dear gods, wife was playing move it move it while I was reading, then this gif came up, she started cracking upHA....HA....HA![]()
That's easily enough balanced by having more loot in the closed cupboards.Yea my biggest reason for killing zeds is getting loot. Not a fan of removing so much loot. Especially since half the cabinets seem to be the already looted version.
How is the lack of respawning brass handled? More brass in cupboards? I can see that getting tough on long term servers if there's no replacement.Regarding zombie loot:
Change is hard. Adaptation is fun.
I thought the same thing y’all did when I first heard the news. But having tried it out it has its plusses as well. Net is positive for me.
It doesn’t for me as a huge reward for killing them is to get something useful. Otherwise might as well just run away.That's easily enough balanced by having more loot in the closed cupboards.
You bring up a very good point about the reduced levels of quality.So in no particular order:
Ugly
1. Dumbing down guns to a few fixed quality levels is awful, now once you have a top tier weapon you never need to strive for anything better whereas before you could hope to upgrade a 510 sniper to a 600 sniper over time, bad and simplistic change
i dont buy a cheese and ham sandwich, only for later you guys to remove the cheese and ham from your later sandwiches, expecting me to eat two slices of bread.Regarding zombie loot:
Change is hard. Adaptation is fun.
I thought the same thing y’all did when I first heard the news. But having tried it out it has its plusses as well. Net is positive for me.
I'm sure you'll just fire off another "good for you" in reply to this but I have always felt that in a survival game it really is dumb to give incentives to hunt and kill zombies. If running away is just as viable as attacking then the game is getting closer to the way it should be, imo.It doesn’t for me as a huge reward for killing them is to get something useful. Otherwise might as well just run away.
I love the "I haven't tried it but I know I won't like it" responses. The best.Good for you but some of us aren’t going to like that so well or adjust to it. I have played games that mobs gave no loot. It made me not want to fight stuff. I know for a fact that it will take out a huge part that is fun in the game for me.
I didn't pass it off. I gave my own experience based off of playing it. Passing off criticism would have been me deleting it so it was never seen. It is still all there for others to read and side with if they wish. You said yourself that you admit what you're going off of is gameplay you watched so maybe I might be right. But then you say I shouldn't have stated that in my experience it was a net positive change after playing it?i dont buy a cheese and ham sandwich, only for later you guys to remove the cheese and ham from your later sandwiches, expecting me to eat two slices of bread.
your right, change is hard. adaptation, IS indeed, fun. but this kind of change could likely drive away customers who come to your game for that looting itch. this has been in the game from alpha 1. the zombies have ALWAYS droped some kind of loot. your takeing away some of the meat of your game. perhaps its just the cheese. perhaps its the ham. but its still a part i, and obviously, many other who are concerned over, enjoyed.
BUT i will admit, we have only seen the gameplay of it. perhaps you are indeed right... but dont pass of criticism of the game when its perfectly valid.
What part of I have played games that do this says I haven’t tried it?I love the "I haven't tried it but I know I won't like it" responses. The best.
When I think of a "real zombie apocalypse," I think about how I would avoid zombies if I could. I like that this is a viable thing for this game. [insert something about immersion]I'm sure you'll just fire off another "good for you" in reply to this but I have always felt that in a survival game it really is dumb to give incentives to hunt and kill zombies. If running away is just as viable as attacking then the game is getting closer to the way it should be, imo.
Loot tables can be altered to provide more brass. There can be corpse loot boxes added if necessary that give bones and flesh. Changing it as they have has some real benefits that make up for the downsides which as I noted can be firmed up in other ways either by the devs or through modding.
All games do it the same way? (Also, I used your quote because it was the easiest, but I tried to generalize it because plenty of others have had the same response without the qualifier.)What part of I have played games that do this says I haven’t tried it?
Sorry I didn’t realize this was a run from and ignore the zombies because they are not worth the effort kind of game.I'm sure you'll just fire off another "good for you" in reply to this but I have always felt that in a survival game it really is dumb to give incentives to hunt and kill zombies. If running away is just as viable as attacking then the game is getting closer to the way it should be, imo.
Loot tables can be altered to provide more brass. There can be corpse loot boxes added if necessary that give bones and flesh. Changing it as they have has some real benefits that make up for the downsides which as I noted can be firmed up in other ways either by the devs or through modding.
Looks fun ! Keep on truckin' brother.Thanks for watching the video! There was just so much to talk about and not enough time to explain properly everything. Its like we switched to unity 2018 and kind of had some broken ass graphics so there was video blackout for a while. Things are starting to look presentable again so and a lot of systems have been coming online during the video blackout so now there is just like so much new stuff to cover, I crammed 2 months of videos into one, but things will be explained as time goes on.