Bubo
New member
And shorter water bridges for me. Woo.With the smaller map at least now I can probably make my map wide, underground tunnel system a reality.
And shorter water bridges for me. Woo.With the smaller map at least now I can probably make my map wide, underground tunnel system a reality.
And this is what I see...True that. It’s why they lower me down and then close up the sewer cover plate again...
Have they even done any occlusion culling yet? That seems like it'd double fps for some people.
I like this idea. A trapped chest or a car alarm would be awesome. It could either just draw them in stumbling or trigger a feral response if its loud enough. Maybe even if you shoot off a gun for x amount of time too long it would trigger the same response.@devs - idea for A18: Each time a container is being opened (prior to looting), add a small percentage chance of it triggering a loud noise event and drawing attention, as if the container gained the "scream" buff used by screamers to draw hordes. Perks/skills could be added which reduced the chance of fumbling containers or triggering alarms as you gained ranks. TBH, most lootable vehicles with functioning batteries should have a noise event when you force them open (car alarm). On a PvP server, this would be especially dangerous and add a new element of ambush gameplay.
Definitely. I have yet to explore the whole map on a multiplayer server. It takes days to walk it and you have to worry about starving along the way, along with zeds and hostile players on top of it. The server usually resets far before I have a chance to really explore it. I'll take performance gains over a huge map any day.I would think that people who are all into the PVP...would like that the maps are smaller and thus easier to find others and raids will happen more frequently? Isn't that why they play that type of game? Wouldn't that create more actual PVP? hmm
I only play on a private server with my two brothers and we never bothered to explore the entirety of the map as it is...so , do not think the map size change will effect us...but more POIs? Better performance? Yeah , I will take that!
Should we compare POI density between the two games? I’m enjoying Empyrion but dang all that space is barren.Empyrion galactic survival Alpha EXPERIMENTAL 8.0 - Release
Just released a map that is 64 times bigger than the original ones they have. The originals playfields were comparable to Nazgane.
Plus they pushed the build limit of buildings bases from 250 to over 6400.
And that's in just once playfield. There are dozens of worlds in that game, each with a map around that big and yes it is a voxel based. No green zones or red no go zones either. They did away with them.
Meanwhile in 7D2D all the maps shrink 00
What's up with that?
I guess I would be ok with that if only we could see a video on it but all we get is a photo of a dumpster with rust on it and no view...
Give it time sillls... I "read" from MM's last picture on the new graphics, that he was not happy enough with "something or other" to do the vid right now.Empyrion galactic survival Alpha EXPERIMENTAL 8.0 - Release
Just released a map that is 64 times bigger than the original ones they have. The originals playfields were comparable to Nazgane.
Plus they pushed the build limit of buildings bases from 250 to over 6400.
And that's in just once playfield. There are dozens of worlds in that game, each with a map around that big and yes it is a voxel based. No green zones or red no go zones either. They did away with them.
Meanwhile in 7D2D all the maps shrink 00
What's up with that?
I guess I would be ok with that if only we could see a video on it but all we get is a photo of a dumpster with rust on it and no view...
Cmon, really? you're comparing empyrion? its a resource hog with 2 people in different solar systems. the pois are tiny. but yes, the maps are HUUUUGE.... 90% of it is pointless in regards of looting, but HUGE!Empyrion galactic survival Alpha EXPERIMENTAL 8.0 - Release
Just released a map that is 64 times bigger than the original ones they have. The originals playfields were comparable to Nazgane.
Plus they pushed the build limit of buildings bases from 250 to over 6400.
And that's in just once playfield. There are dozens of worlds in that game, each with a map around that big and yes it is a voxel based. No green zones or red no go zones either. They did away with them.
Meanwhile in 7D2D all the maps shrink 00
What's up with that?
I guess I would be ok with that if only we could see a video on it but all we get is a photo of a dumpster with rust on it and no view...
So your putting down issues that some people have well elevating your own. Now that's pathetic. lolCmon, really? you're comparing empyrion? its a resource hog with 2 people in different solar systems. the pois are tiny. but yes, the maps are HUUUUGE.... 90% of it is pointless in regards of looting, but HUGE!
but really, can the crying stop over the map size UNTIL experiment is out?
there's much bigger things to pick at.. like really, Plains & Maple Forest as full and distinct biomes being a dropped feature?! THERE GOES THE IMMERSION! (rage over the lack of immersion!)
I agree with you. The unlimited or huge world thing is awesome for what it is, but damn lol. You start a new world and spawn half-way across the map from a friend and you spend the next two and a half hours running to each other to start playing the game.Controversial opinion apparently, but the playzone should be restricted even further. It's nigh impossible to run into someone else with the current random gen map size. Back when they had large sound radii at least you could follow sounds to find someone but now you can spend hundreds of hours and still not find someone you're looking for.