawned, they are a fully functional zombie with all the parts that use CPU like the character controller, raycasts, bones and anims all running. That is why I mentioned earlier it could be further optimized. There are several tricks you could do, but that takes time and usually changes makes bugs that take even more time. We have plenty of other bugs and systems to deal with before that becomes a priority.

 
There is a number of AAA studios I can think of (first party even), that could do to learn from the dev interaction here.

 
Well after A17, all I can think of feature wise are the bandits and the water/boat thing if that hasn't been scrapped. Otherwise for beta, just bug fixes, balancing, and more zombie types would be nice(but idk if they are adding new ones in A17)
I'm planning on adding the gyrocopter and some type of boat(s) for next version, but no guarantees.

 
@Faatal isn't 30 meters the default distance for sight. in entityclasses.xml
Yes, for zombies. They are actually having seeing problems indoors due to low light, but I can see just fine. One of the next bugs/flaws I'll be looking at.

 
I think they increased that with something madmole called pixel streaming or something like that so the entities are smaller in the distance but hog less resources? but im not 100% sure.
Different thing. How far a zombie can see is not texture streaming.

If you have a texture used in the 3d world, it typically has a half width/height version, then a quarter size and so on down to some small size like 1x1. Those are used when the texture is draw at a small size in the distance, because they are a blended down version of the full texture, so they don't look ugly because of reasons. Those small MIP levels take 33% more memory and all are normally loaded.

Streaming lets a distant zombie or whatever, load just the small MIP levels needed for drawing at that size. No big texture, so memory saved. As the zombie gets closer it loads the higher res images or can unload them if all users of that texture are far away.

 
Loud and clear and thanks!
;)
LOL

Ah, thanks for the info about this weekend.

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about the features, I guess the water rework and the spider zombie moving in all directions (thanks roland!) are also in the list :)

 
Spiders on ceilings as sleepers. You don't even know they're there until you point the flashlight up and they rain down on you. This is like stem cell research. Why aren't we funding this?😉
Hells to the YES!

 
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