The game is shifting from improving weapons from a number like 510 to another number like 600 to improving weapons by adding attachments to them. The tiers were changed to reflect durability and number of attachment slots. Once that change was made as far as damage and accuracy was concerned a 150 gun was just the same as 550 gun. All guns of whatever color will do the same base damage and the only advantage of a purple gun will be six slots to fill up with attachments to make the gun more badass than it ever was before even though it had the number 600 associated with it. As much fun as it was in pre A17 alphas pushing numbers up to even higher numbers I think that the mod attachments will be a more interesting and deeper experience.
Why? I'm interested in why you think that the recovery rate of health should not be tied to hydration and what makes it bad design.
I dunno...You still find a ton of the same type of junk you got from zombies but now they are in backpacks, cars, cupboards, etc. I have found whole guns almost every time I've done a first day start. I get not everyone is going to like it though.
Maybe....It's definitely harder now.
These are good points. I didn't like the remapping of the use button either. As for the dungeons...your mileage will vary. I find them highly entertaining and if you destroy everything you can get a lot of useful materials. Some people will skip the dungeons and some won't. Some people will fight all the zombies and some people with stealth through. Some will engage the zombies when they wake up and some will avoid and run and loot fast and get away with what they can. Now that zombies don't commonly have loot everyone can try all those tactics and not feel like they're missing out on stuff. But, yeah, some will hate it.
Sorry but I disagree 100% with you on this. Removing the onscreen text that would give away if a zombie was finally dead or not along with no HP bar make it so much better. You're pretty sure you can tell if a fantasy undead creature is really dead or not? On what are you basing all this experience pray tell? That Walking Dead Documentary...?
You like your numbers. Nobody can argue that someone else's preferences are bad so hopefully you can mod in your preference. I don't care about exact numbers. If I see the bar is half empty that is all I need to be able to process that I'm at 50%.
If you spend all the points you get from doing the tutorial quest on your strength attribute you will gain 10 inventory slots right then which puts you 5 slots beyond where the A16 max slots is and that should be before 10am on Day 1. So no need to worry over that.
Rage quit now.
So many of the improvements are under the hood and coding changes that I doubt there will be anyone who will look at what they can see on the surface of the game and say that it was equal to what a year of work (in their opinion) should look like. I'm already mentally prepared for the onslaught of salt in that regard. Unfortunately, it will be those same people who will later praise and laud the modders for all their contributions not realizing that it is precisely what TFP did all year that has made it possible for modders to do more than they have ever been able to do in the past.