PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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OMG seriously?
I wrote 100Km^2, which is indeed twice as much as 50 Km^2. What you are referring to is 100Km x 100Km, which is actually 10000Km^2. It is just notation.
That's not how your post came across. I wasn't the only one that thought you meant that.

But I am sorry. Your post makes sense now. I was in the middle of reading everyone else talking about the 10000 vs 8000 and 100^2 is 10000 so I assumed you were saying that. :)

 
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That's not how your post came across. I wasn't the only one that thought you meant that.
You probably did not read it carefully. Have a look:

Hopefully the generation is linear with the area that one wants to generate
I said linear with the area, not linear with the side. Pretty obvious.

Also, in another post of mine I said this:

I just hope they did nothing above O(n) with the area and O(n^2) with the side ;)
which further proves my point.

 
You probably did not read it carefully. Have a look:


I said linear with the area, not linear with the side. Pretty obvious.

Also, in another post of mine I said this:

which further proves my point.
Yeah I went back and edited my reply to you. I did just misread it. I think all the 10000's this and 8000s that flying around just got to me. Hehe

 
Now, with all this shrinkage for more efficiency (which i support and have literally no say in the matter), can ziplines make it in the possibly section?

cutie-eye-please-meme.jpg


 
I also would like to move on to another topic of discussion that's not map sizes.
How about crafting recipes we've added to our games? I added a recipe for the red sand you find in deserts, because I wanted to patch holes in my oil shale mines.
oooh, i would like to see a lot more crafting recipes... personally. Maybe not so much that it'll lag out the menu, but more. Cant go wrong with more! Unless its the map size

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Lol. Dunno maybe they can make the POI's more hazardous to slow down the looters. But with my experience on the multiplayer servers, your fellow players are vultures that play day and night until theyve picked everything clean. They are nothing if not dedicated.
This exactly. No matter how many cities there'll be within 2 km radius. They will be picked clean of good items ^^

And to fiddle with respawn to counter it, mehh. Not a viable solution. I really think a lot of MP players willl at first like more POI's near. But when everything is empty the hate will start to grow.

 
Just please don’t bet $50 on it....
What? It's guaranteed! Plus I bet 20 bucks that the map will be shaped like a star.....a future public poll will demand it.

(Can't wait to see the math wizards work that one out :) )

 
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Lol. Dunno maybe they can make the POI's more hazardous to slow down the looters. But with my experience on the multiplayer servers, your fellow players are vultures that play day and night until theyve picked everything clean. They are nothing if not dedicated.
@devs - idea for A18: Each time a container is being opened (prior to looting), add a small percentage chance of it triggering a loud noise event and drawing attention, as if the container gained the "scream" buff used by screamers to draw hordes. Perks/skills could be added which reduced the chance of fumbling containers or triggering alarms as you gained ranks. TBH, most lootable vehicles with functioning batteries should have a noise event when you force them open (car alarm). On a PvP server, this would be especially dangerous and add a new element of ambush gameplay.

 
I just read on the first page that the "Blimp" was cancelled with disappointment.

I didn't know this was ever really a thing... But more over. Disappointed. Really? :p

I'm actually looking forward to the Gyrocopter though. Should also be faster than any blimp, by all rights.

 
I just read on the first page that the "Blimp" was cancelled with disappointment.
I didn't know this was ever really a thing... But more over. Disappointed. Really? :p

I'm actually looking forward to the Gyrocopter though. Should also be faster than any blimp, by all rights.
Hm, somehow I was unaware that Blimp was gonna be in. Till now. Damn I understand your disapointment.

 
In A16 you can go away from (0,0) approximately 10km in any direction. This is what is called a radius. The map has a diameter of 20km. This is how an approximate size of 314 sq km was calculated. 10x10 = 100 --> 100 x 3.14 = 314
Kinyajuu has confirmed that the new size is a square map that is 8km x 8km which means a total size of 64 sq. km. 8 x 8 = 64.

So the map will be considerably smaller but more densely filled with POI's. This is better for some playstyles and worse for others. So that is how some people can talk about how it is better and how others can talk about it is worse and nobody has to be deep in anyone's ass. Although, there may be a problem with at least one person who thinks everyone plays the game the same way as them....

More dense cities might help certain playstyles but that has not much to do with turning the map into a shoebox.

A little reduction ok...but cutting it in half or more seems really excessive, and adding of course faster vehicles just to zip across the map makes them seem pointless.

The only thing that make any sense is trying to increase performance on low end computers...but there are a ton of ways to do that vs killing the map.

Have they even done any occlusion culling yet? That seems like it'd double fps for some people.

 
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@Roland do you think it would help performance by making the edge of the map irradiated so nothing can be spawned or seen past the edge of the map, cause we get pois being made past the map in rwg, i think it would be neat to see a cloud of radiated gas blocking your leaving the map.

 
Hm, somehow I was unaware that Blimp was gonna be in. Till now. Damn I understand your disapointment.
Hah, I think you misunderstood me... I'm not disappointed at all... Roland seems to be though ;)

 
First thing I noticed in that first video was NO, it doesn't look better than 7DTD in any aspect. Second thing, there is no structural integrity, you can tell because when you cut down the trunk of the tree, the rest stays hanging in the air. If you've ever seen the way that 7DTD gets bogged down when you destroy a large structure, that's the SI calculations consuming your cpu.
You are right. But there are mods that adds physics to minecraft too. Prove:

If you have +60 different bioms with hires textures and an unlimited size of a map....etc and put all this together running on a java VM with manly 1 core then you realize there are technically worlds between these games. I like both games but since I ve a few thousand hours in both games I wish that the devs put a litte bit more features of a modded minecraft in 7 days.

Btw you can put any forge mod together in a package like you want and easy make your "own" modpack. its not that I am dreaming and picking out things that doesnt work together.

btw. the structural integrity in 7 days does lag, doesn´t work at all in many cases or blocks drop down in an unnatural way and time amount. sadly , this is no real part of 7 days it can win a price with. The more I think a about it I get to the result that this outstanding thing of the game is totally messed up. it could be such a great win for gameplay but is a fail.

 
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i understand that some people worry about the map size for RGW but TFP made this decision to reduce the map size and yelling at TFP is not helping them to make things better

at first some people were whining about the zombie healthbars and now its about the map size of the RGW we all should to be more thankful that they working so hard at the game and spending so much time to make a great game for us all

It is not always easy to make the right decisions but i'm sure they know what they doing

 
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