Gamida
Hood Ornament
Have seen servers with max set to 60 or higher...I would dread being on one with that many on at once on a horde night8 is what they recommend. Technically 8 doesn't have to be the max if you don't want it to be.
Have seen servers with max set to 60 or higher...I would dread being on one with that many on at once on a horde night8 is what they recommend. Technically 8 doesn't have to be the max if you don't want it to be.
Sorry my mistake kinda missed read what you was saying. As far as that goes I missed that when he said this so not sure.By "bigger" I meant comparing "new Navezgane" to the "old Navezgane" not rwg.
+1 to thisI would like TFP to attempt a planet 7d2d. Nothing as big as the Earth or anything, just enough so the player can't realize the curve while traveling that much.
Eventually the planet would be fully generated, unlike how it is in A16.4(b8), where it basically can continue to gen as long as you have enough space to do so, gobbling up more and more resources till eventually it crashes.
? Sorry a little confused what you are saying. As far as horde night goes if 60 are on it still is based on what level you are and how many deaths you have with the ones that come around you. Don't play with that many so someone else can be more specific as to if someone else is near you that is higher level and less deaths/ not died in awhile.Have seen servers with max set to 60 or higher...I would dread being on one with that many on at once on a horde night
Well you can always set player count higher but TFP is developing the game for max 8.Have seen servers with max set to 60 or higher...I would dread being on one with that many on at once on a horde night
I'll withhold most of my judgment until I actually play it for myself. But, I can't help but to make a few assumptions. It sure seems like a step backwards not forwards to reduce the size of the playfield while simultaneously adding vehicles that transverse that playfield even faster. A Gyrocopter would make a square map 8 KM across feel quite small relative to what we are used to with this game. If you're at 0 - you can only go 4 KM in any direction and you're at the edge. I have routinely traveled further than 4 KM from 0 on this game.In A16 you can go away from (0,0) approximately 10km in any direction. This is what is called a radius. The map has a diameter of 20km. This is how an approximate size of 314 sq km was calculated. 10x10 = 100 --> 100 x 3.14 = 314
Kinyajuu has confirmed that the new size is a square map that is 8km x 8km which means a total size of 64 sq. km. 8 x 8 = 64.
So the map will be considerably smaller but more densely filled with POI's. This is better for some playstyles and worse for others. So that is how some people can talk about how it is better and how others can talk about it is worse and nobody has to be deep in anyone's ass. Although, there may be a problem with at least one person who thinks everyone plays the game the same way as them....
First, welcome to the forum.Please Tell me When the Patch out,I can not handle it anymore
:apathy:
+1 to thisI would like TFP to attempt a planet 7d2d. Nothing as big as the Earth or anything, just enough so the player can't realize the curve while traveling that much.
Eventually the planet would be fully generated, unlike how it is in A16.4(b8), where it basically can continue to gen as long as you have enough space to do so, gobbling up more and more resources till eventually it crashes.
Do you want a three year wait for the next update? Because that's how you get a three year wait for the next update.+1 to thisThere are several games out there with voxel worlds, the first that comes to mind for me is space engineers. I accept that for now making the game work right is a more valid goal, it is something that isn't an unreasonable expectation in the final product, and I for one would buy the game all over again at twice the price for such a world that would run on my potatoe.
That must be from when you spent so much time checking out Paris and your wife was happy until she discovered which Hilton you were staring at.My wife doesn't like me looking at those sort of files.Wait, what?
Do I want a 3 year wait...no. But then again 1 hasn't killed me yet, and I am not demanding a voxel world but a man can dream.Do you want a three year wait for the next update? Because that's how you get a three year wait for the next update.
In all seriousness... I'd like that for their next game but spherical terrain is a whole new kettle of worms. I'd like to see something the size of a real planet myself, no game has achieved that so far. It's definitely on my wishlist of things to do although I doubt I'll go so far as doing it voxel. Where would you store all of the data?
Rule #2: double tap.RE: Being unable to tell if a zombie is dead-dead.
You don't need a health bar. You simply need to pay attention. They might or might not make a sound when you hit them. That doesn't matter.
The true indicator of whether a zombie is dead or not is this - They, invariably and without fail, turn into loot containers.
So... That means you watch for the "Press E to search " type dialogue to pop up. That will confirm if it's dead or not. And depending on various factors, this pops up as soon as your weapon hits in melee, and they start to fall. - If they're on the ground you don't have that, but it should still pop up before you look away.
Or if you're worried about it, pick a position that puts them in front of you. Never leave a potential enemy at your back.
This! Always make sure. The head pops like a grape, alive or dead. But without it, you know for sure.Rule #2: double tap.
If a zombie is down, whack it again to be sure.
? Sorry a little confused what you are saying. As far as horde night goes if 60 are on it still is based on what level you are and how many deaths you have with the ones that come around you. Don't play with that many so someone else can be more specific as to if someone else is near you that is higher level and less deaths/ not died in awhile.
As far as the new map goes for hordes, if a server has that many players on at once I would hope they went in and made the map bigger for this many players.
Was talking about servers having 60 players on at once. Now all of them are looting everywhere on a smaller map. Even if those 60 weren't on at that time there could be 60 different players on. Now they are looting...and there could be a 3rd or even 4th lot that comes on at a different time. Now all of them have started a base and put down their land claim blocks. The amount of livable and lootable space for each server player gets smaller and smaller and is made even more so with a smaller map.Well you can always set player count higher but TFP is developing the game for max 8.
I wonder if that wouldn’t lag