PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm actually unsure of whether tying stamina so hard to food and water is a wise choice; it creates a vicious circle. If you are in dire need of food or water but don't currently have any (say the first few days), your stamina is also screwing you badly from getting more of it, since less stamina = less running about / getting resources / etc.

Sure, you could say it's realistic, but I'm afraid that it might just create a frustrating experience (not to mention the added complexity of how it all works, that I have trouble understanding even despite Kin's explanation).

 
I'm actually unsure of whether tying stamina so hard to food and water is a wise choice; it creates a vicious circle. If you are in dire need of food or water but don't currently have any (say the first few days), your stamina is also screwing you badly from getting more of it, since less stamina = less running about / getting resources / etc.
Sure, you could say it's realistic, but I'm afraid that it might just create a frustrating experience (not to mention the added complexity of how it all works, that I have trouble understanding even despite Kin's explanation).
I suppose if this becomes an issue, they could implement a sort of 'new player' buff that reduces the severity of the hunger/hydration debuff for characters level 5 or below.

 
I suppose if this becomes an issue, they could implement a sort of 'new player' buff that reduces the severity of the hunger/hydration debuff for characters level 5 or below.
Wouldn't that mean that the system is poorly thought-out, though? I'm all for food and water being a bigger issue, but this new system doesn't seem to make it so. If you have a food and water surplus in the midgame, it's still gonna be irrelevant, because you can keep your levels as high as needed (assuming this system was revamped to make food and water more relevant). It just seems like it will mess with the times where you're in dire need to finding food and water by making you agonize, as Kin put it. And it's one thing for a game to be hard, but it's another for it to punish you needlessly over long periods of time throughout which you know you'll most likely die anyway.

I'll have to play it and see, obviously, but the premise does not excite me.

 
I would like to see an airport POI and something like this on the outskirts of a city20170929224131_1.jpg

Looting started and then became a safe place.....

MTFGA

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Wouldn't that mean that the system is poorly thought-out, though? I'm all for food and water being a bigger issue, but this new system doesn't seem to make it so. If you have a food and water surplus in the midgame, it's still gonna be irrelevant, because you can keep your levels as high as needed (assuming this system was revamped to make food and water more relevant). It just seems like it will mess with the times where you're in dire need to finding food and water by making you agonize, as Kin put it. And it's one thing for a game to be hard, but it's another for it to punish you needlessly over long periods of time throughout which you know you'll most likely die anyway.
I'll have to play it and see, obviously, but the premise does not excite me.
I think you are imagining it draining more quickly than it does. It has been taking a few 60 minute days to drain to even half. So while it technically might be a vicious cycle it is one that happens in slow motion and you’ll have plenty of time to react and get out of it unless you are extremely oblivious of what is transpiring on screen. ;)

The only people who are going to be harmed by this system are those who insist upon playing with all status bars above 90% at all times.

But THOSE people have been in pain since the first day they ever played any game with a status bar that could drain below 90%. It’s not really A17’s fault.

 
This system sounds great!

Actually, I beleive it would be a good idea to add a couple of multipliers to it. The first one is day length, so that players in-game, would last as many days, as they would in real. Wich is, in it's turn, is different for food and water.

The second one would be a difficulty level, so that an easy game were possible.

 
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I think you are imagining it draining more quickly than it does. It has been taking a few 60 minute days to drain to even half. So while it technically might be a vicious cycle it is one that happens in slow motion and you’ll have plenty of time to react and get out of it unless you are extremely oblivious of what is transpiring on screen. ;)
The only people who are going to be harmed by this system are those who insist upon playing with all status bars above 90% at all times.

But THOSE people have been in pain since the first day they ever played any game with a status bar that could drain below 90%. It’s not really A17’s fault.
That does sound reassuring; thank you, Roland. I guess we will see, hopefully soon! :p

 
The Science of it all is the game is simulating the roughly 2000 calories stored in a persons liver. Additionally, the person with high levels of triglycerides in their blood could count as the extra energy from perks even!

The lower your reserves in easy energy, the more "stingy" your body gets and the more tired you feel.

Its all good. :)

 
Fataal said last week I think that everyone was just bug fixing now and finishing up the stuff. If we’re lucky maybe madmole is just waiting for this week to showcase the video and maybe announce a17 to streamers for Friday. Maybe that’s why the silence.

Plus madmole replied to a tweet from last week saying information or a video soon if I remember correctly

 
The Science of it all is the game is simulating the roughly 2000 calories stored in a persons liver. Additionally, the person with high levels of triglycerides in their blood could count as the extra energy from perks even!
The lower your reserves in easy energy, the more "stingy" your body gets and the more tired you feel.

Its all good. :)
I would be good for a week then very disabled and due to that and cant afford to really eat healthy I got a fatty liver so I might survive longer lol.

 
Currently you lose 1 food for every 100 stamina regenerated. It's really slow. Same with water. 1 water for every 100 stam and/or health regenerated.
Yey! So now I can afk in my base for a bit, without dying of hunger.

I'd really rather be killed by the roaming hoard destroying the base to get to me, if it has to happen :D

 
Having no food or water will make you miserable and eventually you die.Is that explanation still too unclear? =P
Not at all unclear. This is the only time I wish away vacation.. really want the 'end of July/early August to be here so I can download the experimental version of A17. Thank you Madmole, Gazz, and everyone for all the hard work you are doing on this great game!

 
I would be good for a week then very disabled and due to that and cant afford to really eat healthy I got a fatty liver so I might survive longer lol.
Too much fat has many negatives I'm sure you know. Some people from Blue Cross told me over 60% of health care costs are from excessively over weight people. Putting that in a apocalyptic survival situation, if I were you, I would read all the Foxfire Archives and become the indispensable "go to" guy of the Apocalypse. :)

 
Sure, but wouldn't you agree that irrespective of the actual play style there should be effort, danger and game play involved?
So for example if you don't play tower defense play style but hiding play style, hiding should be an activity that you have to put effort in, like stealthly avoiding to get near any zombies. Like in a stealth shooter. And there must be a chance to fail and a chance to succeed, like in any game. At the moment this doesn't work, either you hide underground that there is no game or you hide above ground and every zombie sees you.

And the minibike play style? Well, it also doesn't work at the moment. No effort needed, no chance to fail (if you thought of putting gasoline in your bike). No game => no play style worth the name.

If you just want don't like the horde nights, it would be better simply using a mod that turns off horde night than to cruise on the minibike senslessly around the landscape for a whole night
I absolutely agree with your first statemen and definitely I can see where you are coming from. Sure, some people's "play style" is to remove as much challenge from the game as possible (i.e. underground and minibike horde nights). Those are the only two play style options you mentioned and I'm fine with people using them because they are logical choices in reality... I would never team up with someone with that play style though because I don't go that route. I chose not to play that way because I like the challenge and risk.

There are more options than just tower defense, underground, and minibike cruising though. I like to mix it up a bit. I do enjoy building a base and setting defences and trying new things I did not try in my previous builds to still get that trial and error feeling back from my early hours of playing. But I also like to get out and explore... Not just to scavange, but survive in different biomes and get caught in random situations. My most played map no doubt has more than 15 different mini bases/storage areas accross the map. To me, that is a different play style outside of tower defence. Sure, a lot of horde nights I find myself back at one of my bases I've ramped up specifically for horde nights, but sometimes I'm out in the open fighting off the horde with what I have on me. Mixing up play styles is what I do to keep the game exciting.

So, the point I was making in my original post is tower defence is a main staple in the game, but not a requirement. There are other styles that can be used to mix it up without losing the danger... in fact, increasing it.

You are also correct, a stealthy play style doesn't really work well in this game as of today but maybe that will change here soon...? It would be awesome if the skill system gave this category a little love. I would love to be able to throw a rock or bullet casing to attract zombies away so I can get into an area undetected... Or drop some fresh meat next to a barrel of gas and wait for the zombies to gather around before I shoot the barrel. Wouldn't be my main play style, but I would add things like this to my bag of tricks for sure.

 
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