Tearstone
New member
Viktor is absolutely right. Immersion is part of gameplay as well as roleplay/RP, which is one of the big swinging selling points for this game.
Someone earlier questioned why I have made a few references to things that happen in the real world. This game is the closest I have found that matches my expectations of being in the scenario of a zombie apocalypse. Better than Rust or Day Z, Codename: Cure, H1Z!/Infestation, No More Room in Hell, or the Left 4 Dead series. Maybe Dead Island comes close. The Dead Rising Series isn't too bad, but a little ridiculous. This is gritty, and grounded somewhat realistically, at least without super complicated physics.
The weapons could be expanded. (.22lr or 5.56 mm calibers anyone?) Same goes for melee. But I think TFP devs have done a pretty good job with a wide selection. The mods added will make customization much more a thing. However, it makes no sense that you can't change out ane extended mag on a pistol. So I'm using a Glock with 20 round mag rather than a 12 or 10 round one. It's not like I just melted it down or left it on the side of the road. (Yes, I know the in game pistol is modeled off of a Beretta.)
So I put an extended mag tube on my shotgun. There's no reason I can't unscrew it, in the field no less, and put the old one back on.
I dunno, maybe I'm thinking of mods like attachments. Swapping out iron sights on RIS/picatinny rails with a holo sight, or a red dot sight, or an ACOG. And no that's not COD mentality. I'm a firearms enthusiast IRL. - Say you chopped down a shotgun into a sawed-off... cut the barrel down, cut the stock off, leaving just a curved pistol-grip type nib on the back end, I could see how that's hard to come back from without new parts. But that's just one example.
Mind you I'm not complaining, but I don't feel Viktor's point is invalid. Quite the opposite. When I tend to play, especially on SP, I tend to have a running sort of narrative in my head. I don't see the UI so much while I'm dealing with all the stuff in my storage and instead it's more like "Okay, all these need to go in that box... and those in that box. And that goes over by the forge." - But I can easily imagine that finding a newer, higher-tier shotgun, and not being able to strip the parts off of my old one, the upgrades I want to kepe, the mods... and put them on the new one would be jarring and disappointing. It then becomes "Oh... right.. game.. crap. Uhh... welll... Let's just open up the creative menu and suck out the mods I want."
It would still decently fun, but then it breaks expectations, and knocks people out some of that enjoyment. And some of the magic that the simulation creates. The immersion. The verisimilitude. The willing suspension of disbelief.
For some of us, many of us, that is a big part of the draw. A lot of loud wheels are squeaking here on the forums, and so that seems to be the loudest chorus of "this is awesome" or "this sucks". But for every 1 person making noise here, there's probably even 100 that aren't. AND, when 7D2D goes to Beta, and starts hitting public awareness again at large, there are going to be plenty of people that examine the game for immersion. Not just replay ability. Not level caps, or 'choice'.
At the end of the day it comes down to one question: Can, and do I, believe in the world The Fun Pimps are selling, and is it fun to be here?
The answer needs to be 'yes'. If it isn't the average Steam user is going to feel cheated. Fortunately for TFP, there are no refunds or returns on Steam these days, so people can't really vote with their money. They still get paid either way, so at the end of the day, they only have to make something that grabs people's attention enough to buy the game. After that, they've made their dough, DLC's or not.
I believe the balance, the fun, the immersion, and the replay come down to whether or not it succeeds. Balance, fun, and immersion I believe are the aspects Viktor is/was trying to address. I could be mistaken about that, and don't want to put words in his mouth. But I feel like we're in agreement on that.
Someone earlier questioned why I have made a few references to things that happen in the real world. This game is the closest I have found that matches my expectations of being in the scenario of a zombie apocalypse. Better than Rust or Day Z, Codename: Cure, H1Z!/Infestation, No More Room in Hell, or the Left 4 Dead series. Maybe Dead Island comes close. The Dead Rising Series isn't too bad, but a little ridiculous. This is gritty, and grounded somewhat realistically, at least without super complicated physics.
The weapons could be expanded. (.22lr or 5.56 mm calibers anyone?) Same goes for melee. But I think TFP devs have done a pretty good job with a wide selection. The mods added will make customization much more a thing. However, it makes no sense that you can't change out ane extended mag on a pistol. So I'm using a Glock with 20 round mag rather than a 12 or 10 round one. It's not like I just melted it down or left it on the side of the road. (Yes, I know the in game pistol is modeled off of a Beretta.)
So I put an extended mag tube on my shotgun. There's no reason I can't unscrew it, in the field no less, and put the old one back on.
I dunno, maybe I'm thinking of mods like attachments. Swapping out iron sights on RIS/picatinny rails with a holo sight, or a red dot sight, or an ACOG. And no that's not COD mentality. I'm a firearms enthusiast IRL. - Say you chopped down a shotgun into a sawed-off... cut the barrel down, cut the stock off, leaving just a curved pistol-grip type nib on the back end, I could see how that's hard to come back from without new parts. But that's just one example.
Mind you I'm not complaining, but I don't feel Viktor's point is invalid. Quite the opposite. When I tend to play, especially on SP, I tend to have a running sort of narrative in my head. I don't see the UI so much while I'm dealing with all the stuff in my storage and instead it's more like "Okay, all these need to go in that box... and those in that box. And that goes over by the forge." - But I can easily imagine that finding a newer, higher-tier shotgun, and not being able to strip the parts off of my old one, the upgrades I want to kepe, the mods... and put them on the new one would be jarring and disappointing. It then becomes "Oh... right.. game.. crap. Uhh... welll... Let's just open up the creative menu and suck out the mods I want."
It would still decently fun, but then it breaks expectations, and knocks people out some of that enjoyment. And some of the magic that the simulation creates. The immersion. The verisimilitude. The willing suspension of disbelief.
For some of us, many of us, that is a big part of the draw. A lot of loud wheels are squeaking here on the forums, and so that seems to be the loudest chorus of "this is awesome" or "this sucks". But for every 1 person making noise here, there's probably even 100 that aren't. AND, when 7D2D goes to Beta, and starts hitting public awareness again at large, there are going to be plenty of people that examine the game for immersion. Not just replay ability. Not level caps, or 'choice'.
At the end of the day it comes down to one question: Can, and do I, believe in the world The Fun Pimps are selling, and is it fun to be here?
The answer needs to be 'yes'. If it isn't the average Steam user is going to feel cheated. Fortunately for TFP, there are no refunds or returns on Steam these days, so people can't really vote with their money. They still get paid either way, so at the end of the day, they only have to make something that grabs people's attention enough to buy the game. After that, they've made their dough, DLC's or not.
I believe the balance, the fun, the immersion, and the replay come down to whether or not it succeeds. Balance, fun, and immersion I believe are the aspects Viktor is/was trying to address. I could be mistaken about that, and don't want to put words in his mouth. But I feel like we're in agreement on that.