Even of it was one Gazz couldn’t hear that anymore.at least it is not a high pitched whine
I'm not mod-phobic - my friends and I play using the 7dtd mod I've written, and I've modded other games too. But I almost always limit my modding to UI and quality-of-life things rather than game mechanics/balance numbers.I hope everyone realizes that this game is being designed with modding in mind. It is being designed to be modded. The xml file edits are just an advanced options menu really.
I still see people from time to time post the sentiment that they never mod their games and only play vanilla and will never change the settings away from what the original developers intended or they want everything included in vanilla.
Guess what? The original developers intend for modding to take place so in regards to this game its time to overcome modding phobias and join the second decade of the 21st century....
Petrol? No respectable coal driven steam engine will use any of that stinking lamp oil. We have our standards, Sir.Given that petrol degrades quite quickly when left to settle steam power may not be as daft as it sounds.
Well, what about stifling roleplayers and strategic planers? Level based item spawning is also one of the most boring options as any game play degenerates to power-leveling (since all advancement is linked to your level)So it's a GURPS system? That... makes me wary a bit. I find the individual skills being tied to level a bad way of handling progression, but trying to stifle a good player by implementing a GURPS system in this game would be even worse. Level based item spawning I think would be the best way of handling it, so you have a reason to use weaker stuff and less efficient methods. My viewpoint on this is entirely from a singleplayer and low-population multiplayer experience though.
So, what is the problem? Overhauls/total conversions are exactly the medicine for players who don't like some fundamental aspect of the game (like an RPG system for VulpesHilarianu, too many or too few weapons, the wrong zombie lore ...)I'm not mod-phobic - my friends and I play using the 7dtd mod I've written, and I've modded other games too. But I almost always limit my modding to UI and quality-of-life things rather than game mechanics/balance numbers.
To me, and I think to many people, modding game mechanics and balance (unlesss it's a "total conversion" or other large-scale overhaul) just feels like you're cheating at the game.
This is the only thing that really annoys me in this game. Hope the sound department gets some love in upcoming versions.Dear dev's,
Now the walls, ceilings and floors still do not block the sound even partially. I can hear zombies in the building, even if he is behind 3 walls or on the street, and I'll think it's next to me.
When do you plan to fix this? Not for the 17 Alpha, ofcourse, but are you planning to fix it? Thank's
confirmed for a17...The one thing we demand is that you have fun. And that's non-negotiable.
Joel also suffers from this in his videos. I hope the developers will not leave a system of sounds in this form.This is the only thing that really annoys me in this game. Hope the sound department gets some love in upcoming versions.
This could be considered blasphemyThis is no religion where the Word of Mole is your law.
So Gazz is a freelance stripper?confirmed for a17...gazz will join your server so you can have fun killing him!![]()
This screenshot from last Joel's video.If that screen shot is official then things look pretty straight forward.
-There are 6 tiers to weapons (and armor?)
-The parts can be used on any tier level (can they be disassembled and used in a higher tier item?)
Edit: so, if I have a tier 5 shotgun and find a tier 6 shotgun "blueprint", can I disassemble my tier 5 shotgun back to parts?
-Someone said something about modded parts. Can I keep the part with the mod to use in the tier 6 item as long as I don't take the mod off?