PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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There's an inside joke about programming in BASIC to be had here but very few would get it...
So what language is TFP using? C/C++/C# something else compiled?

my language tree: 8080 Assembler ->PL/1->SPK->Fortran->Pascal->RATFOR->C->ADA->C++->Lots of Unix scripting-> Program Management (Dev Neutered)

 
So what language is TFP using? C/C++/C# something else compiled?
my language tree: 8080 Assembler ->PL/1->SPK->Fortran->Pascal->RATFOR->C->ADA->C++->Lots of Unix scripting-> Program Management (Dev Neutered)
I just know C, Python and a little bit of Java.

Enough so that I can get a basic understanding of a given code, or to trouble shoot a little.

I'm no programmer, by any means...

I AM curious about that joke Roland boasted with, but didn't share! ;)

 
There's an inside joke about programming in BASIC to be had here but very few would get it...
Chuck Norris doesn't need to know BASIC, C or Pascal, he just looks at the computer and it writes whatever damn thing he wants!

 
That's why it's called an inside joke Roland. lol.
Why not tell it anyway.
I did and it came off as sounding mean spirited if someone didn't know the history so I deleted it and replaced it with what I wrote. I can't tell it NOW because the moment is past and it would just be lame....

 
I did and it came off as sounding mean spirited if someone didn't know the history so I deleted it and replaced it with what I wrote. I can't tell it NOW because the moment is past and it would just be lame....
A BASIC statement was running up and down the streets, yelling. "The END is near!"

 
The behemoth is not going in because right now- it would only be a bullet sponge

- there are more things in coding and and pathing than are dreamt of in a gamer's philosophy.

First it would need a cool design/behaviour that is more than just a pretty model. Where 7DTD kicks ass is gameplay and not leveraging that would be dumb.

Second it would be a decision of whether or not this cool role/behaviour warrants the design and coding effort.
Can't we just make it as big as possible while still fitting in the same voxel size, like slightly bigger than the big biker dude. Then it could the same pathing. Maybe slightly scale down the biker side the behemoth is bigger

 
Right click on the game in Steam librarySelect Properties

Click the Betas tab

Open the opt-in drop down menu

Select latest_experimental

Now you’re opted in and all set and ready to go. As soon as the devs release it you’ll automatically update to it.
There still it is required to enter some code. Roland, could you give me the code? :disturbed: ))

 
I did and it came off as sounding mean spirited if someone didn't know the history so I deleted it and replaced it with what I wrote. I can't tell it NOW because the moment is past and it would just be lame....
Why should it stop you? Lame jokes that is.. :drum:

200w.gif


<joking>

 
Made me imagine a Zombie T-Rex ..... Would be cool, just picture slaughtering a Bloodmoon Horde on its back :D
Dresden, is that you?

So... a behemoth that is as big as one of the other large zombies and has no special purpose?
Why?
A special purpose could be removing blocks from your base walls, or whatever else is in its way, and throwing or crushing them. That would make it a top priority to get rid of before it reaches arm's length from whatever you wanted to keep intact.

 
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