And I don't want it, as it take lot of disk space, where are only few MB maybe 100 mb of Mod file can run from same 1/2GB install rather than making 2 GB folder for each mod and changing few registry settings for it.That is what the mod launcher does![]()
How is noone responding to this?Simple: decrease spawnrate
make mods stackable (better scope, bigger or brighter laser, bigger magazine)
make vendors buy them at high prices, make them quest objectives, make them quality dependant, make them breakable (not or only partially repairable)
those are ideas that have come to my mind WHILE WRITING this... and all of those have absolutly no conflict with lore, realism or immersion.
They even add to it AND give you infinite value for every following attachment.
That is the whole point of detachable mods, if you cannot detach you cannot attach new. And if developer choose not to make it detachable is because they want you to find new Gun to use 8x Scope.I am trying read every post in this topic but probably i missed one thing. I don't mind if weapon mods are not removable but are mods able replace / overwrite old mods? For example can i replace old x4 scope with new x8 scope?
Roland said you can change one line for each Item Mod you want replaceable.I am trying read every post in this topic but probably i missed one thing. I don't mind if weapon mods are not removable but are mods able replace / overwrite old mods? For example can i replace old x4 scope with new x8 scope?
I think you would have to do it as 2 separate mods, because in a17, single player and multiplayer are the same thing. Single Player just means you're the only one logged into the game at that moment.Question: Will there be items that are only for Server or only for SP. Like Points/skill, you can do most or all stuff, just don't get efficient with specialization, but in SP people want to specialize everything so they can really enjoy all benefits. Going in that concept, can XML has item attributes so that Mod author can make a feature available for SP only or Server only. they can do it by having two version. But I am sure mod author love to maintain single XML for it.
As someone who dislikes bullet sponges as an easy solution to difficulty, I approve this message. Another possibility could be adjusting the XP curve so it takes longer to level up on higher difficulty settings. Or you could have increased game stage based on difficulty settings.There's the real difficulty setting right there!
Keep the 200 levels as is, but have a difficulty level option at game start.
Easy mode is +2 skills per level,
Hard is -2,
Insane is you gain 1 skill point per level, dead is dead.
You're welcome.![]()
If you need more exp per level a person could just min/max exp and the game would end up not being much harder.I think you would have to do it as 2 separate mods, because in a17, single player and multiplayer are the same thing. Single Player just means you're the only one logged into the game at that moment.
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As someone who dislikes bullet sponges as an easy solution to difficulty, I approve this message. Another possibility could be adjusting the XP curve so it takes longer to level up on higher difficulty settings. Or you could have increased game stage based on difficulty settings.
No not really. If they are still working on things then it will change before it is released. Then all that time you spent will need to start over. When they are finished they will release it at least to a handful a few days earlier to streamers. So at the most you would get it maybe if lucky 5 days in advance. So by that time why even bother and just wait until they release it to the public.Is there a chance we could get the xml files in advance ?? for the modders we can see what changed and already make some mods in advance. om later stadium we just need to coppy past it and tune it to be perfect ?
In my case, because I have gone to bed. Also discussing with you would probably be easier if you didn't go over the top. Ok, you don't like it. We got that. Now calm down a little. You know that all caps on the internet is equivalent to shouting?How is noone responding to this?
So, if I see a working workbench and dismantle it, why can't I put it up somewhere else exactly like it is? This is a quite comparable situation to the removable mods.AND what are all these arguments of "realism"?
Carrying 500 Lumber isn't realistic. BUT CARRYING LUMBER IN SMALL QUANTITIES IS.
Falling on a haybale and getting no fall damage isn't realistic. BUT FALLING INTO A MASSIVE HAYBALE BREAKS YOUR FALL.
Crafting recepies are unrealistic... BUT THINGS ARE PRODUCED BY COMBINING MULTIPLE INGRIDIENTS.
Screwing a car with a wrench to get stuff is unrealistic. BUT COMPLETLY DISMANTLING THE CAR AND GETTING PARTS THAT AREN'T BROKEN ISN'T.
I'll mimic your method above: Unremovable mods are unrealistic. BUT LOSS THROUGH DETERORIATION, WEAROUT, ATRITION, LIMITED LIFETIME OF PHYSICAL THINGS ISN'T.Not beeing able to remove weaponmods is unrealistic (illogical).. BUT... but what? There is no "sometimes you glue them on the weapon for extra stability" at least not to my knowledge.
And I'm strictly anti gun in reallife (from germany where guns are restricted heavily thankfully)... I only know what I've seen in documentaries or have seen in more or less accurate games. So I'm not special... pretty much everyone knows that attachments aren't permanent.
I think Roland did. He just didn't do it directly.How is noone responding to this?
You forgot to "cough cough video cough cough"Any news what so ever on where we are atm?
Bug squashing? Major feature bugs? Hidden videos? Holiday break? On a zipline?
Or is the gaping silence the sound of Devs locked in a box working 24/7 screaming ROLAAAAND!!!! TOILET!!!
I'm assuming the low quality versions of any mod will be quite numerous and only the high quality versions of the same mod will be increasingly scarce. So you can try out every mod type in your equally numerous Q1-2 weapons but they won't let you reach A16 Ak47 level until you found a good set of better mods and guns in the meantime.Basically, I'm thinking, this kind of (IMO) bad decisions make me start up a creative world and try out all the mods so I would know what mods I want on which weapons so I would not waste the mods in survival game by trying them out.
If you are refering to the unremovable mods, that's the anti-thesis to grind. Because as a consequence they will be found more often in the world and they add a little strategy and thought ("what mod into what weapon?, which of these two weapons with different mods in them is better now?") into the weapon scavenging grind.Some snarky freandly ribbing for you:
I thought adding grind just for gind's sake is one step before adding microtransactions for buying yourself out of the grind!
Yeh, but you cheated and asked a dev; you're supposed to guess wildly and make sweeping generalizations like the rest of us. Gesus, Roland... you used to be cool...wut?
When did I do that? I even got clarification from a dev that showed that they are still discussing removability for some attachments and through modding those who want specific attachments to be removable contrary to what the devs decide can go and do that.
If I had some agenda against that playstyle why would I do that?