Tearstone
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This post, I like it! Another!With all this worrying before the fact, we should have quite the lively General Discussions forum after A17 drops and people get to actually play with the changes.![]()
After catching up, the only thing I feel compelled to say is that the developers view the xml files as the ultimate options screen. Nobody should ever feel as though they are cheating by editing the xml files. The developers have their vision and that is vanilla. You can change some settings through the options menu (which edits the xml files for you) or you can directly edit the xml files yourself for more specific and refined options that align with your play preferences.
These long dev cycles are the perfect opportunity to go into the files and start experimenting and making changes to things so you know how to use the ultimate options menu that the devs have given us. You can always verify the integrity of your files in Steam to reset everything back to vanilla if you mess up and can’t figure out how to fix it.
If you’ve never done it before I recommend starting in the recipes file and try altering some of the recipes. Something as simple as adding nails to the wood Frame block recipe can have huge gameplay repercussions. It’s pretty amazing and it’s just the beginning of what you can learn to change.

I actually like those changes, and agree with the lesser hydration penalty. Though the body DOES require some water to process medications.I do a few changes in A16 myself, for one I remove animal hide from butchering animals and just replace it with leather, as the leather skill is no longer book locked, I also change any recipe that requires animal hide to use leather instead. I also edit painkillers, back to -5 hydration like they used to be, I dunno about you but when I take a pain pill irl I don't become super dehydrated like that so I feel it was a tad over done. I usually edit the forge recipe to need the combined mats that would make up the bellows+forge to craft so its all in 1 recipe. That's about all I mod in vanilla in A16. Who knows what I'll mess with in a17-e, I need to play the base game first, but I suspect I can do the leather change in it most likely.
RE: PAPER!
In the real world paper is one of the most prevalent things you can find. I have reams of paper within arms reach. I have an entire bookshelf FULL of books, from novels to RPG books. There are at least a dozen notebooks. Not to mention the paper in DVD cases, random pieces of mail, and so on.
Mind you, I used to get annoyed at how much paper I would find, but that's before I started playing heavily, and made shotguns usually my primary weapon when I have them. Now I'm always happy to find paper or something that can be made into it. I rarely run out. BUT! If people -are- running out, maybe the drop rate should be increased, reflecting the real world and how easy it is to find. I mean you'd practically be tripping over it any time you went to a house, super market, gas station, apartment building. Bookstores and libraries are the holy grail... or you know.. a paper mills, print shops, etc.
I do think the drop rate for brass could be increased. The doorknob on doors idea is good. Like paper I used to get annoyed by how much brass stuff I found. It used to be 'useless junk' to me. How I will try to bring home as much as I can to make ammunition with.

Anyway, ignore my mad ramblings. I've been alone too long and talking to myself has become unhealthy.
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