PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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You COULD tell him it was MY request, so he can fire me instead. Also, I believe the Joelercoaster would be ALL for it. Or...a little more realistically just have the undie slots added to the game without the raids. Tell him I will pay large sums of cash just for this cosmetic option...and I have giftcards too. And cookies....oh...and mom's tarts...hell I would send my own panties to him if it meant adding this! But that probably won't help. *sigh*
Okay Okay...keep your panties on.... ;)

What the heck. It will be worth it to call him "Joelercoaster."

Just...please don't empty your mailbox for awhile as it's better to let Guppy get a mailbox full notice when he tries to send you his shipping address after that last line.... :wink:

 
Almost positive the madmoleman said there will be a boss that drops worthwhile loot on horde night in the recent video.
Depending on how worthwhile the loot the boss drops is, will determine what the survivor types and maybe the role players do. The adrenaline junkies will fight for no reason but to keep the buzz going.

 
Well zombies can dig now which is a very welcomed change. Also i would imagine setting the zeds to go for the "spawn points" aka beds if the player is not found (he logs off just before the horde to avoid it in MP) would be a good idea for balance on multiplayer. Your base would be in danger and you SHOULD defend it, if you still wanna see it in one piece.
So when you eventually give in to fatigue and have to go to sleep irl, then you get to log back in after next day's school/work, only to find your home ravaged by the 2-3 horde nights that took place meanwhile on the public server where you were playing. I don't know about you, but i won't set my alarm clock to go off in the middle of the night just so i can come defend my video game base :p

 
Okay Okay...keep your panties on.... ;)
What the heck. It will be worth it to call him "Joelercoaster."

Just...please don't empty your mailbox for awhile as it's better to let Guppy get a mailbox full notice when he tries to send you his shipping address after that last line.... :wink:
Oh you just made my day Roland! I would hug you if I could, but...can you record you asking him this? Or send a transcript. I would love to see his face when you call him the Joelercoaster! I mean, I think just about everyone disagrees on zombie loot it seems but a good compromise for peace is choice of panties....thats it. I am starting the Panties for Peace club on the forums, who is with me? :)

 
So when you eventually give in to fatigue and have to go to sleep irl, then you get to log back in after next day's school/work, only to find your home ravaged by the 2-3 horde nights that took place meanwhile on the public server where you were playing. I don't know about you, but i won't set my alarm clock to go off in the middle of the night just so i can come defend my video game base :p
It happens frequently in various games where others raid or destroy your base while you are offline. While very annoying and the land claims helps prevent this, the logging out before the horde start is a bit meh. I seen people logoff even if chased by zombies, to avoid the confrontation. I feel like this should be somehow addressed in the future, maybe add a 30s timer before the character actually logs off even if you quit the game.

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A feature which is implemented (heard it in the A17 Q&A stream) but i dont see in the changenotes or being discussed is "no more tree-houses" as zeds can now break down trees, a feature i enjoy as sitting in a tree on horde night wihout worries (if no spitters were around) was pretty immersion breaking.

 
Joel's A17 update vid

well i just watched the video that Joel posted. love the graphics and new landscape / weapons idea. My only concern now is not being able to destroy the bodies.. that was the quickest way that my friends and i were able to get glue going for crossbows and to make paper for shotgun ammo ( esp right after hordes ) and materials for fertilizer. Now he said its suppose to force players to hunt. we hunt a lot, we always have tons of food which is no problem. the animals never really give you the amount of bones / flesh as the zombies do. How will this be addressed.

Thanks

Dark Angel

 
well i just watched the video that Joel posted. love the graphics and new landscape / weapons idea. My only concern now is not being able to destroy the bodies.. that was the quickest way that my friends and i were able to get glue going for crossbows and to make paper for shotgun ammo ( esp right after hordes ) and materials for fertilizer. Now he said its suppose to force players to hunt. we hunt a lot, we always have tons of food which is no problem. the animals never really give you the amount of bones / flesh as the zombies do. How will this be addressed.
Thanks

Dark Angel
You don't say? Maybe we should discuss that for a bit. ;) ;) ;)

Page 1874-1875 is the announcement of the video and congratulatory posts. 1876 is where your concerns start getting talked about and continue for the next 30 or so pages.
 
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is there an option in the menus to revert the zombie loot back to simulate the old drop rates?
Via xml for sure. Via ingame options, not so sure. Sounds like something that should be tied to a general difficulty setting imo.

 
This will never be a hardcore survival game until death sucks so bad you will avoid it at all costs. It is so trivial that players routinely kill themselves just to get rid of broken legs. If death has no real meaning, then neither does survival.
And whos fault is it if you dont play Death is Death ?

 
You don't say? Maybe we should discuss that for a bit. ;) ;) ;)

Page 1874-1875 is the announcement of the video and congratulatory posts. 1876 is where your concerns start getting talked about and continue for the next 30 or so pages.
I appreciate your humor!

 
I seen people logoff even if chased by zombies, to avoid the confrontation. I feel like this should be somehow addressed in the future, maybe add a 30s timer before the character actually logs off even if you quit the game.
I remember the same issue was already with Day Z, where users complained about other players logging off right when they realized they were being ambushed, or were about to lose a fight. That is always the thing with real life vs video game - sometimes you just have to log off "legit", because of real life interruptions (or maybe you just lose your connection or something), and sometimes a player can just abuse logoff to avoid defeat. Unless TFP hires personnel to come observe each player irl to verify their intentions, we just have to live with it and try to play the game in the way it makes it fun for you. Actually, i think that's overall a good lesson in life for everyone to learn :)

 
And whos fault is it if you dont play Death is Death ?
Yup, I have had fortress complexes that would make your eyes bleed looking at them they were so vast and complicated. But one fall and... done!

I don't use hay bales as that's just silly. So digging pits to bedrock were very scary and fun! :)

 
Q: How good are the digging zombies at digging? Can they dig through concrete?
Digging is just attacking what's below you instead of what's in front of you. They should be able to dig through anything (eventually), the same way they can get through anything horizontally (eventually).

 
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Oh you just made my day Roland! I would hug you if I could, but...can you record you asking him this? Or send a transcript. I would love to see his face when you call him the Joelercoaster! I mean, I think just about everyone disagrees on zombie loot it seems but a good compromise for peace is choice of panties....thats it. I am starting the Panties for Peace club on the forums, who is with me? :)
no you should call it the penty legion:cocksure: also when I read your post I was laughing my butt off

 
Some interesting things to discuss.

-For Builders, I counted a ton of new blocks (Microwave, Oven, Fridge, Paintings, etc.). See new larger POI with outdoor satellite dishes.

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-Revamped Skill system. It looks like they are trying something similar within traditional RPGs (think SPECIAL stat system in Fallout). See screenshot below (Perception Skill).

K7zuEa6.png


 
I am a little concerned about that one too. I think MM did mention though that they would have to look into it I think.
One way it could be is that the new zombies you see are ones that were in other parts of the building that were alerted to you and moved to the noise. So if a poi would have had 15 zombies in it then if you cleared out 10 at entry point then rest of building would only have 5.

If though there are 5 on each floor (say 3 floors) and you are after killing 12 trying to get in basement and then there are still 5 on each floor above so you have to go through more than 5 from advancing/retreating because they all respawn on that floor well it could take a while. Especially if you die on last part and have to start over again from scratch.

That is my take on it.
As far as I know, this issue was a big bug back in the early days of A16 (when dinosaurs roamed the earth), and now it's back again. Maybe they can call it a feature and be done with it? :p

 
TFP has introduced hardly any new actual content in actual years, it being much more important to them to remodel the bear 18 times or perhaps redo the trees 15 times.
With this one statement, you lose an astonishing amount of credibility.

 
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