Matt 1977
New member
Yes i agree. No patience to wait and see what TFP have done. Does my head inWork in Progress comes to my Mind
Yes i agree. No patience to wait and see what TFP have done. Does my head inWork in Progress comes to my Mind
Can I just throw in my two cents here?The squeaky wheel gets the grease, that was proven with the removal of the zombie hp bars.
You explained just fine. And I agree, the hp bars were awesome and I was looking forward to playing with them.Can I just throw in my two cents here? As for me, i'm more MP rather than SP, and imho zombie hp bars were nice. First of all, from the beginning of the game it's very important to understand, how strong Z is, because nobody wants to waste time on strong bosses with axe and 5 arrows. But later, when you have good firearms, you and your server friends just want some fun killing stronger Z and getting better loot (on most servers there are customizable Z, so you can't learn all of the stats). So, imho, it will be perfect if devs give us a switchable option of zombie hp bars, so everyone will configure the game as he wants himself.
PS. Sorry for bad English, doing my best to explain
pps. Kage848, nice videos :cocksure:
I also agree. Could have also been locked behind a skill (Intelligence).You explained just fine. And I agree, the hp bars were awesome and I was looking forward to playing with them.
Dont worry. Modders will help with thisMy first instinct was to leave this alone. I have a strong feeling on it but after reading here I think I'm wasting my time, as I think TFP have already made up their minds. But screw it, I going to say it anyway.
I absolutely hate the squeeze being put on skills and perks. I'm a mostly sp guy and this only hurts people going it solo. I'm not the kind of guy that needs all perks and skills maxed, there are lots of perks i don't take. But there are a group of perks I feel we should be able to get, if we work hard enough at it. The solution of just restarting is a really bad one imho. I work too hard, grind too much and put in too much time to be forced to start over because of that group of perks I never got to enjoy.
And don't think I missed that little tidbit about needing to put points to strength just to get bag space we already had in alpha 16. So you're limiting our bag space and requiring, very limited, skill points to get that bag space back? Please let me know if i'm missing something?
Now I'll admit I haven't played alpha 17 obviously but this concern is more than justified based off everything TFP have said.
The squeaky wheel gets the grease, that was proven with the removal of the zombie hp bars. Well I'm squeaking.
Please don't regard this post as hostile. I'm sure I'll love alpha 17 either way. Just voicing my concerns.
To be fair, the people on this forum represent the die-hard gamers with most of them having over at least 250 hours of gameplay.Although I suppose it did demonstrate that apparently most of the people who post here or on steam would not be in favor of such a system... but that some would like it as an option.
I imagine they will be able to be modded back inYou explained just fine. And I agree, the hp bars were awesome and I was looking forward to playing with them.
hp bar will not be implementedThe HP bars shown in earlier videos belong in the 4th circle of hell (or the 5th, depending), in my humble opinion.
Thankfully, they will not be implemented for each zombie.
i loved the idea of HP bars. Not on trash zombies, but on the bigger ones, sure. Some people wanted it, others didn't. I always felt other aspects of the game broke immersion well before the HP bars were shown in videos but i still thoroughly enjoy the gameTo be fair, the people on this forum represent the die-hard gamers with most of them having over at least 250 hours of gameplay. They do not want this HP bar because it would break immersion.
However they forget that 90% still plays a game, not a Zombie Killer Simulator
Also, if you don't plan on using melee weapons then putting points into strength would be a poor choice of course.Somebody pointed out that the net loss on initial bag space is only 2 spaces. Some may say that already is too many to buy back, but it isn't terribly significant.
New pennies have lots of zinc, you just need to find an upper class home that would have copper pipes. Done!Any chance since we have a forge we could mine copper and zinc so we could make brass?
I agree on the fact that limiting the skills and perks, you can get, isn't good. TFP justified this by saying that it forces the player to make choices. Do I want to play like this? Or do I want to play like that? Here is why I think that this is wrong.
In Skyrim, one of the most famous games in the world, you can maximize everything, there is no restriction. I played more than one game as different characters, one for example as an archer, one mage, one warrior.. also, guess what, I played one as a mixture of everything, and I enjoyed it. I won't be able to do this in A17 (unless I mod it, which I will do). So they will not force us in any more vary gameplay. They will just limit our choices.
Having no cap allows you to play as A, B or C, or everything. Having a cap only allows you to play as A, B or C. You are not enhancing gameplay, you are restricting it.