PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I believe it's been asked before, and (I could be wrong, but) the version is Unity3d 2018.1
I thought maybe there were some version translation shenanigans going on, like:

5.6 -> 2017

5.7 -> 2018

What about point releases, is there 2018.1.3p4 or whatever? Either way hopefully this means a stable Vulkan renderer without bugs, and also hopefully this means an easy upgrade path from 2018.1 to 2018.2 which is the current stable release of Unity3D according to the roadmap. :3

 
It got updated to Unity 2018.2 as that's the "full release" version of the engine. :)
Lol, I replied too soon, cool! I didn't expect them to have upgraded 7DtD fully, that's great news!

Hope to try out the completely or mostly bug free Vulkan version then and compare the FPS and image quality against the older cores. :3

Examples:

Code:
%command% -force-glcore
%command% -force-glcore46
%command% -force-glcore32
%command% -force-vulkan
46 -> OGL 4.6, etc

 
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No but they do leave things in that don't work right. Perfect example being the elevator that modders were then able to use since it was already there in the TFP base code.
Not everything that you see in the code is going in next releases. It is Alpha, remember ? :)

 
Hey so um hows this update going? Is this going to be a Beta now? Also whats the deal with the seemingly zero back and forth with the fans? Not many update posts or videos.. Its like sometimes they are really good and engaging with the fans and then all the pimps are MIA.

 
Sorry i missed topic about performance a little bit. Guys are you some of you playing on Ryzen procesor? It's working correctly? Some time before i heard it's problem with hyperthreating.
- - - Updated - - -

Or buying strengh perk will buy random slot in this 2 rows.
Ryzen 7 1800X in my PC. Works fine.

 
Hey so um hows this update going? Is this going to be a Beta now? Also whats the deal with the seemingly zero back and forth with the fans? Not many update posts or videos.. Its like sometimes they are really good and engaging with the fans and then all the pimps are MIA.
I guess the radio silence is due to the final push. I take that any day over tons of interaction, that just slows progress even more. And with more vids will just come a higher demand for them. Don't get me wrong - it makes my day every time i se a new Joel-vid on youtube, but I take the silence right now as a good sign.

 
The last testing branch update was 2 days ago. To me, this usually means either they found a major bug and are stomping it, or everyone is approaching burnout and they took the weekend off. Either way, the weekend of the 4th/5th would be the earliest, so y'all can go take a nice little nap and stop stressing.
Weekend off? My daughter got married, mom and niece in town, so that was a bit more important.

 
The Vulkan renderer in Tower of Time which uses Unity3D too is running about 33% faster.
Not sure what version they're using in comparison to the one 7DtD is being upgraded to, though. I wonder if Vulkan is officially classified as stable in Unity 2018?
In Unity 2018.2, that we are now on, Vulkan is no longer shown as experimental, but I don't think anyone has tested it. We have higher priorities to worry about.

 
Hey @faatal are we able to mod in the passenger thing of the jeep until it comes in officially later on?
Right now, not even that, since it IS turned on, but the passenger will jitter around in the seat, since there are timing/attachment issues. If we don't disable, 20 people will instantly complain it is buggy. The humanity!

It might get disabled, once one of our testers notices it is glitchy and someone here decides it makes a bad impression or maybe stay that way for A17 if none of us cares.

 
In Unity 2018.2, that we are now on, Vulkan is no longer shown as experimental, but I don't think anyone has tested it. We have higher priorities to worry about.
YAY!!! If it's something like a 35% performance improvement like Unity claims on their website, you definitely should test it!

Not sure if this is just for the new Vulkan rendering inside the editor feature of Unity 2018.2 or if this is for exporting the game with the Vulkan renderer:

You need to set Vulkan as the preferred rendering API for your current build target in the player settings, or launch the editor with -force-vulkan
 
Congrats!
You only think they are MIA because the fans in this thread write so, so, so many posts (often with no substance) that the dev posts get drowned. The proportion must be like 50 to 1. Devs can hardly match the pace of overexcited fans asking and off-topicking, but the fact is, they've been pretty active; more than I remember in the past. Just check the first page of this thread, and faatal's thread on AI.
1 Thanks.

2 I am not really here typing this...

 
Right now, not even that, since it IS turned on, but the passenger will jitter around in the seat, since there are timing/attachment issues. If we don't disable, 20 people will instantly complain it is buggy. The humanity!
It might get disabled, once one of our testers notices it is glitchy and someone here decides it makes a bad impression or maybe stay that way for A17 if none of us cares.
I really hope it stays in even if buggy (: so it can be fixed for A17.X not A18

 
YAY!!! If it's something like a 35% performance improvement like Unity claims on their website, you definitely should test it!
Not sure if this is just for the new Vulkan rendering inside the editor feature of Unity 2018.2 or if this is for exporting the game with the Vulkan renderer:
Keep in mind that up to* is quite broad.

Vulkan and DX12 api's benefit in cpu bound situations more. The more cpu bound you are (lower end devices) the more benefit you will get from those api's.

I think the bigger thing is the SRP batcher.

The SRP batcher gives games that use PBR a major CPU speed boost.
 
So MM decides in the 11th hour that NOW is the time to fix the shader's, sigh okay fine we have waited a year what's another two weeks but it better be the greatest thing ever in the history of ever!
p.s. That was really dramatic sounding haha.

p.p.s. No but seriously, sweet I like it.
I see people here being confused with how game development works.

99% of the time code is what delays the release of a game. There are lots of bugs and features still being programmed.

Artists don't sit around an do nothing while programmers and designers finish stuff, they keep working. MM can make or not make a thousand videos and it does nothing to the schedule, nor can he fix programming bugs.

Also, programmers on a team are not all interchangeable. Different areas of expertise and different parts of the code they worked on or know. One person may have 20 bugs and another only 5 left for a release. The one with 5 does not automatically, when his are fixed, take ones from other people, since they may be in a complicated system, he does not know.

 
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