Been a while since I logged on, I'm seeing some progress is made towards the random gen. I always found the generated cities pretty boring and not very interesting at all and they seem to be arranged in a very "programmatic" way. There are various algorithms that can be used to generate cities/road structures relatively easy with a more natural structure.
Voronoi
Random points will be set on the map then it will fill the circles until an intersection. Each intersection represents the road and between there are typically the buildings. Probably the most promising candidate.
Subdivisions
http://www.citygen.net/files/Citygen-Thesis.pdf subdivision by deviated perpendicular bisector of the longest side.
Reaction Diffusion System
They are mainly used for chemical reactions however they are not limited to that, the algorithm usually mimics natural reactions so for example the texture of a zebra can be simulated by two simple reactions. However its not limited to textures, one can use it to produce pretty much anything with it.
This example mimics the spots on a leopard:
From a 2d perspective this could also represent a heatmap where cities are supposed to be.
So my point is: Please make the random gen less dull, thank you.
Also applying for a job at TFP is like russian roulette, you either get a response or you don't, so thanks for not responding at all, a simple no but no thanks would have done the job :upset: