My guess anything that is lootable. Basically things will respawn depending on the settings you have and when you loot something only those spots will have something in them again. Cabinets and such that are not lootable will stay non lootable.this sound bad for multiplayer servers, these are only cabinets and fridge?
we have to wait and see .. i can imagine finishing one poi. and next time i see it i go on top to the last room and break down directly to the boss . hopefully they will balance things out.I understand. I just hope they are not too large. Since I always prefer to build my base inside a prefab. Would be a shame if the houses will become so large that it will be extra hard to build your defenses.
From what I understand the lootability of a cabinet is determined on generation.My guess anything that is lootable. Basically things will respawn depending on the settings you have and when you loot something only those spots will have something in them again. Cabinets and such that are not lootable will stay non lootable.
I know not much will probably change in A17 so it is what it is. But hopefully this can be worked on more and such so it feels fresh every time and not feel like a repeat type feel.
i missunderstand the feature so its fine. i was thinking about these which show as open/closed, i thought they will not respawnMy guess anything that is lootable. Basically things will respawn depending on the settings you have and when you loot something only those spots will have something in them again. Cabinets and such that are not lootable will stay non lootable.
I know not much will probably change in A17 so it is what it is. But hopefully this can be worked on more and such so it feels fresh every time and not feel like a repeat type feel.
Yes, maybe my wording wasn't understandable. I understand all that. What I am saying is I come to house B and loot when I come back to that same house if loot respawn is turned on then it will be the same way as the first time. I hope at some point later this can become a random thing. First time fridge is open and 2nd time th fridge is closed. Maybe a bandit came by and stayed at the house and left something. I don't know just hope that it becomes random down the road.From what I understand the lootability of a cabinet is determined on generation.
Two identical houses are spawned, each with three cabinets (A, B and C). In the first building cabinets A and C are lootable while in the second building only cabinet B is lootable. The first house will only ever have cabinets A and C lootable but (depending on settings) the loot in those cabinets will respawn. Conversely, the second building will only ever have cabinet B lootable but that will also respawn according to the settings.
Nice!Some Findings:
1) I was able to fight dogs from a tree house. I spawned in 25 of them and they did not attack the tree and I killed them all using a crossbow from above.
2) The crossbow is every bit as Everdeen as the bow.
3) Beer and Grain Alcohol are working very differently now. Not sure if they are broken or if they have a new effect or what. I got a message that whatever their effect was would last for 3 seconds. I think it must not be hooked up properly yet.
4) The mix of lootable/non-lootable containers in a POI do not randomly reshuffle at respawn time.
5) Stealth is pretty awesome now. Making noise increases the value and you can be spotted now at night if you aren't careful. But if you are careful you can sneak past zombies who are just five meters away from you and they won't see you. Better yet the distraction feature of throwing a rock works better than I have ever seen it. Quite a bit of fun actually to sneak around with a stack of rocks to lure zombies away from your intended path.
in a 16.4 you can sneak around with a bow or crossbow in hand. the center of the eyeball and the arrow point will be lined up. after a while, you will notice that the arrow and the eyeball will start to drift apart, so if you aim by the arrow instead of the eye, the arrow or bolt will fly wide. hence aim drift. it was brought up last year as a bug that was never really addressed.Explain to me what you mean by extended aim drift with an example if you please. I read your original question about it but am not sure what you are referring to.
With the new Food/Water/Health/Stamina system there is no more "Wellness". What happens when you die?
This is interesting question, Roland what kind of death-penalty is now in A17? Is possible make 2 different death-penalty? For PVE and PVP?
I read somewhere then when u will die you will be directily punished by losing statistic point ... as i understand so you die you lose exemple 2 point in minning ... things like that .... my number are realtive but its the way its supose to workThis is interesting question, Roland what kind of death-penalty is now in A17? Is possible make 2 different death-penalty? For PVE and PVP?
Mud can be clear. You just have to analyse it enough! You have drilling mud, fluid mud, non-consolidated mud, etc..Well thats as clear as mud
I've not seen a new feature added but that list was NEVER the full list. It was what Roland was allowed to post. You have access to their internal list? And, if you are used to "the white knighting" as you call it, that must mean you whine non-stop or something. That may reflect more on you than the "white knighters". But call me anything you want. It doesn't bother me.When the feature list for a patch continues to get longer and the release date gets pushed back further it's the logical conclusion. You don't have to be a fly on the wall to figure out 2+2=4
But keep up the white knighting, I'm used to it
Or you could use them the lure them into traps or maybe even off of cliffs.Some Findings:
1) I was able to fight dogs from a tree house. I spawned in 25 of them and they did not attack the tree and I killed them all using a crossbow from above.
2) The crossbow is every bit as Everdeen as the bow.
3) Beer and Grain Alcohol are working very differently now. Not sure if they are broken or if they have a new effect or what. I got a message that whatever their effect was would last for 3 seconds. I think it must not be hooked up properly yet.
4) The mix of lootable/non-lootable containers in a POI do not randomly reshuffle at respawn time.
5) Stealth is pretty awesome now. Making noise increases the value and you can be spotted now at night if you aren't careful. But if you are careful you can sneak past zombies who are just five meters away from you and they won't see you. Better yet the distraction feature of throwing a rock works better than I have ever seen it. Quite a bit of fun actually to sneak around with a stack of rocks to lure zombies away from your intended path.
I have no problem seeing with the A16 version of the night vision goggles. They worked as good as their real life counterparts.Will night vision goggles ever serve the purpose of actually seeing better during the night? And not seeing much at all without them ?
if memory serves (as spock would say), i do believe there are different types of night scopes... infra red (grainy) and there is assisted (star light night scopes and grainy also), and then there is the digital that gives the clearer bluish view. i used the star light scopes when i was in the military, these were not the preferred ones to use in total darkness as the name implies they do need some light source to be effective. the ones in game tend to remind me of the star light ones.I have no problem seeing with the A16 version of the night vision goggles. They worked as good as their real life counterparts.