Roland
Moderator
They were redid stealth for A16 and the smell system wasn't compatible. They have worked more on stealth for A17 but still haven't gotten around to smell.Why did they take out (smells) in the first place?
They were redid stealth for A16 and the smell system wasn't compatible. They have worked more on stealth for A17 but still haven't gotten around to smell.Why did they take out (smells) in the first place?
why do we even need that kind of pointless yellow bar? undetected, sensed and hunted text was fine
The bar gives better information. I agree that the text was fine but the developers wanted to go in a different direction. The eyeball was an unintentional aiming help which is now gone.actually no, the bar can tell the percentage of your stealth like holding torch , candle or light . moving , stopped . hidden > isnt it right like this Roland?
In general....it's still the same game. If you're burnt out who can say whether there will be enough differences to re-light the fire. I've found the best medicine is to take a break and come back rather than playing straight through and then expecting an update to make the difference. There are some big changes from A16 that I think will make the game seem new but at the same time you are still crafting, building, mining, and killing zombies.@Roland, I got a question:
We all kinda joke at every Alpha, that it's like a whole new game, since so much stuff changes and gets added. Usually for the better...
This time though, it feels like it's more true than ever with all the overhauls being done.
So, does the gameplay also feel very different now compared to past alphas? (Keeping in mind that things can still change, from the build you tried).
I believe so. I'll try testing that too and see how it compares with A16. I do remember sneaking into a town after dark crouched and moving past zombies so it seems to work. I should try it again but purposely make noises to see if it attracts attention. I know in A16 you could chop down a tree while crouched in the dark and zombies would ignore you...I was asking more about the physical stealth than the gui of it. I wanted to know that if I was crouched, quiet and had no open source of light that zombies within the immediate area wouldn't automatically hone in on me like I was sending out a flare and beating on a drum.
I guess? I quite like the night vision goggles but can't remember if it was in A17 or A16 that I used them. I don't remember hating them in A16. I keep my gamma at 35% and for my monitor that makes the night pretty dark.Will night vision goggles ever serve the purpose of actually seeing better during the night? And not seeing much at all without them ?
Zeds definitely target and fell trees in A17. Tree houses will make for nice little outposts to store supplies and maybe do a bit of forging but you won't want to spend a bloodmoon in one and if you get detected by a wandering horde best to descend and lead them away or engage them on the ground.Agreed..nice idea...maybe like a stealth 1 and stealth 2 with points that betters your chance of not being detected.
Ronald ….lol- that kills me every time....QUESTION...have you experimented with tree houses ….confirming Zs can take down trees now??
MTFGA
Sound is an ongoing project but....there is at least one welcome change in the sound department.I’m pretty sure faatal said sound is unchanged for alpha 17 but I could remember wrong. Roland?
COOOL!!! Glad to hear it!!Zeds definitely target and fell trees in A17. Tree houses will make for nice little outposts to store supplies and maybe do a bit of forging but you won't want to spend a bloodmoon in one and if you get detected by a wandering horde best to descend and lead them away or engage them on the ground.
Perhaps the brightness on his tv/monitor is set too high? The devs have no control over that and it's a cheeky trick used by gamers when the option to set the gamma in a game is missing.In A16 the night vision depends a lot on your (real) equipment as well, too. When playing with my friend we both were on default gamma and I could barely make things out in the dark, NVG didn't help me a ton. But they were the difference between being completely blind without a light source and being able to have some idea of where the threats were.
My friend however swore they were 100% useless as it was never dark and he could always see as good if not better without them. I kept telling him he should turn down his gamma if the night wasn't dark but I kept getting the "but the devs set it the way they set want it so it must be right" response.
Yeah, I know he wasn't trying to cheat like some people do. He just didn't seem to grasp that that's a setting for adjusting to differences in monitors and not an "as intended" thing. Some displays just naturally have a lot more definition in the almost-darks than others even if they look right to you overall.Perhaps the brightness on his tv/monitor is set too high? The devs have no control over that and it's a cheeky trick used by gamers when the option to set the gamma in a game is missing.
Wait what. How am I meant to aim now. Oh the Horror!!!!! :frown: :frown: :frown: :frown: :frown: :frown:The bar gives better information. I agree that the text was fine but the developers wanted to go in a different direction. The eyeball was an unintentional aiming help which is now gone.
Well, to be honest with zombies decaying, bits falling and fallen off it has always perplexed me how they would smell in the first place...They were redid stealth for A16 and the smell system wasn't compatible. They have worked more on stealth for A17 but still haven't gotten around to smell.
Did they remove the night sounds ? :smile-new:Sound is an ongoing project but....there is at least one welcome change in the sound department.![]()
<wipes the dust from a joke about a dog with no nose>Well, to be honest with zombies decaying, bits falling and fallen off it has always perplexed me how they would smell in the first place...![]()
I hope they reverted the old menu theme :')Did they remove the night sounds ? :smile-new:
Some monitors are naturally brighter than others. I recently upgraded to a 4k monitor, and the default setting was enough to sting my eyes. I had to play with brightness and contrast quite a bit to get it to where it was comfortable to view my desktop and use most programs, and it still seems too bright for 7dtd. I had to start turning the gamma settings in the game down.Perhaps the brightness on his tv/monitor is set too high? The devs have no control over that and it's a cheeky trick used by gamers when the option to set the gamma in a game is missing.