PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
<shrug>
Start at 00:10:55 and judge for yourself.

Video #17 Q&A with Prime and Kinyajuu
A valid question that was a bit glossed over...

If we can only hope to max out 2 perks and get 1/2 way on 2 more then that is going to seriously screw over single player. I have a terrible internet connection living where I do and to top it off I play on a potato...

I generally try to keep an open mind as far as the changes happening; sure i chime in from time to time but I usually refrain from being too negative. This however I can see no up side to; not for single player. It seems to me as though the devs have decided to embrace the MOBA genera and left anyone playing solo to just deal with it.

Perhaps I missed something or misinterpreted what was said, but in spite of wanting to play online I cant and have no obvious recourse.

 
I swear they purposely do things every alpha update to mess with the timing so you have to relearn how to melee. This time will be no different with the added variables of:
1) You just don't know when they're really dead now with the ragdolling and removal of the enemy HP bar

2) They can hit mid-animation which makes for getting sucker punched if you're battling the way you're used to

3) You have to have the cursor exactly on them when the hit lands to actually hit them. Hits are much less forgiving.

4) Power attacks are tempting but tough and you will take hits trying to land them.

I'm just warning people to have medkits and beer handy during the first few hours of new-update-melee-timing-adaptation because the learning curve is real.
There is no longer going to be an enemy HP bar? That is disappointing if so.

 
A valid question that was a bit glossed over...If we can only hope to max out 2 perks and get 1/2 way on 2 more then that is going to seriously screw over single player. I have a terrible internet connection living where I do and to top it off I play on a potato...

I generally try to keep an open mind as far as the changes happening; sure i chime in from time to time but I usually refrain from being too negative. This however I can see no up side to; not for single player. It seems to me as though the devs have decided to embrace the MOBA genera and left anyone playing solo to just deal with it.

Perhaps I missed something or misinterpreted what was said, but in spite of wanting to play online I cant and have no obvious recourse.
Well one part of 7DTD is that is an RPG apparently this change is part of that.

You do have a recourse. You can either up the max level or up the skill points per level. It is a small change of a number in the xml (progression i think).

So just do that and this change by TFP wont mess with you.

I know it is a cheap ploy saying just mod the xml but the xml is essentially the ultimate options menu and super easy to learn to change.

Just get Notepad+ and if you need help just ask here or the mod portion of the forum.

- - - Updated - - -

There is no longer going to be an enemy HP bar? That is disappointing if so.
If i remember correctly you can enable it via xml.

 
I guess you would have to explain exactly HOW a SP character would be screwed if she couldn’t max out all perks. Currently, I don’t believe your premise so let’s start there.

My view is that any player can survive, mine, farm, scavenge, build, defend, trade, craft, battle, explore, swim, drive, etc. with both some strengths and some weaknesses. You tell me what part of the game a single player is locked out of if she can’t get 100% strengths in everything?

Don’t just say there’s screwage. Show me the screwage.

 
It seems to me as though the devs have decided to embrace the MOBA genera and left anyone playing solo to just deal with it.
I apologize for being so ♥♥♥♥ about this.. but there's no semblance of moba to what TFP have been doing. MOBAs are Multiplayer Online Battle Arena. If they forced pvp and wouldn't allow any play outside of their own servers, then maybe.

Again, sorry.

 
you know i actually don't mind being able to hear gunshots across the map.........above ground......it helps with my hunting of other players.

if anyone has a problem with being able to hear a gun shot across the map get over it haha. guns aren't made to be quiet without a sound suppression device.

that being said the only thing i care about is not being able to hear sounds below ground while on the surface. that is completely unrealistic. instead of bitching about something that actually brings immersion to the game how about you focus on things that don't make sense. like being able to hear crap down to bedrock. there is no reason to be able to hear things under ground.

 
im just gona throw this out there, the massive map gives plenty to explore and try to find a perfect base location. that said, i can understand why this change is being done.
there for! i ask for a simple request... give us the option to designate the map size for random gen. smaller maps are better for lesser computers, but still has the option to generate large maps. i dont think thats a unfair suggestion no? if server owners are gona have that option, so should users for there solo games.
+1 to this. The option to set your map 🗺 size on random gen would be wonderful.

 
I guess you would have to explain exactly HOW a SP character would be screwed if she couldn’t max out all perks. Currently, I don’t believe your premise so let’s start there.
My view is that any player can survive, mine, farm, scavenge, build, defend, trade, craft, battle, explore, swim, drive, etc. with both some strengths and some weaknesses. You tell me what part of the game a single player is locked out of if she can’t get 100% strengths in everything?

Don’t just say there’s screwage. Show me the screwage.
OK, challenge accepted.

let us say I ever want to make either a chemistry station or an auto turret, for that science 7 is required so there go all those levels of advancement. Now personally I always prioritize armor, the less damage I take the better it is for me, regardless of how I choose to engage zeds. So there go 2 of my main choices. 1 made to provide antibiotics and one to mitigate damage. Now true,there are no items that I know of requiring science 10so fine...I get 2 other choices to raise to 5 and another to only level 3.{and yes I know a chem station isn't required to make antibiotics}

So now at best my melee can hit say level 8 just to use those 3 extra ranks, that leaves me only 1 other choice to raise to level 5, tool smithing and gun smithing come to mind, not even considering the oddballs that only require 1 or 2 ranks, the workbench, the aforementioned chemistry station, concrete mixing, or steel smithing. By no means do I feel the need to max everything, but unless crafting and combat are sepperated then the options are too limited for long duration play.

I have logged more hours playing than I care to admit, and for a long time now when I die, that is all she wrote, delete and start over. If we are allowed to respec then my arguement is definitly invalid, as then should you decide to go another route you can, but setting in stone a given build is going the wrong way. I would reccomend looking at the system used by UO way back when with a system that raised or degraded over time depending on what you were doing.

 
I guess you would have to explain exactly HOW a SP character would be screwed if she couldn’t max out all perks. Currently, I don’t believe your premise so let’s start there.
My view is that any player can survive, mine, farm, scavenge, build, defend, trade, craft, battle, explore, swim, drive, etc. with both some strengths and some weaknesses. You tell me what part of the game a single player is locked out of if she can’t get 100% strengths in everything?

Don’t just say there’s screwage. Show me the screwage.
Well they can’t show you the „screwagw“ till they got a hold of A17.

But let’s be honest we all besides Roland and the Q&A testers here are just talking out of our asses. Till we get a hold of A17 we can’t really say that the new skill path screws us

 
@Roland

After playing a17 can you tell me/us at top of RWG the cell and cache size.

Is the cell size an even divisor of 8000, a mutiple of 16 or 32, default 1800,

and in your randomgen saves hubcelldata folder, how many files are there?

 
Last edited by a moderator:
I apologize for being so ♥♥♥♥ about this.. but there's no semblance of moba to what TFP have been doing. MOBAs are Multiplayer Online Battle Arena. If they forced pvp and wouldn't allow any play outside of their own servers, then maybe.
Again, sorry.
I accept that referring to MOBA's may be premature,but they are certainly preferring multiplayer at the expense of single player. I understand it is all about pleasing your main player base, but i feel a bit screwed in single player if things go as I understand.

 
Last edited by a moderator:
Not sure if you noticed several pages back when he posted a picture of the night vision. I replied and said what do they look like turned off. The reason I said that is because it looks like a POI in that picture that I haven't seen or at least it doesn't look like one I recognize. So with the remake of POI and possibly more POI it might turn out really good.
Turned off, the ground and zombies were black. That POI is the path test prefab.

 
Last edited by a moderator:
OK, challenge accepted.
let us say I ever want to make either a chemistry station or an auto turret, for that science 7 is required so there go all those levels of advancement. Now personally I always prioritize armor, the less damage I take the better it is for me, regardless of how I choose to engage zeds. So there go 2 of my main choices. 1 made to provide antibiotics and one to mitigate damage. Now true,there are no items that I know of requiring science 10so fine...I get 2 other choices to raise to 5 and another to only level 3.{and yes I know a chem station isn't required to make antibiotics}

So now at best my melee can hit say level 8 just to use those 3 extra ranks, that leaves me only 1 other choice to raise to level 5, tool smithing and gun smithing come to mind, not even considering the oddballs that only require 1 or 2 ranks, the workbench, the aforementioned chemistry station, concrete mixing, or steel smithing. By no means do I feel the need to max everything, but unless crafting and combat are sepperated then the options are too limited for long duration play.

I have logged more hours playing than I care to admit, and for a long time now when I die, that is all she wrote, delete and start over. If we are allowed to respec then my arguement is definitly invalid, as then should you decide to go another route you can, but setting in stone a given build is going the wrong way. I would reccomend looking at the system used by UO way back when with a system that raised or degraded over time depending on what you were doing.
You do know that player progression is being revamped right? What you're talking about right now may be irrelevant.

 
You do know that player progression is being revamped right? What you're talking about right now may be irrelevant.
I do know it is getting revamped, just not how and where. I do hope my argument about imbalance is invalid, but I fear the worst and hope to be wrong.

 
Status
Not open for further replies.
Back
Top