PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
If that's the case, I likely won't play much more. I have played for 400+ hours and have loved the game. Precisely because it's not some crappy dime a dozen survival game. It is a fun game. They did this once with mining and pulled a complete 180 because it simply was not fun. They did this once with poi's I have been around long enough to remember when madmole thought there were way to many poi's in nazgane and that it should be a treat to find a single house per half hour of play.
Once you have been around as long as some of us you realize that TFP's often come up with ideas that sound good in a office meeting but fall completely flat and are just completely scrapped.

If this is turned into just another survival game I'll move on. No harm no foul, for the past several years they have nearly made just the game I wanted. If the go in a different direction more power to them.

I play this because it's a fun coop game where I can kill lots of zombies with my wife and nephew and build a big fancy base.

Take that away and it's not the game I love so I will move on.

Not being dramatic and saying this change will make that happen. But if I am punished for playing the way I like I simply won't play. No big deal.
"Once you have been around as long as some of us"

Look at my date compared to yours.

The fact that they might pull a 180 on this and that you, eidobunny and the others that think this way could end up being right.

But I don't think so. I think pinnate zeds were taking away from the game and now we'll be fighting and clearing out POI's for most of our loot which sounds good to me.

I kind of blame TFP for all this. With all the hype, delay, and "pent-up-ness" thay really needed a feature heavy video that showcased a lot of the features. Instead we got MM stumbling around unprepared for the fight (who enters a POI with 15 arrows) and ended up showing very little.

Now I love the MM is a noob because he works on the game more than he plays it but that probably wasn't the best choice of video for players that are starving for this game and only saw 1/100 of the new stuff so it it easy to focus on the biggest visible change.

I honestly think that when we get the game and experience the whole enchilada it will be viewed as the right direction by most (here is me theorizing).

In the end I hope both of you find the game enjoyable with these changes and don't leave.

 
too late mate we are almost there , you have to wait A18 , moowaaaaah wooow , :)
I figured that just putting it out there

those sounds should be event triggered (but only sometimes) and not just random

as it stands they add nothing to the game.

they really should take a run through the Fear games to learn how to use sound cues.

 
The interesting thing was that madmole did not appear to enjoy himself this a 17 gameplay. It seemed like things were not playing how he thought they should.
Then you should be happy. Madmole always initiates changes based on how he enjoys playing it. Should be an interesting experimental as he digs into it.

 
I find it really funny that @eidobunny and I are seeing it completely the same yet some people do not see it at all.

I mean you can disagree with us, but to not even see it is crazy.

 
Where did you get that from what I said? There's an xp bar on the HUD that you can watch increase as zombies are killed. XP is not cancelled for killing a zombie.
I have nothing to say at this time about zombie bosses.
Thanks )

One moment.

May be it will be better if zombie did not just disappear but he quickly decomposed with animation. What do you think?

 
I'm trying to figure out why this isn't obvious to everyone else, but I'll take the time to explain my perspective again.-snip-
Okay i think i got your Point. And I think I can imagine your play style.

But if I were you I would wait and take a closer look when you get you’re hands on the experimental build.

Things are still changing and/or being still bugged (again)

For me there was always a lot of stuff after horde night I don’t really need.

Maybe in A17 public it will be like less loot but more things I need ore have a use for.

It was always fun when I was screaming in team speak after killing a lot of zeds: God damn, give me something useful stupid son of a *****

I will miss that...

 
Okay i think i got your Point. And I think I can imagine your play style.But if I were you I would wait and take a closer look when you get you’re hands on the experimental build.

Things are still changing and/or being still bugged (again)

For me there was always a lot of stuff after horde night I don’t really need.

Maybe in A17 public it will be like less loot but more things I need ore have a use for.

It was always fun when I was screaming in team speak after killing a lot of zeds: God damn, give me something useful stupid son of a *****

I will miss that...
lol well I'll just tell you if you know what to look for the average horde night netted me about 30,000 dukes, a round of 7.62 costs roughly 50 dukes which would be a compensation of 600 rounds of 7.62. I think that's a totally fair compensation since you're likely to spend roughly that much on the stronger hordes. It meant that I could fight a horde knowing that I wasn't just throwing my resources into the void.

 
This is a good question. Previously, fighting any special zombie was quite futile, as they never dropped anything of interest. Now, if the loot thing also affects bosses, and you don't gain skill from killing them either, there's literally no point in fighting them. Waste of ammo.
Xp hasn't been removed, that was some snark or silly wishes people had.

 
MMMM . i saw that spider zombie meme , iam sure , it looked pretty old footage , Roland , green it out ;)

- - - Updated - - -

guys search for it , its there somewhere

 
I'm trying to figure out why this isn't obvious to everyone else, but I'll take the time to explain my perspective again.
So, I started playing 7DTD in A15. Did zombies drop massive amounts of loot previous to A15? I'm missing how/why the zombie loot (or lack there of) will be an issue outside of missing out on a great source of rotting flesh / bones.

I hear what you're saying im just not understanding the logic. You can always run and hide, sit in the middle of deep lake and more often than not, you'll be fine... ive never had a horde night that was at all even remotely paid for itself in regards of resources. Zombies never dropped cement.. basically iron that i used to upgrade some stuff. Rarely, if ever, forged steel... Maybe duct tape. That was the best, the duct tape. How is it that such an amazing item as duct tape can be so rare?! That and glue...

But regardless, in vanilla, ive never had any amazing loot from a horde night unless it was the occasional military zombie. Everything else was garbage. Maybe its the "chance" for something good? the 1 in a million jackpot type thing?

I'm sorry man, I understand what you're saying but ive literally never had a horde night where I thought "Yes! Look at all this loot!". Bang for buck, horde nights have always seemed horribly inefficient. No real payout. Except for rotting flesh... I always thought "yes! now my cement mixer is going to be makin some serious fertilizer!"

Maybe i dont have your luck :(

 
@ Rowland or dev

If I throw a rock at a zombies head will it hurt or stun them?

I'm gonna lmao if they don't react at all and the rock just bounces off them. Used to do this in CO-op games and die of laughter at the confusion of friends and family.

 
Roland , or should i say TROLLAND!! , whats wrong with the smile faces , iam xxxx , * system shut down * human destroyed

 
<snip><snip>

It used to be that if you explored enough, traveled enough, killed enough zombies, that you would very likely get good gear early on but no more.
Even if you get crappy gear like a low quality iron or steel pickaxe it has been stamina nerfed to where you can't use it until you have perked up. By that time you can make better quality and it is totally useless to you. That one bothered me even worse than level loot.

 
Eidobunny is talking about mathematical quantification, of energy and resources expended with the expectation of a specific yield.

Anything else is a 0 sum or null. My son is the same in thought process. That's why we can watch each other play and give advice

but can't play same game together. Our game logic clashes like neg neg magnet. But i do understand it.

 
So, I started playing 7DTD in A15. Did zombies drop massive amounts of loot previous to A15? I'm missing how/why the zombie loot (or lack there of) will be an issue outside of missing out on a great source of rotting flesh / bones.
I hear what you're saying im just not understanding the logic. You can always run and hide, sit in the middle of deep lake and more often than not, you'll be fine... ive never had a horde night that was at all even remotely paid for itself in regards of resources. Zombies never dropped cement.. basically iron that i used to upgrade some stuff. Rarely, if ever, forged steel... Maybe duct tape. That was the best, the duct tape. How is it that such an amazing item as duct tape can be so rare?! That and glue...

But regardless, in vanilla, ive never had any amazing loot from a horde night unless it was the occasional military zombie. Everything else was garbage. Maybe its the "chance" for something good? the 1 in a million jackpot type thing?

I'm sorry man, I understand what you're saying but ive literally never had a horde night where I thought "Yes! Look at all this loot!". Bang for buck, horde nights have always seemed horribly inefficient. No real payout. Except for rotting flesh... I always thought "yes! now my cement mixer is going to be makin some serious fertilizer!"

Maybe i dont have your luck :(
This is all A15 and A16, since the trader was introduced. Prior to the trader being introduced you could still get some decent stuff because disproportionate amounts of ferals (wights) and cops would show up on horde nights, and they always had high-tier gun parts.

In A15 and A16 it's all about the trading game. If your trading game isn't on point you wouldn't understand. I grab everything worth more than 100 dukes. Puffer jackets can be a few hundred, beakers can be almost 1,000, complete guns can be 1,000-4,000, gun parts in the hundreds, running shoes and football helmets can net you 100 or so dukes a piece, hazmat and military gear sells for 500-2,000 dukes a piece, recipes can be 100-500 dukes, you can find treasure maps that lead you to 20,000-30,000 dukes plus diamonds and weapons worth even more. On an average blood moon I could nab anywhere from 20,000-50,000+ dukes. Yeah it isn't concrete or wood but I could buy all sorts of things worth way more than concrete or wood, and just recoup the stone and iron myself with a couple boulder smacks.

I'm a huge trader geek. I did an analysis of the trader back near the end of A15 which resulted in some changes for A16. Basically at the end of A15 I was able to get full purple iron gear and steel tools before the first 7th night, and I was trying to show that it was way too easy to exploit the trader to skip the entire early and mid game. Gazz looked at my case and adjusted a bunch of the prices and I think it's pretty fair now, but you can still make a ton of money from horde nights in A16.

 
Last edited by a moderator:
lol well I'll just tell you if you know what to look for the average horde night netted me about 30,000 dukes, a round of 7.62 costs roughly 50 dukes which would be a compensation of 600 rounds of 7.62. I think that's a totally fair compensation since you're likely to spend roughly that much on the stronger hordes. It meant that I could fight a horde knowing that I wasn't just throwing my resources into the void.
Maybe we can forge brass in A17...who knows...brass was always a problem for the gunners.

Can you understand my point? If there is no loot on horde night iam totally fine because 7 days is a zombie horde survival game which plays in a apocalypse. You get nothing in this ♥♥♥♥ed up world but you are trying hard to survive, drinking beer,smashing zombie heads, train your skill and do what is needed to stay alive.

 
Status
Not open for further replies.
Back
Top