Who cares?where is block damage hp bar :miserable:
I agree with all this plus the trees do really look fantastic now.Right off the bat, visuals in A17 looks SICK!! Also the terrain and the water looks much, much, more realistic. It literally day and night, and looks really good now too. Lighting also looks much more realistic, and the AI seems to not be so predictable.
The AI seem more life-like now, and more realistic as well. I also like that you can, with a good shotgun equipped, 1-shot most zombies, and the new ragdoll improvements look killer too! New POIs will bring a lot of new content when we're out exploring, I would've settled for around 10 new POIS, but close to 75 !? NICE. WORK.
I just wish the bike could go a little bit faster, but that is no big deal at all.
Really looking forward to what will be a sick new release! Helluva nice job guys.
Looking better than ever and hooray for the new AI and pathing, it's going to play better than ever as well. And BOOM, dead rolling down in the water haha. Those ragdolls are awesome for sure. Thanks for the visit of the new Diersville, I was looking forward to see that very much since a while now.
Cool...glad you guys included it as an option!! Will be helpful for PVP down the road!! I think the recipe should include 10 paint or flowers , a water , and maybe the clothing item then pick a color off a palette. Maybe add a campfire and a cooking pot for dying it.The ability to dye stuff is in, but we haven't really tuned the colors in to look good yet or decided on recipes. Its technically a replacable invisible mod, so if you want to change color just drop more dye onto the item.
Are we still getting these? I heard you talk about them but haven't seen anything on them. Will there still be environmental hazards?Dungeon POI 2.0
+Environmental Hazards
You've shown it on the weapons which is great, but will there be anything done with the buff system on clothing & armor? Will there be events triggered in A17 using this buff system?[*]Buff Overhaul
+Improving old buff system with a more robust and optimized framework
+Designed to work and stack with blocks, items, weapons, clothing, skills, perks, and attributes
+Can be triggered and modified by events during a buff's lifetime.
Will we see an example of a quest before A17 release? I haven't seen any of the bosses, will any of those be shown soon?Quest System
+Cool new group quests
+Dynamically spawns a boss to guard quest objective
+Trader initiated quests 3/5/18
+Quests and quest POIs will work in Random worlds as well as Navezgane 4/19/2018
I noticed the stealth bar was gone in your video. Is that getting pushed back?Stealth System
+New Stealth related display bar with as of yet unknown functions.....
You showed Navesgane changes which look amazing, but will you show any random gen examples? I'd like to see how the POI and terrain editor works from the main menu as well. I've been playing Far Cry 5's Arcade Editor in the mean time and I'm wondering if there are any similarities.Terrain and World
+POI Editor accessible in main menu
+Terrain Editor accessible in main menu 3/20/18
+Navezgane terrain vastly improved 3/20/18
+New Height maps for interesting cliffs, ridges, and better variety 4/14/18
+Random maps will be pregenerated to load as fast as and play as optimized as Navezgane 4/27/18
That's what I would be the most interested to see.Will we see an example of a quest before A17 release? I haven't seen any of the bosses, will any of those be shown soon?
So one would seem really dated if they made Gilgamesh jokes? Noted.He wasn't the first
"When the gods created Gilgamesh they gave him a perfect body. Shamash the glorious sun endowed him with beauty, Adad the god of the storm endowed him with courage, the great gods made his beauty perfect, surpassing all others, terrifying like a great wild bull. Two thirds they made him god and one third man."
- The Epic of Gilgamesh
Truth!Probably because they really don't, or are waiting until a major update like this Unity update, to update consoles.
Also, this is a first person shooter, which aren't console-friendly. This is a resource-demanding game, which consoles don't have much of and what resources they do have are hopelessly outdated and limited.
I do hope you 'get' the irony of you complaining, here, however...
We PC gamers have suffered console-neutered game titles for over well over a decade because of lazy game devs. Horrible vanilla graphics. Unworkable/wonky controls because they were designed for a controller, not universal input like kb/mouse. Missing features. Broken save functionality. No response to issues, or poor support/patching. The list goes on.
Welcome to the other side of the coin. This is what that feels like.![]()
How do you know that you didn't? Maybe he edited his post to be before yours.Edit: i nearly beat you Mr mole.
Procrastinators UNITE...tomorrow!!!Dyslexics UNTIE!!!
I never understood why the bridges were elevated with a wedge block in the first place, if they just leveled the bridge with the ground it would eliminate this issue all together.Love how everything is coming together! I notice how the vehicles damage the road, especially bridges, while driving. I imagine this will be an issue after using a bridge multiple times over the course of a play through. Will there be a way to edit the xml to only have the vehicles damage certain things, or are there plans to level out the bridge angles so this doesn't become an issue? If not, looks like driving slowly over these spots works too.
Echoing that sentiment and not in a way that seems to nitpick because this dates back to the first alpha - image for reference via JCs channel.I never understood why the bridges were elevated with a wedge block in the first place, if they just leveled the bridge with the ground it would eliminate this issue all together.
I had to go back and watch it. It looks like it only comes on when your crowched now. The last videos it was on all the time.@Parasyt
The new stealth bar is above the stamina bar. You can see it in the video.
Thank you for the video! I really like every new feature! However, the AI seems to be slowing zombies down for now... But hey, it's still WIP, so I believe you guys can fix it :smile-new: