PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Do you have to be so condescending and insulting to the fan base? Way to go.
My criticism isn't that we would have to wait like everyone else, but it is not like that. It is more like that streamers and YouTuber's get to play around with it, while your paying customers are left out and hung to dry with no information at all until your post.

Why can't TFP just put it on experimental on Steam for everyone? Why is this virtual fame necessary to get what I paid for? I paid for Early Access, not stable builds. So give me what I paid for. Period. Now continue talking down to your customers, let's see how your next game sells.
Meh, I wasn't offended. Maybe you read this comment while in the wrong kind of mood? Or you are a part of the segment Roland was referring to. Then I can see why you are offended.

 
As far as I am concerned an under ground base is nothing but an exploit, not only should it not be encouraged but TFP should kill it with fire.
You speak of modding however it seems you know little of it. It is quite easy to write onto ANY block or terrain block that zombies can spawn on it; so your alleged underground base thing being an exploit is a mute point. if you wanted to (and knew how) you can get zombies to spawn on anything from bedrock up. now go and enjoy trying to accomplish that instead of trying to push an agenda nobody is interested in hearing. Better yet, come to my server I can teach you all kinds of wonderful things like dual particle ranged zombies, screamers that aren't always screamers, zombies that can spawn in your underground base, and other fun stuff.. :smile-new:

 
I’m guessing there making good progress on the shader issues since Joel is feeding the a17 hype fire 🔥 lol the pictures look great can’t wait to play it

 
An underground base is far from an exploit. I don't understand where these people are getting that idea from. An underground base requires a ton of work. Tons of it. For it to be safe for horde night you must either have a pit trap, or a hall of death traps. Even then the risk of breach is still a concern and you will need an escape plan. It is safer and eaiser to camp in a poi, or to build a fortress.

Usually i use an undergound base as a store room and a furnace place after i dig out stone for concrete. I go with a tunnel system because you might as well do something useful rather than make a strip mine. It makes moving across the map less of a chore.

Underground bases are just one play style, and if you watch the youtubers you will see that it is not really that good of a tactic. It is mostly an aesthetic thing.

Now for the shennigan part: if zombies where to spawn undergound, then they would undermine a lot of structures. I can see them making zombie tunnels that cause poi's to collapse, and collapsing player made structures. I also see this crashing servers.

 
It is quite easy to write onto ANY block or terrain block that zombies can spawn on it; so your alleged underground base thing being an exploit is a mute point.
Now that's a new one. I liked Joey's version on Friends ("It's a moo point. Like a cow's opinion: it's moo."), but this one might top that. By this turn of the phrase, you mean that the point has been made silent?

Just for the record, the correct phrasing is a "moot" point. (Look, y'all, I have let all of these "should of"s slide. I had to speak up on this one.)

An underground base is far from an exploit. I don't understand where these people are getting that idea from. An underground base requires a ton of work. Tons of it.
I think Crater Creator had an excellent explanation about this. I don't remember the specifics (or where the post is), but it had something to do with time investment vs. safety reward. Essentially, an underground base, regardless of how much time, has an infinite safety reward.

I may have muffed the author and the argument, but it helped me see why people call it an "exploit." It won't stop me from preferring an underground base, though I do welcome making actual threats to underground living.

 
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Madmole: "Zombies are more horrifying than ever with the new shaders and lighting!"

Aww... and I thought that it looked cute. ;)

 
Ronald...* giggles *
are any NEW zombies coming in A17? Or are any additional ones planned?

Coughs * Fireman * Coughs

MTFGA
Don't you go and cough up a Fireman! You need to cough up a raging 2000 pound Bull! One that will charge and attack anyone and anything. :)

 
Can the inside baked ambient occlusion not be fixed? It worked before.

Or is the inside lighting secondary to promoting the texture-art?

 
ARRGGGHHH UNFORSSSEENNN Delays... hate em!

But thats how it is and I cross all fingers that you get all those bugs soon.

Thx for the feedback;-)

the screenshots look awesome...

 
Ronald...* giggles *
are any NEW zombies coming in A17? Or are any additional ones planned?

Coughs * Fireman * Coughs

MTFGA
Yeah, we could use a fireman. After all, we do have zombies that are on fire. :)

 
Hey Roland, the images are very beautiful :) I noticed a couple of new blocks:
  • the 45 degree cornice
  • the railings

Can you elaborate on the railings please?
Did you also notice the different cardboard box sizes? And that you can read what they are now?

The window to the left of the feral zombie? (Looks like a waiting room window... at like a doctor's office or something. Or at least a properly framed window)

I do like the new railings and corner pieces.

 
Yea so much for the improved lighting we were promised!!!
#BOYCOTTA17

Where is DaVega?..JOIN ME BROTHER!
Sorry I had to reset myself. I experienced an overload of lighting screenshots ^-^

 
You're asking the wrong question, Marty.... ;)

giphy.gif
Don't be surprised if you find a severed horse head in your bed. It's exactly this kind of smartass reply that lead to unpleasant situations... :nono:

Edit:

Damn, 47 new pages since my last comment. I am too slow for this thread.

 
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