PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Options? Nah bro, we can simply dive in the the Source Code and programm the game ourselfs. Easy.
Yeah and if one isn't sure how I would about say give it time and look out for threads because someone will post something about it and someone will post and say just do this and show how.

 
Yea, its smaller than I originally understood, I was expecting a 20 percent decrease. Kinda sucks. Hopefully bringing it back up a bit to say 50 percent of original size in XML won't kill the performance. I wonder what other "Features" are in store....
Same, I felt disappointed of this change to map size.

 
With this kind of reduction, I'm guessing the new features are very taxing to system resources. This might be what they had to do just to get it all to run smoothly. If the trade off for an all around better game is a smaller map, I'm fine with it. I think alot of people forget that 7d2d is also a console game, which could possibly be a considerable percentage of their sales. They have to cater to all and not just the PC crowd. I don't blame them. If it was my paycheck, I would do the exact same thing.

For those who are unhappy with the map size for the superlag 50 slot PC servers, I'm sure the game and features can be modded for it to run right. The eternal pessimists setting fires on forums need to take a deep breath and relax. Its all going to be fine.

 
Way i see it more options the better. Isnt it a common statement in here "people play games the way they want to".

So like when A16 was released it didnt have shadow option on/off then added in a quick patch. I wish tfp would do it with the Irradiated zombies. They make some of the beast pc's run like a potato, mine included

 
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The easiest way to summarise the map change is to think of it in terms of the map preview tool.

In A16, you could view the map at size 5, and the round map you'd see inside the red circle would be the limits of the playable area.

In A16, you can view the map at size 2 and the square map you see is the limits of the playable area.

Personally, I don't mind the change - I'd only bother previewing a map at size 2 anyway, and decide on a suitable place to set ip a base in that area. I don't think I've ever been far enough out from the centre of a map that I'd notice the difference.

 
So, basically all I got out of the last 10 pages in the forum is.....size matters.

Ok... next useless discussion.

Coughs * VIDEO * Coughs

 
With this kind of reduction, I'm guessing the new features are very taxing to system resources. This might be what they had to do just to get it all to run smoothly. If the trade off for an all around better game is a smaller map, I'm fine with it. I think alot of people forget that 7d2d is also a console game, which could possibly be a considerable percentage of their sales. They have to cater to all and not just the PC crowd. I don't blame them. If it was my paycheck, I would do the exact same thing.
For those who are unhappy with the map size for the superlag 50 slot PC servers, I'm sure the game and features can be modded for it to run right. The eternal pessimists setting fires on forums need to take a deep breath and relax. Its all going to be fine.

They are the developers but a different company is dealing with console. Not saying they don't care about console but they made it clear back then that they are working on PC first and nothing will change that. That the console team will take whatever they can and able to from PC. Console was sold as a finish game with what they had finished in A14. So I really doubt they cater to console.

 
I also would like to move on to another topic of discussion that's not map sizes.

How about crafting recipes we've added to our games? I added a recipe for the red sand you find in deserts, because I wanted to patch holes in my oil shale mines.

 
Way i see it more options the better. Isnt it a common statement in here "people play games the way they want to".
So like when A16 was released it didnt have shadow option on/off then added in a quick patch. I wish tfp would do it with the Irradiated zombies. They make some of the beast pc's run like a potato, mine included
Its that animation they have its deadly. I ended up removing them from my mod for performance sake.

 
I'm just thinking that the Hitler vid was a little premature. So much good material has come up since then, and it would have been fun to incorporate it.

 
Weekend off? My daughter got married, mom and niece in town, so that was a bit more important.
Congratulations on your daughter getting married. Did you get a lot of ammo, food, and construction supplies for the dowry?

 
Different Players, Different Approaches. My Experience does not have to be the same as yours. But was it to much asked, what the Playerbase would vote for in a public and advertised Poll?

I know its your Game, TFP. But we the Players enabled you to make your Game, as we bought it in Early Access for the Features it had, or for the Features that would come. But this drastically Reduction... no one signed for.
Really? A public poll? First of all I can predict the result without a poll and secondly what does community preferences have to do with necessary performance changes? This is something that TFP feels they need to do to greatly improve performance and stability-- especially with vehicles. We are getting closer to the finalized version. Once the game goes gold there is no forgiveness for unstable worlds where you fall through not fast enough loading chunks or your vehicle just disappears or because 8 players are riding away from each other in 8 different directions the server crashes. The days of justifying poor performance and glitchy terrain with the time honored phrase of "It's Alpha" are coming to an end. So TFP has chosen a benchmark that they can be sure stability and performance are going to be rock solid for up to 8 players. It's not because they think 64 sq km is better than 314 sq km but were afraid to ask the players so they snuck it in without our say so...

As far as I understand it, those servers will be able to edit the size of the world in the xml files.
Exactly like those servers can edit the maximum number of players. Yes.

They communicated that the reason for that reduction are increased performance problems, combined with the Pre-Generation.If we decide to alter the XML Files ( Which we dont do either way so the Server stays in the "unmodded" Tab) we might get a highly unstable game.
Many servers have had to either remove vehicles or limit the battery size to keep the speed down to a level that keeps the game stable. You can probably increase the map size to what its been with the caveat that you may need to remove vehicles or limit their speed just as before.

Corners have to be cut somewhere if we wish to continue in this fully destructible voxel world.
Technically, corners were added...

a 80% cut in map size is not defendable imo
No one really needs to debate it at all. Whether you are for it or against it is immaterial. It is the reality. People can try and compare other games and give their opinions as to why the cut is too drastic all day long but the people who actually know the code and know the limits have chosen the size that works best. There is no reason why the supported size couldn't be enlarged as the game goes through beta and through optimizations a larger size with good stability becomes possible-- just as the number of supported players could well increase.

Welcome to early access folks where you get to experience ALL the ups and downs of the development process. If nothing else at least you can say that you remember having played on a 10k radius map.

 
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has this game released any content in the past 3 months? or if im reading this right the huge patch comes out sometime in the next month? im just checking in and too many raging teenagers and meme lords to sift through and not enough tylenol to get my solid answers from research
Raging forty year olds acting like teenager, everyone a meme lord except myself, and everyone a raging meme lord.

No, no update within the past three months. Yes, a new alpha to be released sometime this month if all goes well.

Don't really expect much for regular updates, unless you consider a new version of alpha to be the update, and that will be anywhere from 8-14 months. I mean, they'll stabilize and fix the bugs after the new alpha release, so you'll get fixes and the such for a month or two, but after that it's waiting for them to announce new features for the new alpha.

The only purpose to the forums is being a raging meme lord.

 
You can't argue real world weaponry facts with gamers and nerds in general...they never listen...
Just like the continued argument of the vastly overrated , weak Katana...to many weabos and fanboys...they

will never listen that the strongest , most advanced sword in history was the Viking Ulfberht which has been studied

and proven...down to it's far superior quality steel , to its overall design...but hey , let them live in their fantasy land...
Umm, isn't Ulfberht simply an allusion to a pattern welded sword with Ulfberht inscribed on one side, and all of them being made of different quality and from different materials? There are not even two hundred left in existence, and of the ninety six out of those that have actually been definitively identified as such, some are pattern welded, and some are crucible steel, so it is really just a "brand" or "logo" more than it is the idea that any of them are created equally.

With that being said, whether one blade or another is better would be up for considerable debate. Now I think we all remember the documentary on melee weapons when we were kids, and they did use mathematics, ballistic jelly, etc. to determine that out of "style" of weapon, material nonwithstanding, that you can get much better cutting power out of a katana due to the curved blade than you could out of a straight bladed weapon, though the straight bladed weapon will be heavier.

Really, I wouldn't mind being the one to put my money on the khopesh, just to be the odd ball out.

It is interesting to hear you rage at fanbois over the scientific attraction to the katana, and then go on a fanboi expose yourself on the (nonexistant by stylization or material) VLFBERHT (since that is how it is spelled) sword.

 
Umm, isn't Ulfberht simply an allusion to a pattern welded sword with Ulfberht inscribed on one side, and all of them being made of different quality and from different materials? There are not even two hundred left in existence, and of the ninety six out of those that have actually been definitively identified as such, some are pattern welded, and some are crucible steel, so it is really just a "brand" or "logo" more than it is the idea that any of them are created equally.With that being said, whether one blade or another is better would be up for considerable debate. Now I think we all remember the documentary on melee weapons when we were kids, and they did use mathematics, ballistic jelly, etc. to determine that out of "style" of weapon, material nonwithstanding, that you can get much better cutting power out of a katana due to the curved blade than you could out of a straight bladed weapon, though the straight bladed weapon will be heavier.

Really, I wouldn't mind being the one to put my money on the khopesh, just to be the odd ball out.

It is interesting to hear you rage at fanbois over the scientific attraction to the katana, and then go on a fanboi expose yourself on the (nonexistant by stylization or material) VLFBERHT (since that is how it is spelled) sword.
I could swear his post was ironic. That’s how I read it anyway.

 
Best regards to all the members of this forum and especially to the TFP group. I am an impatient boy (sure as many) by the relase of A17. jejejej From Colombia I send my most sincere good vibrations and energy to help you with your work!

:distrust:

I want to ask; With this new update, will there be any possibility, via XML, to use the electricity system to make a powered workbench block?

I refer of course to, a way to make a work table if you do not have connected current, not the option of "press E to use" ...

:jaded:

Thank you and encourage all who wait impatiently. Faatal, congratulations for the wedding

 
Umm, isn't Ulfberht simply an allusion to a pattern welded sword with Ulfberht inscribed on one side, and all of them being made of different quality and from different materials? There are not even two hundred left in existence, and of the ninety six out of those that have actually been definitively identified as such, some are pattern welded, and some are crucible steel, so it is really just a "brand" or "logo" more than it is the idea that any of them are created equally.With that being said, whether one blade or another is better would be up for considerable debate. Now I think we all remember the documentary on melee weapons when we were kids, and they did use mathematics, ballistic jelly, etc. to determine that out of "style" of weapon, material nonwithstanding, that you can get much better cutting power out of a katana due to the curved blade than you could out of a straight bladed weapon, though the straight bladed weapon will be heavier.

Really, I wouldn't mind being the one to put my money on the khopesh, just to be the odd ball out.

It is interesting to hear you rage at fanbois over the scientific attraction to the katana, and then go on a fanboi expose yourself on the (nonexistant by stylization or material) VLFBERHT (since that is how it is spelled) sword.
The best Ulfberht swords were stronger than the best Katanas, but the swords were purpose made for different opponents.

Made with “crucible steel” its very difficult for even the best modern smiths to make it perfectly today. Some people think others are fakes, but I believe they were just slight mistakes made in the timing of heating the steel with other elements.

I'll definitely agree that both methods were remarkable technical achievements that very few people today can match.

 
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