.. hire a geologist?An efficient way to locate different ores would not go amiss, its sometimes soul destroying digging for like what seems hours in all directions to find ore.Are there any plans for this now or in the future?
Neebs cracks me up. I imagine him as the skinny little hunter from the tv series supernaturala conga line?
You know, it's funny that you said that. I remember years ago when Madmole was pushing RG and asked me why I still liked the Navezgame map.Navezgane is best suited for development. It loads way faster, you always know exactly where everything is, and it is easy to notice changes.
Or possibly a note with co-ordinates that you could find in a poi closely associated to mining, like those pits that have an entrance at the bottom to a small cave (you normally find mushrooms and nitrate in them) i dunno just trying to think of something that may make life a little simpler.Like a sign saying: "lead here" or?
Then you should probably remove what you wrote in the 2nd post about random gen loading and performing like Navezgane.Navezgane is best suited for development. It loads way faster, you always know exactly where everything is, and it is easy to notice changes.
nopeThen you should probably remove what you wrote in the 2nd post about random gen loading and performing like Navezgane.
Oh sure. Hire a geologist. Great idea. We will just go to the nearest town and see if any of the zombies were former geologist. Or maybe some random survivor just happens to be one. Or maybe the trader has one to hire... hire a geologist?![]()
Which is after the release.I'm pretty sure much of the work between 16.1 and 16.4 was fixing RWG stuff...
A surprise?! In this game??? Naaaaa. lolnope![]()
all most new stuff starts in navezgane as Roland said and then progresses to rwg.
but... there are some things of rwg that doesnt go in to static Navezgane.you know.... surprises maybe
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I thought it was called The great bow drop gorge, after Madmole. heheThey will be. I believe that the only POI from Navezgane not in random worlds is the Native American ruins at the bottom of the gorge.
1) Nuclear Reactor - Do I even need to go into the extent this could be the critical piece to an amazing plot?A surprise?! In this game??? Naaaaa. lol![]()
I'll rent out my geo-servicesOh sure. Hire a geologist. Great idea. We will just go to the nearest town and see if any of the zombies were former geologist. Or maybe some random survivor just happens to be one. Or maybe the trader has one to hire.![]()
The underlying question is: Do TPF think that RWG mixer needs more work or not? Sure, practically anything in TFP could still be improved, but TFP has to think about how much return they get for the time they spend improving. It is quite possible that the RWG-mixer guy thinks that more time spend on fiddling with the parameters will not improve things greatly anymore. Often at such a point any change in one parameter might open up new problems in other areas leading to endless micro-optimizations.Perhaps minute of a video that shows us some improvements in RWG.. or some discussion along those lines. You know.. instead of seeing Perishton for the 1,000th time.
Mining is irrespective of RWG or not. I didn't hear anything about changes to mining except for zombie-digging. The doubts about zombie digging can only be confirmed or disproved by actual playing (for hours and days) not by looking at developer videos- elevation differences
- density of cities
- road generation
- outside city POI generation
- Hill / mountain vs flat area generation.
- improved city block generation (different industries)
And of course the ever longing doubt about how mining will work in the revamped Alpha.