It's not what you say, it's how you say it.Funny how if nobody spoke their mind there wouldn't be a community at all
HAHA, oh i traded. I traded a lot. Never once was i like "jackpot! That horde night made me so much coins! I can repair my base with all the monies!" I was more like "yay, i already sold 3 / 4 of all these things and now i have to find another trader to sell these things. And still wont be enough to fix my base" if it was a bad abase.This is all A15 and A16, since the trader was introduced. Prior to the trader being introduced you could still get some decent stuff because disproportionate amounts of ferals (wights) and cops would show up on horde nights, and they always had high-tier gun parts.
In A15 and A16 it's all about the trading game. If your trading game isn't on point you wouldn't understand. I grab everything worth more than 100 dukes. Puffer jackets can be a few hundred, beakers can be almost 1,000, complete guns can be 1,000-4,000, gun parts in the hundreds, running shoes and football helmets can net you 100 or so dukes a piece, hazmat and military gear sells for 500-2,000 dukes a piece, recipes can be 100-500 dukes, you can find treasure maps that lead you to 20,000-30,000 dukes plus diamonds and weapons worth even more. On an average blood moon I could nab anywhere from 20,000-50,000+ dukes. Yeah it isn't concrete or wood but I could buy all sorts of things worth way more than concrete or wood, and just recoup the stone and iron myself with a couple boulder smacks.
I'm a huge trader geek. I did an analysis of the trader back near the end of A15 which resulted in some changes for A16. Basically at the end of A15 I was able to get full purple iron gear and steel tools before the first 7th night, and I was trying to show that it was way too easy to exploit the trader to skip the entire early and mid game. Gazz looked at my case and adjusted a bunch of the prices and I think it's pretty fair now, but you can still make a ton of money from horde nights in A16.
I'm assuming you're not speaking to me, but people who don't have respect or people skills are likely to never develop them. They aren't going to read your post, they're going to come here, vomit out some random negative emotion and go play a game of PUBG and drop school/hacienda.It's not what you say, it's how you say it.
And there's speaking your mind respectfully and there's trash talking people's hard work.
Some people don't seem to understand - If there was no TFP then there would be no 7D2D...
People so clearly love this game to get so outraged and het up about "change" and in the process forget about who brought it to them in the first place.
Like I said, just have some respect and learn better people skills.
Oh yeah for sure I don't know but every horde was full of military, wights, cops, hazmat zombies, and they all drop mad loot. Sometimes I'd get like 4 rocket launchers and 10 rockets. I thought that was the norm. Anyway most of this discussion is moot because Roland just gave confirmation of separate loot tables for bloodmoon hordes.HAHA, oh i traded. I traded a lot. Never once was i like "jackpot! That horde night made me so much coins! I can repair my base with all the monies!" I was more like "yay, i already sold 3 / 4 of all these things and now i have to find another trader to sell these things. And still wont be enough to fix my base" if it was a bad abase.
You have got to have the luckiest consistent horde nights ever. I applaud you and your luck! Also, not sure if you remember... but there was mention that the bosses during horde nights will probably drop the goodies.
I'll just cut windows in the sides of the prefabs so I can reach in and loot the containers without having to enter the house.That's easily enough balanced by having more loot in the closed cupboards.
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bandits delayed to alpha 18I still did not see anything about this, what happened from the wolves with armor? and the other concepts? At least something of this is true for the A17x?
I already do that or jus wake up the sleepers and let them bash down the door for meI'll just cut windows in the sides of the prefabs so I can reach in and loot the containers without having to enter the house.
I have mad respect for you, eidobunny. That said, I'm confused why you didn't think that the devs thought through the issues.Thank you for the response Roland. I'm relieved to hear the developers have thought through these issues.
Hmm. Maybe better phrasing would be "thought through the issues and come to a good solution imho"I have mad respect for you, eidobunny. That said, I'm confused why you didn't think that the devs thought through the issues.
It is a huge reduction. That is a fact. Most of the time I don't even check to see if a bag dropped as I expect there to not be one. Now maybe they will tinker with it a bit and increase the probabilities after assessing things during experimental. But right now there is no doubt that loot from zombies is extremely rare and that is a huge change from A16. It really does change your attitude towards them and you don't feel compelled to just kill.
Keeping a stack of small rocks on your tool belt is actually a good idea now as the distraction feature is quite good and a lot of fun.
heheh...Stupid zeds.....I'm smarter than you....
nope, still blind. eliminating the loots does not prohibit the highlighted text. so does not block what you say you wanted to do.I want to build a base and fight the hordes
I think that's one of the most fun parts about the entire game
Eliminating loot from the hordes will cause me to not build a base and avoid fighting the hordes
Do you see what I'm getting at?
tnxAlpha 17 Experimental Release Candidate. That will go green as soon as I get confirmation that the streamers will be getting it for sure on the upcoming Friday.
This discussion is already over because we have Roland's confirmation that 7th night loot tables differ from regular zombie loot tables, but I'll still entertain your post by quoting my other posts regarding the subject, just so you can understand my perspective:nope, still blind. eliminating the loots does not prohibit the highlighted text. so does not block what you say you wanted to do.
But the issue is that I WANT to build a base, and I WANT to fight 7th night hordes. And yes, I can still do those things, but I'm sitting here thinking, man it would be a heck of a lot wiser to just... hop on a minibike and ride all night. I don't want to do that. Because of the developer's decision to make running and hiding a more attractive option in terms of pros/cons, an imbalance has occurred that directly affects my enjoyment of the game. Either I run/hide and feel like I made the correct decision, or I fight under constant regret.
Listen, I never said taking zombie loot out was a bad idea. But taking out the zombie loot specifically has an adverse effect on horde nights, because it is the only time where a huge mass of zombies is actively attacking /your/ base. If you are out looting a city who cares if the zombies drop loot, you're going for the gun safes and the bookshelves and all of that. That's where your rewards are. But if there are no rewards in the zombies, then horde nights fall apart at the seam. Why should I bother engaging a 7th night horde if it means only losses? And yet, I want to engage the horde night for fun, but that directly conflicts with my brain's desire to do the most efficient and intelligent action, which would be to just ride around on my minibike on horde nights. TFP has effectively caused my brain to have a civil war with itself whereas there was no question before on my course of action.
compensation? in the apocalypse? dude the point is to survive and possibly thrive if you are very good. not get rich after society fallslol well I'll just tell you if you know what to look for the average horde night netted me about 30,000 dukes, a round of 7.62 costs roughly 50 dukes which would be a compensation of 600 rounds of 7.62. I think that's a totally fair compensation since you're likely to spend roughly that much on the stronger hordes. It meant that I could fight a horde knowing that I wasn't just throwing my resources into the void.
In a sandbox game, yes, I expect a predictably reliable cycle of risk and reward. Big risks give big rewards, little risks give little rewards, no risk gives no reward. Good gameplay mechanics. Not an apocalypse simulator. Nobody would play a real apocalypse simulator, it'd suck too much. All punishment, no reward for literal generations, lots of reading and research. It would be pretty awful, even without zombies.compensation? in the apocalypse? dude the point is to survive and possibly thrive if you are very good. not get rich after society falls
it's no holds barred and you expect fairness?