PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I really hope TFP are going for a stealth bar that is a glowing affect, it fades in and out based on a chance that you might be detected, kinda of like the game Thief which is my favorite stealth game. the first 2 Thief games had amazing AI and stealth which reminds me I need to play the new Thief game even the reviews is lower than the first two.

 
Some monitors are naturally brighter than others. I recently upgraded to a 4k monitor, and the default setting was enough to sting my eyes. I had to play with brightness and contrast quite a bit to get it to where it was comfortable to view my desktop and use most programs, and it still seems too bright for 7dtd. I had to start turning the gamma settings in the game down.
I doubt most people bother setting their monitor up correctly in the first place. They'll fiddle with game settings all day but the monitor remains on factory settings.

I set mine up for movies, that's what it generally gets used for. Anything after that can be set by the OS/program.

 
I doubt most people bother setting their monitor up correctly in the first place. They'll fiddle with game settings all day but the monitor remains on factory settings.
I set mine up for movies, that's what it generally gets used for. Anything after that can be set by the OS/program.
I have mine on a lowlight smooth mode usually. It's just nicer on the eyes.

My monitors automatically switched mode when I'm gaming. Nice qol... The little things :)

 
So @ Roland since we have calmed down a bit and decided to behave any chance for a tease of one of the unlisted things for a17 lol

 
Madmole, Faatal, Roland ,Quick question in regards to zombie respawns.....

In A16 I have a vanilla game on my server...I have taken over a 5 story building in a city along with the same building down the road for Horde nights. Even with bedrolls and LAND Claim blocks in both buildings (2 people playing together to maximize hordes} with 30 x 30 x 30 coverage, I am still getting quite a few zombie spawns in both buildings.

Will this, has this been fixed for A17....will Claim blocks/Bedrolls actually stop the spawns in a POI??

2nd question...would it be possible to get fluorescent colors that can bee seen in the dark or through night vision...Would be cool to leave directional markers for friends for night time. Or will additional colors be added in general??

Regards,

Ouch

MTFGA
Land claims have zero effect on zed spawn. Your bedroll only covers a 15x15 area, with the top of the bedroll being the center. You can change the bedroll coverage area in the serverconfig xml. HOWEVER, this effect is only on when the bedroll owner is present, so if you are on a server, and your friend is offline, zeds can spawn in that area.

 
I see alot of people whinning about the map size, so let me share a little things with you guys. Is perfecttly fine! The previous map size that mosty servers ran was 10x10x km on papper , in reality you got a circle that ended up at 6km 7km or 8km depending your location. I play this game on multiplayer since A1, yeah A1. And no matter the day or server population it was never ever everything completley looted, so if you cant use the whole map to its fullest in mp for sure sp players wont do it, so either way is just fine... everyone should hold their horses about the map size

 
Sound is an ongoing project but....there is at least one welcome change in the sound department. ;)
the sound is the most immersive element for me . Roland stop it I can feel the Hype kicking back already .

give a hint : scary , horror , nice ,normal ?

 
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Will night vision goggles ever serve the purpose of actually seeing better during the night? And not seeing much at all without them ?
They work great 75%+ of the time. Just not when raining/dusk/dawn. 5/300/600 all seem same. Always treasure when I find first set. (Zombies are dark masses and relatively easy to spot. Sometime crosshairs are easier to see as well.)

 
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I see alot of people whinning about the map size, so let me share a little things with you guys. Is perfecttly fine! The previous map size that mosty servers ran was 10x10x km on papper , in reality you got a circle that ended up at 6km 7km or 8km depending your location. I play this game on multiplayer since A1, yeah A1. And no matter the day or server population it was never ever everything completley looted, so if you cant use the whole map to its fullest in mp for sure sp players wont do it, so either way is just fine... everyone should hold their horses about the map size
i was thinking about that , i never explored all the map , so shrinking the map does not matter alot , i know it matters in MP but it can be changed in xml right ?

though my owner (aka the batman) says 80% is too much ;)

 
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They were redid stealth for A16 and the smell system wasn't compatible. They have worked more on stealth for A17 but still haven't gotten around to smell.
Maybe, someday

Walking Dead Season 1 Episode 2 (Guts)?

 
Zeds definitely target and fell trees in A17. Tree houses will make for nice little outposts to store supplies and maybe do a bit of forging but you won't want to spend a bloodmoon in one and if you get detected by a wandering horde best to descend and lead them away or engage them on the ground.
I like how you tell us what to avoid here. I guess you experienced it in some way, but I would just stay quiet about this one in particular, since treehouses are so cool, it would be fun to see how we ..well die a lot. Thanks man, for all the answers, I mean it.

Have a calm and cool sunday there.

 
Zeds definitely target and fell trees in A17. Tree houses will make for nice little outposts to store supplies and maybe do a bit of forging but you won't want to spend a bloodmoon in one and if you get detected by a wandering horde best to descend and lead them away or engage them on the ground.
So does this mean they will flatten tree farms and forests? or just that if you're on top of a tree, they will knock it down?

 
So does this mean they will flatten tree farms and forests? or just that if you're on top of a tree, they will knock it down?
Farming is one thing, building treehouse is another. Zeds apparently look for player made structures. Which is awesome. If I am wrong, someone correct me.

 
Will night vision goggles ever serve the purpose of actually seeing better during the night? And not seeing much at all without them ?

They work great 75%+ of the time. Just not when raining/dusk/dawn. 5/300/600 all seem same. Always treasure when I find first set. (Zombies are dark masses and relatively easy to spot. Sometime crosshairs are easier to see as well.)
I usually like to melee on horde night when I am on for it. I try to put down maybe a dozen or so 3-high frame pillars running down each side of a designated fighting area with a torch on each which make seeing with NVG so much better. Have a good spiked club or other melee weapon, chug some alcohol and It's Clobberin' TIme....

Later stage hordes I try to have a half decent firearm with a decent amount of ammo for the "tougher" zombies.

 
Will night vision goggles ever serve the purpose of actually seeing better during the night? And not seeing much at all without them ?
idk about you but the a16 nvg are amazing and I've never had a problem navigating with them

 
I was wondering did/will they make electric doors? I would love to have them a. close behind me or b. even better have a switch AND sensors so when zombies are coming you can put your base on lock down.

 
I was wondering did/will they make electric doors? I would love to have them a. close behind me or b. even better have a switch AND sensors so when zombies are coming you can put your base on lock down.
Prime was/is supposed to work on those; at least the garage door and drawbridge. He said if there was time they might make it in to A17.

As to the new map size, went into the xml and modified it to close to the same area, and tightened up the city/town and POI spawn. I like it better myself, but I'm not a size queen like some I guess :p >.<

 
Prime was/is supposed to work on those; at least the garage door and drawbridge. He said if there was time they might make it in to A17.
As to the new map size, went into the xml and modified it to close to the same area, and tightened up the city/town and POI spawn. I like it better myself, but I'm not a size queen like some I guess :p >.<
yeah the map size can always be adjusted.

 
Will night vision goggles ever serve the purpose of actually seeing better during the night? And not seeing much at all without them ?
I notice a lot of people complain about these but I rather like them. Seems I can make out zombies pretty well with them on at night. Maybe it's in the graphics settings?

 
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