PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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QUESTIONS..to whom it may concern. …not sure if this is for MADMOLE, FAATAL, or OTHER

1-Can the spot lights be made to adhere to an angled block? Edited for stupidity!! I would like them to be able to be placed on a vertical face. Pretty much everything else can be put on a vertical face...to point down..Those industrial lights just don't have enough light unless you have 50 of them.

2-I am still trying to understand the BEDROLL stopping spawn in a POI, once it is placed...as of now...it doesn't. I have setup camp in a city and taken over 2 buildings at opposite ends of a block. One is my base and the other is a horde night base....I am playing with 2 people ..he has placed his bedroll and landclaims in the Base building and we get ZERO zombies spawning. I on the other hand have placed my bedroll in the HORDE base and every time we sign on their are at least 3-4 zombies in the HORDE base.

So my question is why do they spawn in one and not the other? Why cant they act like a land claim?? And not stop protection an area when signed off?

I do agree NOT making the land claims stop zombie spawn, otherwise people will be placing them everywhere to stop the Zs from spawning. Why cant a bedroll be given a 20x 20 x 20 for example .. No spawn radius as a constant in game? Or have it set in the server xml like the land claim size is??

3- Will gun turrets be able to be rotated and placed upside down too? or even on angle ramp blocks....if you have a ramp up to a drawbridge for example? The dart traps would be affected by this as well.

4- What ever happened to the fire traps we saw sketches of with the propane tanks ??

5- While Im at it...when water is finally "fixed" ..will we be able to pour gas into a ditch or trench and set it on fire??

6- Night vision doesn't work while looking through the scope.

7- Can we have the spotlights have colored lenses....asking for a friend.

Coughs * VIDEO * Coughs

 
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Hey Ouch

You can place turrets upside down as it is. There is a vid of Cap00 on Youtube doing it for his Bridge Base. I don't think that's changing for A17.

However, I don't know if the turret can aim perfectly vertical. Will be testing this next time I get into game.

 
The bedroll system to stop zombie spawns has been broken for a while as far as I know.
I've never had any trouble, and in A15-16, my first base is in a POI until about day 35. I play on a server, and I see no new zombies when I log on.

Ouch's problems have perplexed me.

 
Hey Ouch
You can place turrets upside down as it is. There is a vid of Cap00 on Youtube doing it for his Bridge Base. I don't think that's changing for A17.

However, I don't know if the turret can aim perfectly vertical. Will be testing this next time I get into game.
Just looked and you can only rotate them on one axis....8 directions..thats it...…you also CANNOT move them once placed....weren't we able to pick them up at one time

MTFGA

- - - Updated - - -

I've never had any trouble, and in A15-16, my first base is in a POI until about day 35. I play on a server, and I see no new zombies when I log on.
Ouch's problems have perplexed me.
I have several ...but lets just concentrate on the zombie /Bedroll spawn one.....lol

 
2-I am still trying to understand the BEDROLL stopping spawn in a POI, once it is placed...as of now...it doesn't. I have setup camp in a city and taken over 2 buildings at opposite ends of a block. One is my base and the other is a horde night base....I am playing with 2 people ..he has placed his bedroll and landclaims in the Base building and we get ZERO zombies spawning. I on the other hand have placed my bedroll in the HORDE base and every time we sign on their are at least 3-4 zombies in the HORDE base.

So my question is why do they spawn in one and not the other? Why cant they act like a land claim?? And not stop protection an area when signed off?

Coughs * VIDEO * Coughs
Are you the only two on the server? Could someone else have entered the base while you were offline? Bedrolls only prevent zed spawning when the *owner* is currently logged in.

 
I've never had any trouble, and in A15-16, my first base is in a POI until about day 35. I play on a server, and I see no new zombies when I log on.
Ouch's problems have perplexed me.
It doesn't happen every time which makes it very hard to track down. I've never had a problem but then space is at a premium within my walls so there are never any unaltered ground blocks inside.

 
The current problem, as has been pointed out, is that although the screamer is not allowed to spawn within range of the player the zombies she calls do not have such a restriction. The called zombies are spawned around the screamer and, if like me, you're a terrible shot and have to wait for her to get close to kill her the called zombies can sometimes spawn behind you.
So, what is the problem with this? Is there some objection to the player seeing zombies get to their feet? I see that happen lots when I'm out exploring.

I really like the screamers (apart from their frequency at times), and the hordes they spawn are fun.

I basically 'farm' screamers. I keep her alive until I've got 3 screams out of her, and I run around meleeing the Z's she calls.

What gets really interesting is when she calls other screamers, and you can have 3 or more 'active' screamers all adding to the frenzy. Still fairly easy, until you get the running Z's who are on top of you so quickly.

If you want to re-work hordes, then I'd target the linear straight line hordes. They are just a gift if you can come up behind them you can pick them off one by one with minimal risk. Might be different if they reacted more to the players presence or sound or smell.

 
So, what is the problem with this? Is there some objection to the player seeing zombies get to their feet? I see that happen lots when I'm out exploring.
When you know the area behind you is clear having a zombie spawn and attack without warning is more annoying than fun, it's a zombie not a displacer beast.

 
`

Are you the only two on the server? Could someone else have entered the base while you were offline? Bedrolls only prevent zed spawning when the *owner* is currently logged in.
Negative---my server....yes I know about that...what I am saying is that it shouldn't stop when logged off ...you should be able to set a decay time like the land claim...

In any type of survival game, you are going to clear and take over an existing building before actually...if EVER... building your own place. so if you secure it and place a bedroll...zombies should not continue to spawn in said area.

Coughs * VIDEO * Coughs

 
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So, what is the problem with this? Is there some objection to the player seeing zombies get to their feet? I see that happen lots when I'm out exploring.

When you know the area behind you is clear having a zombie spawn and attack without warning is more annoying than fun, it's a zombie not a displacer beast.
Then they should appear with a "clawing their way out of the ground" animation. That would be fitting to the genre, atmospheric, and also avoid the "but I cleared the area, so where did they come from" problem.

It would also add to the game lore - the cries of screamers are actively animating new zombies from previously inert and buried corpses.

 
Then they should appear with a "clawing their way out of the ground" animation. That would be fitting to the genre, atmospheric, and also avoid the "but I cleared the area, so where did they come from" problem.
It would also add to the game lore - the cries of screamers are actively animating new zombies from previously inert and buried corpses.
I would be down for this^ as well. Even have them dig out when you come across a graveyard. or have a lot of mini graves and mass grave sites decorating the biomes.

 
That's pretty much my point. The idea that the game should have no "safe" way to play by eliminating solid strategies....
There is where your argument falls apart for two reason. First, for a survival game YES, having no "safe" way to play should be a goal of the developers. Second, dig down 5 blocks and build is NOT a "strategy". But if you do that then you are 100% safe forever in A16.

 
8- How come we cant make cloth clothes?? We can make cloth armor and animal hide? ..but not clothes? shirt, poncho etc

MTFGA

 
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Everyone is so worried about when a17 is going to be released. It's so very simple. I'm leaving on Tuesday the 14th and will be unable to play for several days, then I'm moving right after I get back and will be unable to play for another week or so. So they will release it first thing on Tuesday morning when I leave just so I can't try it out like everyone else. It will happen. So you guys have about a day and a half to wait.

 
So, what it zombies could teleport directly behind you and instantly kill you, without warning or chance to defend.

...surely that's what some people want, eh?

No? So, then you would acknowledge that there should be SOMETHING that keeps you safe?

...then what are we talking about.

If it's not underground, or a stilts base, or a water base, then what is it?

The devs CAN defeat any safety you can dream up... But what makes this game /fun/ is building those countermeasures.

My point?

I'm fixing to drive to the store to get an icee.

 
So, what it zombies could teleport directly behind you and instantly kill you, without warning or chance to defend.
...surely that's what some people want, eh?

No? So, then you would acknowledge that there should be SOMETHING that keeps you safe?

...then what are we talking about.

If it's not underground, or a stilts base, or a water base, then what is it?

The devs CAN defeat any safety you can dream up... But what makes this game /fun/ is building those countermeasures.

My point?

I'm fixing to drive to the store to get an icee.
hmmm, that sounds pretty good right now.. a coffee shake!

 
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