PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The squeaky wheel gets the grease, that was proven with the removal of the zombie hp bars.
Can I just throw in my two cents here?

As for me, i'm more MP rather than SP, and imho zombie hp bars were nice. First of all, from the beginning of the game it's very important to understand, how strong Z is, because nobody wants to waste time on strong bosses with axe and 5 arrows. But later, when you have good firearms, you and your server friends just want some fun killing stronger Z and getting better loot (on most servers there are customizable Z, so you can't learn all of the stats). So, imho, it will be perfect if devs give us a switchable option of zombie hp bars, so everyone will configure the game as he wants himself.

PS. Sorry for bad English, doing my best to explain

pps. Kage848, nice videos :cocksure:

 
Can I just throw in my two cents here? As for me, i'm more MP rather than SP, and imho zombie hp bars were nice. First of all, from the beginning of the game it's very important to understand, how strong Z is, because nobody wants to waste time on strong bosses with axe and 5 arrows. But later, when you have good firearms, you and your server friends just want some fun killing stronger Z and getting better loot (on most servers there are customizable Z, so you can't learn all of the stats). So, imho, it will be perfect if devs give us a switchable option of zombie hp bars, so everyone will configure the game as he wants himself.

PS. Sorry for bad English, doing my best to explain

pps. Kage848, nice videos :cocksure:
You explained just fine. And I agree, the hp bars were awesome and I was looking forward to playing with them.

 
You explained just fine. And I agree, the hp bars were awesome and I was looking forward to playing with them.
I also agree. Could have also been locked behind a skill (Intelligence).

However, should not be as noticeable as in the seen footage.

Skyrim HUD was the best.

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The HP bars shown in earlier videos belong in the 4th circle of hell (or the 5th, depending), in my humble opinion.

Thankfully, they will not be implemented for each zombie.

 
I thought we had decided that the HP bars were there for internal testing purposes and were always going to be removed in the final release, at least for most zombies? It was just a case of people seeing footage from their game editor and getting all excited about nothing? Not that gamers ever melodramatically overreact to things.

Although I suppose it did demonstrate that apparently most of the people who post here or on steam would not be in favor of such a system... but that some would like it as an option.

 
My first instinct was to leave this alone. I have a strong feeling on it but after reading here I think I'm wasting my time, as I think TFP have already made up their minds. But screw it, I going to say it anyway.
I absolutely hate the squeeze being put on skills and perks. I'm a mostly sp guy and this only hurts people going it solo. I'm not the kind of guy that needs all perks and skills maxed, there are lots of perks i don't take. But there are a group of perks I feel we should be able to get, if we work hard enough at it. The solution of just restarting is a really bad one imho. I work too hard, grind too much and put in too much time to be forced to start over because of that group of perks I never got to enjoy.

And don't think I missed that little tidbit about needing to put points to strength just to get bag space we already had in alpha 16. So you're limiting our bag space and requiring, very limited, skill points to get that bag space back? Please let me know if i'm missing something?

Now I'll admit I haven't played alpha 17 obviously but this concern is more than justified based off everything TFP have said.

The squeaky wheel gets the grease, that was proven with the removal of the zombie hp bars. Well I'm squeaking.

Please don't regard this post as hostile. I'm sure I'll love alpha 17 either way. Just voicing my concerns.
Dont worry. Modders will help with this :)

 
Although I suppose it did demonstrate that apparently most of the people who post here or on steam would not be in favor of such a system... but that some would like it as an option.
To be fair, the people on this forum represent the die-hard gamers with most of them having over at least 250 hours of gameplay.

They do not want this HP bar because it would break immersion.

However they forget that 90% still plays a game, not a Zombie Killer Simulator

 
kage . i think we are not playing A16 any more its A17 so we have to deal with it. and A16 is not hard at all. even not normal at survival difficulty

devs changed every thing in the game to work as proper as they wanted . you can kill a horde of 100 regular Z with no problem . just iron club

A17 is nothing to that . so when we get our hands on it . every one will pick what he like most, want inventory and power go strength .

BTW Roland said nothing about " if you want something you have to restart" he said its different gameplay but you have this or that. you are strong ,you are sneaky, you are smart, etc ... Maybe i got you wrong . so sorry if you mean something else

and @Roland , please .

can you check the bosses (legendary biker, worker ,animal boss grace , etc) if they are just pool of health or they have different effects . can they jump higher , can they spit fire :D . running in speed of bullet , etc ;D

 
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The HP bars shown in earlier videos belong in the 4th circle of hell (or the 5th, depending), in my humble opinion.
Thankfully, they will not be implemented for each zombie.
hp bar will not be implemented

 
To be fair, the people on this forum represent the die-hard gamers with most of them having over at least 250 hours of gameplay. They do not want this HP bar because it would break immersion.

However they forget that 90% still plays a game, not a Zombie Killer Simulator
i loved the idea of HP bars. Not on trash zombies, but on the bigger ones, sure. Some people wanted it, others didn't. I always felt other aspects of the game broke immersion well before the HP bars were shown in videos but i still thoroughly enjoy the game

 
Somebody pointed out that the net loss on initial bag space is only 2 spaces. Some may say that already is too many to buy back, but it isn't terribly significant.
Also, if you don't plan on using melee weapons then putting points into strength would be a poor choice of course.

But, unless ammo is much easier to find and produce in A17, a melee weapon will be in everyone's belt. So adding to strength will be a good choice. Extra backpack size is minor.

Edit: Thinking... How about let people carry a lot (50?), but the catch is you walk slower with each item, strength mitigates the slowdown. What you carry in your belt has no effect.

So, just like soldiers in combat, you should carry very little when fighting.

Edit2: OR you can over encumber yourself but burn extra stamina when moving. Strength mitigate stamina loss.

 
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Any chance since we have a forge we could mine copper and zinc so we could make brass?
New pennies have lots of zinc, you just need to find an upper class home that would have copper pipes. Done! :)

Make it so, some amazing mod'er!

 
I agree on the fact that limiting the skills and perks, you can get, isn't good. TFP justified this by saying that it forces the player to make choices. Do I want to play like this? Or do I want to play like that? Here is why I think that this is wrong.

In Skyrim, one of the most famous games in the world, you can maximize everything, there is no restriction. I played more than one game as different characters, one for example as an archer, one mage, one warrior.. also, guess what, I played one as a mixture of everything, and I enjoyed it. I won't be able to do this in A17 (unless I mod it, which I will do). So they will not force us in any more varied gameplay. They will just limit our choices.

Having no cap allows you to play as A, B or C, or everything. Having a cap only allows you to play as A, B or C. You are not enhancing gameplay, you are restricting it.

 
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I agree on the fact that limiting the skills and perks, you can get, isn't good. TFP justified this by saying that it forces the player to make choices. Do I want to play like this? Or do I want to play like that? Here is why I think that this is wrong.
In Skyrim, one of the most famous games in the world, you can maximize everything, there is no restriction. I played more than one game as different characters, one for example as an archer, one mage, one warrior.. also, guess what, I played one as a mixture of everything, and I enjoyed it. I won't be able to do this in A17 (unless I mod it, which I will do). So they will not force us in any more vary gameplay. They will just limit our choices.

Having no cap allows you to play as A, B or C, or everything. Having a cap only allows you to play as A, B or C. You are not enhancing gameplay, you are restricting it.

I absolutely agree, part of what makes games like skyrim fun is that theres no limit on how you can grow, and fits perfectly with the single player narrative, while being "restrictive to a class" works in mmos like Warcraft and MAY have a bit of variety on 7DTD multiplayer, it should NOT be the scope of development, in here, you have to become the ULTIMATE SURVIVALIST, and having restrictions like this will ultimately end in a poor experience, specially on the solo survival, since you may be unable to use something thats on your perk list because you had to allocate it somewhere else. lets just say, i cant make concrete because i put all my perks on water and food consumption, so now all parts of my game i wont be able to reinforce blocks because i made "a mistake" and now i cant maintain a base on advanced night hordes, or because i put my perks on bows now i cant use a shotgun as adequately, nor maintain it... this is NOT adequate.

Please, do not implement this kind of restrictions, as i said, they work on massive mmos like warcraft, but not on here, i dont want to play a restrictive game, i want to be the survivalist, not a withered mongrel that crafts bikes but cant even maintain a gun becuasei made "poor choices" that actually were good on other times in the game. No cookie cutters please!

 
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