faatal
Fun Pimps Staff
Cool. I didn't love it, but it paid the bills.You were a flyboy. Get out! lol. Me to man. Spent six years in the Airforce, loved it.![]()
Cool. I didn't love it, but it paid the bills.You were a flyboy. Get out! lol. Me to man. Spent six years in the Airforce, loved it.![]()
Don't know about smells. Rock distractions worked a few months ago when I tested them.I dont think I have seen this asked before in a while but are we getting smells back? I kinda miss having to sneak around with meat. Also when will zombies react to distractions like thrown rocks again? Been playing Project Zomboid and I love the mechanic of being able to lay sound traps for zombies to be distracted by. We used to be able to toss rocks and have zombies follow the sound. Any idea if this also has been scrapped?
Shoulda gone Marine Corps, just sayin'Cool. I didn't love it, but it paid the bills.
Could you mod the blunderbus to take potatoes as ammo? Seems like a good way to test the gameplay of it if it's pretty easy to do.Hey Roland, Think sometime we can have a potato gun and crossbow turret? The potato gun would just feel satisfying to shoot a screamer with, and crossbow turret, even though it is slow would make feathers worth finding and saving again, what do you think?
If i knew how to mod I would, lol, it would be funny to fire potatoes at zombies and explode some headsCould you mod the blunderbus to take potatoes as ammo? Seems like a good way to test the gameplay of it if it's pretty easy to do.
Give the weapon the least amount of damage possible but a 100% chance of rag-dolling them backwards with a successful hit. I can see that being quite fun vs zombies _and_ other players.potato gun recipe: scrap iron, plastic, wood and pipe
propellant/ammo: alcohol or gasoline and a potato
and the darttrap to use feathers ?Could you mod the blunderbus to take potatoes as ammo? Seems like a good way to test the gameplay of it if it's pretty easy to do.
It's not my job to balance the game, so using these advanced options is not really an option to me.I hope everyone realizes that this game is being designed with modding in mind. It is being designed to be modded. The xml file edits are just an advanced options menu really.
I still see people from time to time post the sentiment that they never mod their games and only play vanilla and will never change the settings away from what the original developers intended or they want everything included in vanilla.
Guess what? The original developers intend for modding to take place so in regards to this game its time to overcome modding phobias and join the second decade of the 21st century....
Bingo! A steampunk tech level would be awesome, because that would be the easiest technology to achieve after a global apocalypse.Would love a Cyberpunk Mod/ skin. That mix of Victorian and Steam tech is a very cool thing.
Given that petrol degrades quite quickly when left to settle steam power may not be as daft as it sounds.Bingo! A steampunk tech level would be awesome, because that would be the easiest technology to achieve after a global apocalypse.
So it's a GURPS system? That... makes me wary a bit. I find the individual skills being tied to level a bad way of handling progression, but trying to stifle a good player by implementing a GURPS system in this game would be even worse. Level based item spawning I think would be the best way of handling it, so you have a reason to use weaker stuff and less efficient methods. My viewpoint on this is entirely from a singleplayer and low-population multiplayer experience though.It's essentially an AD&D variant, or "Fallout" variant if you're less than a thousand years old.