The Gronk
Colon Pounder
On that side of things the limit is quite possibly the amount of system resources available as opposed to mismanagement of resources. What takes 5 minutes for a gaming rig to generate can take 50 minutes for a potato.What I'm worried about is that their engine crashes, produces errors or has memory leaks with the additional content and so they had to reduce the amount generated to overcome a fatal flaw buried in the game.
The pregeneration is fire-and-forget, it's only done once. Memory leaks aren't so much of an issue in that scenario as the internal GC will clear them over the course of time if no new memory is allocated... not so much of a memory leak as a memory puddle.
- - - Updated - - -
Nope, pre-generation of settlements will have little effect on runtime performance, they are two different systems. You'll still have the same amount of system resources used as any area with a lot of buildings in sight.Ah I didn't know POI density was actually being changed? I thought it was only being thrown around as an idea by some people here a while ago, didn't know it came from a developer. In that case, ok, I believe POI is gonna happen
But will this not counteract the performance gain gained by decreasing the map size?