TFP, Roland... Thumbs down to you guys. I'm sorry. I don't care about a release date or anything like that. Figure out what game your making... And just balance it.
Do you want a Voxel game? Then build a Voxel game that supports a wide variety of game play. Otherwise, what the hell is the point? Other than you're overly invested at this point.
Do you want a straight up FPS game with zombies? Then just make it an FPS with zombies.
Do you want it a tower defense? Then make it a tower defense.
Do you want the game to be all of this and more? Then let it be all of this and more and ignore these people telling others how to play. You can't do this without a ton of options, usable at a menu. You just can't. If you're unwilling to build options to be a game that does everything with a menu that supports tweaking game play, then don't be a game that aims to do everything.
This is the heart of all of these arguments. Maybe it's time for a new game definition... That... or check yourselves for a moment. What... are you building? When's the last time you actually asked that to yourselves? Because right now? What the hell is 7D2D aiming for at this point?
I personally think you brought up some great points man... What is 7DTD? Ive been asking myself why i love the game so much..
I cant get into a lot of games for very long. Rocket league, i enjoy.. but not for that long. I still play WoW. Horde side and yes, i still support sylvanans but not the writing from blizzard. I play a Diablo 3 a few weeks, path a few weeks, NMS a week or two and i get bored. Then i go back to 7DTD because its unique.
TFP built a zombie horror survival. It can be a tower defense, it could be a PvE shooter, it could be a Battle royale with zombies.. soon with quests, it could be an actual RPG.
I agree, i'd love more options via menu (Hp bars!). i think more otpions are ALWAYS better than fewer. i love factorio's options menu. pretty nice, maybe in the future... there'll be options for resources as well.
yeah, except for the people crying for a release sooner rather than later... the core of the arguments are whats the goal. Ultimately, that is the biggest question but TFP cant answer that.
Thats on us, the players.
The beauty of 7DTD, to me (key words), is that the game is basically a looter shooter mixed with tower defense. I always have a base underground for a lot of reasons, main one is... i use a *TON* of cement AND have a lot of forges going. I dont care too much about dealing with screamers in certain situations so i always go underground. Hell, my friends would make fun of me cause the first "main base" i build, is underground. everytime, without fail.
Specifically Roland...
Talking out one side of his neck that people shouldn't play a certain way, build a base a certain way, game the system a certain way. While out the other side of his neck he's saying that he's looking forward to the changes that make you build a new... certain way... a new... way to play the system... looking for new ways to game the system... which... is what all games ever have been all about.
I havent read anywhere where Roland said anything of the sort. I maybe " White Knighting " (suck it Black Knight!), but I don't recall Roland telling people how to play, how to build etc. etc.
Everyone plays different ways.
But if its about the digging zombies... people like it, people dont. I, an aforementioned cave dweller, love the idea of digging zombies. Makes me figure out on a different build... should i make the zombies come to me on horde night? They funnel themselves easier, make a *MASSIVE* pit and let them fall. There are so many options, probably more with the digging zombies.
TLDR: hi.