PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm guessing you weren't the guy playing Oblivion and stashing every broom you could find. (Back when it first came out, we rotated playing and watching, and one friend got his playtime revoked because he grabbed everything.)
You should see my mansion in Skyrim.. ^^

 
Two suggestions to add to this idea:
  • So you can't break the bottom of the ladder or the whole ladder will break, great. But as described, you could still place the ladder on a pedestal, and then destroy the pedestal once the ladder is in place to leave a gap under it. So the ladder will also need to collapse in that situation. Fortunately, the 'stickiness' property should already handle it.
  • It's cumbersome under the current system to have ladder units that can be at arbitrary lengths. You'd need a separate recipe for each height, or else you'd need a new recipe system altogether. Instead, why not make it like a drawbridge: a multi-block shape of a fixed size, which can be chained together to make a longer ladder.
    In ComSenMod, for instance, I put ladder blocks in loot. But I realized 1 block isn't useful, so you always find ladders 4 blocks at a time. 4 ladder blocks is a nice number, because it's about as tall as a real life ladder; enough to get up one floor typically. 4 blocks is also too high to jump, so your idea about not breaking a piece without breaking the whole thing would still be in play.
As I mentioned I have no idea about coding so not even sure what is doable. As your posts show for every solution there will eventually be a "workaround'. I don't envy the devs trying to make the game more balanced for the majority of players. Just hoping at end of day the game is fun.

 
Oh, I am a compulsive hoarder so I totally get it.Unfortunately moving items from container A to container B is not intended to be a core game element. =P
@gazz since you guys are worried about the boredom of sorting items.. How about simplifying it?

  • We have the sort button, which is great.
  • We have the R key to take everything, which is great.
  • How about an 'X' key to dump everything? That would be great.
  • We have shift-click to move only 1 item, which is great.
  • How about crtl-click to move item only if another one of the same kind is present in the destination inventory? This would ease sorting so much.


I do REALLY appreciate the fact that you want to reduce the amount of garbage we get from zombies though ;)

 
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I might of over looked or just didn't see it. If or when it is changed that zombies will drop loot bags does this mean when they die it turns to a bag and not a corpse? So ones that don't have loot will be corpses and the ones that do will turn to bags? Am I understanding this right when you say they will drop bags.

 
I might of over looked or just didn't see it. If or when it is changed that zombies will drop loot bags does this mean when they die it turns to a bag and not a corpse? So ones that don't have loot will be corpses and the ones that do will turn to bags? Am I understanding this right when you say they will drop bags.
That's not how it works. The corpse blocks ARE the loot bags.

 
That's not how it works. The corpse blocks ARE the loot bags.
Would it ever be possible to have goreblocks spawning. And that the "loot" is either transferred to the player's inventory like how some games work with mail. Or to have all the loot collected during a period of time. And then a lootcrate / box whatever spawns with the loot of every killed mob in it ?

Not asking if it's going to happen but, would it be possible?

 
The problem I see is two fold. One, people are going to female dog because "change". That's fine. Two though, between the "non lootable" containers they're adding and the idea (if Gazz's thing is even being implemented, who knows) of only certain zombies dropping loot, it's yet another artificial means to extend gameplay by limiting loot.

How about instead, doing loot right. Knobs are on doors, not zombies. Paper is in trashcans/mailboxes, not blah. Blah blah is in blah, not blablahblah... you'd think with the increase of block type counts, you could take the time to have block specific loot groups that go well beyond the limited scope they do now.

AND, if we're going to fix the UI, how about keeping the keys the same. S for scrap in ALL menu's, not just some menus. etc.

 
That's another reason for the "concentrated loot" concept.
Right now horde nights have all the risk and very little reward. So if you had to fight the horde to get the zomboss with the Phat (and/or unique) Lewtz then it would be far more balanced.
That would be one of the biggest game changers for A17, if you can do your magic in such a short time. I'm fine if A17.x gets it. Add that feature in A18 might be too long for the highlight of the game to be so anti climatic and resource wasting for the player.

I might try an every other week "go for the boss" defense as I dont usually collect enough ammo for an active defense every week.

 
How about instead, doing loot right. Knobs are on doors, not zombies. Paper is in trashcans/mailboxes, not blah. Blah blah is in blah, not blablahblah... you'd think with the increase of block type counts, you could take the time to have block specific loot g.
Yes +1 but... That would mean people playing on low respawn or no respawn at all, especially on MP servers will dry out of certain stuff. And that's a problem the devs haven't fixed yet.

 
Yes +1 but... That would mean people playing on low respawn or no respawn at all, especially on MP servers will dry out of certain stuff. And that's a problem the devs haven't fixed yet.
I don't think that needs "fixing". A proper MP game will have all of the players starting the same day. Since that's not feasible in the "open server" scenario, the only method that works IS having loot respawn on.

Bottom line, don't join a server with low/no respawn if many days have passed.

 
can't deny human nature :)
like kitchen cabinets or garage space... you beg/wish/want for more and bigger... then when you get it... it's not enough and you want more or bigger. never ends and humans are never satisfied! :)
For me, that what I am like when I first start. But when after the first week or so. I start to slow down and think about what I really need.

Do I really need that moldy bread since I already got a bunch a antibiotics sitting at my base? No, not really. Things like that.

Ofc I'm always needing things like food, water and fuel. So I am grabbing that wherever I can find them.

As for the bigger backpack. Yes it would be nice to have but I leaned to do without it.

One way is that if I am looting a town or large building. I may set up two secure containers. One for non-stackable items and the other for stackable. You would be amazed on how much this little trick cuts down on the constant back and forth between your base and the loot sites.

your also better organized to so if a trader is nearby you can quickly sort though your loot and make a trade run.

One good tip is to wait till you are full up with loot and go up to your secure container that has stackable stuff and press R. This can quickly organize your stuff. Repack your chest. Just make sure you check your tool belt for look before leaving.

Then there's the mini bike which is both faster and carry's an additional amount of loot. Just remember to empty it before going back out, haha.

Don't forget that new vehicles are coming and we have no idea how much loot each one can carry. :)

 
I refuse to consider a bigger backpack because it ruins a core gameplay issue... Decision making.

Even when mods add hundreds of new items, I don't like the idea of a bb. Make a choice. Learn what's important now. Get good. Grabbing everything and then making that decision from the safety of your rooftop or underground base is for pussies.

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...did that word really make it through the filter? Huh... Must be okay then.

 
I don't think that needs "fixing". A proper MP game will have all of the players starting the same day. Since that's not feasible in the "open server" scenario, the only method that works IS having loot respawn on.
Bottom line, don't join a server with low/no respawn if many days have passed.
I totally agree on that ^^

 
I refuse to consider a bigger backpack because it ruins a core gameplay issue... Decision making.
Even when mods add hundreds of new items, I don't like the idea of a bb. Make a choice. Learn what's important now. Get good. Grabbing everything and then making that decision from the safety of your rooftop or underground base is for pussies.

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...did that word really make it through the filter? Huh... Must be okay then.
^ Listen to this guy.

Even though he's a crazy Texan.. :)

 
The other thing that needs to happen with loot being like Guppy suggested is that there it still has to maintain some randomness. I mean, the apocalypse is not a predictable place. I don't particularly like how often I find part of a couch inside a box (one of the worst changes in loot in A16), but I do like that I can't guarantee finding weapons in the Shotgun Messiah crates.

In some ways, I didn't mind things being gated behind books, and I want that still for the minibike. I know it can be disappointing for somebody who really wants that item, but this is surviving in the apocalypse. Maybe all of those books got taken in this iteration, or the knowledge of minibikes was lost when the famed minibike engineers were the first to turn before they could share their knowledge. Oh well. Make it work with what you've got.

 
I refuse to consider a bigger backpack because it ruins a core gameplay issue... Decision making.
Even when mods add hundreds of new items, I don't like the idea of a bb. Make a choice. Learn what's important now. Get good. Grabbing everything and then making that decision from the safety of your rooftop or underground base is for pussies.

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...did that word really make it through the filter? Huh... Must be okay then.
Being "Al, hoarder of the Apocalypse", even I dont want bigger backpacks as I have a fun system of loot migration to my various bases and sub bases.

Mini-bike workshop and sub-base.

"Hot" base - Forges.

"Cool base -workstations

Horde night base.

Plus sub-bases scattered around the map with emergency items and initial loot storage dropoff.

 
Oh, randomness for sure; you can have a wide variety of things found in a nightstand, but I really don't want to find those things in a cardboard box in the garage. The loot groups that TFP uses are a good idea, they're just not as well implemented as they COULD be.... the reason was sound, there was a block ID limit so you couldn't have variants of say, nightstands... that reasoning is no longer valid.

A nightstand in a crack house is going to have different items than a nightstand in a mansion would.

Tier the loot containers, and then tier the poi's that have those loot containers based on biome, then tier THOSE by threat levels.

 
That's not how it works. The corpse blocks ARE the loot bags.
I guess I'm having a dumb moment type of day. But isn't that what we have now. We kill and get a corpse then loot it and chop it up. So possibly in the future we only get a corpse if loot is in it. If no loot we get nothing it just vanishes poof gone?

 
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