PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It could use the physics of flying bullets / but instead it spawns in a random location of 30 blocks near you. And "shoots" towards you destroying blocks in between!

But I don't need it of course because I'm batman.

 
@ faatal I know a sound rework is not in for a17 but is it planned to be fixed before release? Directional sound is what I mean and how loud the zombies noise is depending where there located and how far away they are from you. Thanks.

 
It could use the physics of flying bullets / but instead it spawns in a random location of 30 blocks near you. And "shoots" towards you destroying blocks in between!
But I don't need it of course because I'm batman.
because bats fly around blind. :)

 
Can I just get a hammer that arcs lighting and flies to my hand when I raise it. I can just fly around, who needs a gyrocopter..We can just call it an "epic weapon"..No balancing required :smile-new:
Sorry, but you can´t raise your hand in 7 days to die...

- - - Updated - - -

Mr madmole, when does my epic hammer return?

WHEN ITS DONE!

flying around...

 
it goes on July 15, but we're going in the middle of the month and without a video,

Reduce a bone guys, it's a little frustrating that we do not have important news or videos at this time of the month

 
it goes on July 15, but we're going in the middle of the month and without a video,
Reduce a bone guys, it's a little frustrating that we do not have important news or videos at this time of the month
It's been what 8 months since Alpha 16.4? We can wait just a few more days for a video...…………………...or riot.

 
it goes on July 15, but we're going in the middle of the month and without a video,
Reduce a bone guys, it's a little frustrating that we do not have important news or videos at this time of the month
First of I am a little drunk.

I understand that many want a video , me included. But from what i understand a lot of the changes are more under the hood. Those are harder to show in a video than moee over the hood atuff, which has been shown already.

So how about wanting for a video we just wait for experimental or releaseof A17 and enjoy those changes which aren’t as easily shown but rather experienced.

 
Love how everything is coming together! I notice how the vehicles damage the road, especially bridges, while driving. I imagine this will be an issue after using a bridge multiple times over the course of a play through. Will there be a way to edit the xml to only have the vehicles damage certain things, or are there plans to level out the bridge angles so this doesn't become an issue? If not, looks like driving slowly over these spots works too.
I'd like a toggle in game for turning on or off block damage from vechicles. Myself? i'll most likely turn it off, though I do admit crashing the jeep into a house for fast entry would be fun XD.

 
I'd like a toggle in game for turning on or off block damage from vechicles. Myself? i'll most likely turn it off, though I do admit crashing the jeep into a house for fast entry would be fun XD.
I'm pretty sure it should be relatively easy to turn off block damage for the wheels while leaving the rest to function normally. Personally I'd like to see about increasing the damage the rest of the vehicle does to blocks, I can see that being fun :-)

"Well she got her daddy's car and she cruised through the hamburger stand now..."

- Fun fun fun : The beach boys

 
Reduce a bone guys, it's a little frustrating that we do not have important news or videos at this time of the month
I know what you mean. It can be a little frustrating when guys can’t reduce a bone at that time of the month.

 
@ faatal I know a sound rework is not in for a17 but is it planned to be fixed before release? Directional sound is what I mean and how loud the zombies noise is depending where there located and how far away they are from you. Thanks.
Not in general. Vehicle sounds got a complete overhaul. Dynamic music system is in the works by another programmer.

 
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