PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I heard A18 will add Zombies in Space.
it's raining Zombies, hallelujah!

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They jump before they take damage, like they would jump up on any block, when the path goes over. Might be better if jump is disabled when destination is a spike, so they just walk through.
then youve seen Zomb's try to jump over upright log spikes and get stuck jumping, you know how hard it is to shot those with a arrow or bolt!

 
it's raining Zombies, hallelujah!
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then youve seen Zomb's try to jump over upright log spikes and get stuck jumping, you know how hard it is to shot those with a arrow or bolt!
I was just thinking:

Put a lip around your fort at 4 meters.

Put spikes pointing down, 3 meters.

Put plates at ground level.

The spikes will be doing head shots!

If it doesn't work , use a wedge instead!

I think forts might not be as weak as we think! :)

Update: OK, I will not say how I got it to work as it might be too good, but what I got there is on the right track. I plan abusing the hell out of it. Damn zombies, get some! :)

 
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I'm reworking jumping and spike interaction.
Great example of the fine tuning work still going on. Thanks for the little snippet of info. I think a lot of us like little glimpses like this when you get the chance to give them so much appreciated, sir.

 
I'm reworking jumping and spike interaction.
See and here some of you guys think the Devs aren't listening.

I can't wait to see how the zombies behave in A17 because Faatal has put a ton of work into them, it's all very exciting!

 
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Faatal,

Thanks for the response...can you explain if you are in the know ....is it possible to give bedrolls a NO SPAWN area when placed.

Especially early on..you most likely will take over a POI. Having that safety area would be big...basically, if you clear a building and secure it, zombies shouldn't spawn in on you. Also..the block would be lifted once you place another bedroll as you move on.

Maybe make it like a land claim in the server xmls..to be adjusted??

Regards,

Ouch

MTFGA

 
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A18 needs an option where we can quickly clone a base we're proud of and then benchmark it vs. a preset flow of zombie spawns for an official score.

I'd say A17 but I'm part of the boners hoping it'll still drop today.

 
A18 needs an option where we can quickly clone a base we're proud of and then benchmark it vs. a preset flow of zombie spawns for an official score.
I'd say A17 but I'm part of the boners hoping it'll still drop today.
I would absolutely **LOVE** that! really test out some of a horde bases.

I do hope Blueprints make it to A18... one of the things i loved about Factorio, or the X / Y Axis build helper like in Empyrion & Robocraft

 
Great example of the fine tuning work still going on. Thanks for the little snippet of info. I think a lot of us like little glimpses like this when you get the chance to give them so much appreciated, sir.
I like the little glimpses I get of Faatal when....

Wait, which thread is this again?

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Faatal,Thanks for the response...can you explain if you are in the know ....is it possible to give bedrolls a NO SPAWN area when placed.

Especially early on..you most likely will take over a POI. Having that safety area would be big...basically, if you clear a building and secure it, zombies shouldn't spawn in on you. Also..the block would be lifted once you place another bedroll as you move on.

Maybe make it like a land claim in the server xmls..to be adjusted??

Regards,

Ouch

MTFGA
You do realize that faatal hasn't actually posted on the forum since mid 2012, right? None of the Pimps have, it's just Roland logging onto their accounts and saying random stuff.

I have pics.

 
You do realize that faatal hasn't actually posted on the forum since mid 2012, right? None of the Pimps have, it's just Roland logging onto their accounts and saying random stuff.I have pics.
I know you're joking but...

Faatal wasn't working for The Fun Pimps in mid 2012 so... What??? I don't even think the game was even started being worked on at that time... Funny guy! :smile-new:

 
Wow... I think this is the longest this forum has gone without a new post during the day in a long time. Come on guys, I look forward to reading all the craziness while sitting on the pot at work... are streamers streaming now or something? *cue crickets and tumbleweeds*

 
@Roland, did u see my previous post about UI lag (crafting menu)? Just want to know how it feels playing A17, as I understood u had a peak at it already :)

Did it improve?

 
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