So even if I have nothing relevant to say, I have to make some posts to see pictures?You both should contact (PM) Roland or one of the other Moderators. Last I knew, you only needed like 5-10 post or something like that.
I built a hundred meter tall reinforced concrete tower with a 50 meter deep trench around it. What's this 'immersion' you speak of?trains would be a complicated thing to build in a survival setting so that would throw in kind of immersion breaking.
no need for that sir, it was my fault asking for an explanationSo you need to montor the steam database for a month to see that each day A17 is getting closer? Nice work, detective![]()
Less detective and more obsessive. Just posting my thoughts and conclusions based on this piece of information since it seemed to be in doubt.So you need to monitor the steam database for a month to see that each day A17 is getting closer? Nice work, detective![]()
Looks like they are now working weekends! They have activated protocol: "Heroic Mode Overdrive".This is typically how the pattern progresses before each release. Yes.
Don't store data you don't need to store, only store the changes. If the world is procedurally generated there's no need to store everything at generation, it would quickly become unmanagable.Question for Dev, I am just wondering (and I am not very expert so I cannot check it myself), but do you use SQLite or something like that to store each tile information or are you using any other optimized way. I want to learn how we can manage that much data in best way possible.
Here is an older analysis of the region and chunk dimensions.Question for Dev, I am just wondering (and I am not very expert so I cannot check it myself), but do you use SQLite or something like that to store each tile information or are you using any other optimized way. I want to learn how we can manage that much data in best way possible.
very close but if you go all the way back to when a17 entered the steam DB, we have had several occasions where we sometimes had 3-4 builds in one day. that, way back then wouldnt have meant it was ready for releaseI've been watching for a month or two now, since I found it in this thread a while back. Didn't know there was such a thing. And the updates were fairly slow, but it kind of gave me a little bit of an idea. Now the updates come daily at the least. Last update was 15 hours ago.
Since they're not doing feature builds, they're now testing and bug fixing. Each new iteration is more polished than the last and has had more bugs patched. But gotta look for new ones that crop up. Last rounds of implementation are going in now. Much more rapid testing. I guess, they test first thing, find bugs, send for fixing, and then afternoon and evening are spent patching, and the code build compiles overnight and gets uploaded for them to test, and the cycle repeats.
That's my take-away from it. It's a good sign that the team is now churning hard for the Experimental now.
Any of the Devs or Mods wish to weigh in?
The Database entry for 7 Days
np Tear.... as for not having to state something... well... someone said best guess and look what a guess meant to the major public... it was like blood was drawn and a contract written.@UnholyJoe - Of course people have ot take those things into account. I wasn't sure how long it takes to compile given the size of the game, and of course beginning cycles are going to have faster updates. , but this isn't the beginning of the dev cycle for A17. It's toward the end of it. didn't think that needed to be stated.![]()
I'm just excited and watching very closely, or as close as I can.
Probably still uses "Localization.txt" and "Localization - Quest.txt" or some similarly easy mapping system. Don't see why they would change it. Just my guess there.hello, will the quests be translated into other languages or will we be obliged to use googel as a translator for those who do not know how to speak english? thank you
Hey maaaaaaaan. You got any ALHPA 17 MAAAAAAN? I GOY THESE CHESSEBURGERS MAAAAAAAN!
Isn't this the exact opposite of what they just changed on RWG? Now the world is completely pre-generated because, while it gives you tons of data to manage, it ends up being better for performance?Don't store data you don't need to store, only store the changes. If the world is procedurally generated there's no need to store everything at generation, it would quickly become unmanagable..
Oh, you will have NO problem knowing when A17 is ready to drop.So, is it out?